Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
(cherry picked from commit df4c856360a56c3abe1c231ed37cd3673515c090)
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@@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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Trinity::NormalizeMapCoord(dx);
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Trinity::NormalizeMapCoord(dy);
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member->UpdateGroundPositionZ(dx, dy, dz);
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if (!member->IsFlying())
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member->UpdateGroundPositionZ(dx, dy, dz);
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if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
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member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
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