Core/Spell: Prevent NO_TARGET auras from actually selecting target
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@@ -645,7 +645,9 @@ uint32 SpellEffectInfo::GetProvidedTargetMask() const
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uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
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{
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uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
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uint32 providedTargetMask = GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType()) | mask;
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uint32 providedTargetMask = GetProvidedTargetMask() | mask;
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if (!providedTargetMask) // no targets to select
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return 0;
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// remove all flags covered by effect target mask
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if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
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