Core/CreatureGroups: Don't set positionZ to ground for flying creatures.

(cherry picked from commit df4c856360a56c3abe1c231ed37cd3673515c090)
This commit is contained in:
Golrag authored and Shauren committed 2015-11-07 14:53:20 +01:00
1 parent 97dd18cb78
commit 7593e861de
1 file changed
+2 -1
@@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
member->UpdateGroundPositionZ(dx, dy, dz);
if (!member->IsFlying())
member->UpdateGroundPositionZ(dx, dy, dz);
if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());