Core/Unit: Set Holy Power ammount to 3. Holy Power can now be gained by using Crusader Strike.
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@@ -12887,7 +12887,7 @@ int32 Unit::GetCreatePowers(Powers power) const
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case POWER_ECLIPSE:
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return 0;
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case POWER_HOLY_POWER:
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return 0;
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return 3;
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case POWER_HEALTH:
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return 0;
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default:
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