Merge branch '4.3.4' of http://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
This commit is contained in:
commit
778e563425
18 files changed
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-12
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@@ -44,6 +44,21 @@ enum BattlegroundBracketId // bracketId for lev
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// must be max value in PvPDificulty slot+1
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#define MAX_BATTLEGROUND_BRACKETS 16
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#pragma pack(push, 1)
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struct DBCPosition2D
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{
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float X;
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float Y;
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};
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struct DBCPosition3D
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{
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float X;
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float Y;
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float Z;
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};
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#pragma pack(pop)
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enum AreaTeams
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{
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AREATEAM_NONE = 0,
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@@ -76,6 +76,7 @@ DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
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DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
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DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
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DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore(ChrClassesXPowerTypesfmt);
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DBCStorage <CinematicCameraEntry> sCinematicCameraStore(CinematicCameraEntryfmt);
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DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
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DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
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DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt);
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@@ -388,6 +389,7 @@ void LoadDBCStores(const std::string& dataPath)
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for (uint32 i = 0; i < sEmotesTextSoundStore.GetNumRows(); ++i)
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if (EmotesTextSoundEntry const* entry = sEmotesTextSoundStore.LookupEntry(i))
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sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry;
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LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicCameraStore, dbcPath, "CinematicCamera.dbc");
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LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");//15595
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");//15595
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LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoExtraStore, dbcPath, "CreatureDisplayInfoExtra.dbc");//15595
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@@ -109,6 +109,7 @@ extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
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extern DBCStorage <ChrClassesEntry> sChrClassesStore;
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extern DBCStorage <ChrRacesEntry> sChrRacesStore;
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extern DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore;
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extern DBCStorage <CinematicCameraEntry> sCinematicCameraStore;
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extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
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extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
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extern DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore;
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@@ -780,11 +780,20 @@ struct CinematicCameraEntry
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};
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*/
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struct CinematicCameraEntry
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{
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uint32 ID; // 0
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char const* Model; // 1 Model filename (translate .mdx to .m2)
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uint32 SoundID; // 2 Sound ID (voiceover for cinematic)
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DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates
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float OriginFacing; // 4 Orientation in map used for basis for M2 co-ordinates
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};
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struct CinematicSequencesEntry
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{
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uint32 Id; // 0 index
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//uint32 unk1; // 1 always 0
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//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
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uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
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// 3-9 always 0
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};
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@@ -43,7 +43,8 @@ char const ChatChannelsEntryfmt[] = "nixsx";
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char const ChrClassesEntryfmt[] = "nixsxxxixiiiii";
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char const ChrRacesEntryfmt[] = "niixiixixxxxixsxxxxxixxx";
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char const ChrClassesXPowerTypesfmt[] = "nii";
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char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
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char const CinematicCameraEntryfmt[] = "nsiffff";
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char const CinematicSequencesEntryfmt[] = "nxixxxxxxx";
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char const CreatureDisplayInfofmt[] = "nixifxxxxxxxxxxxx";
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char const CreatureDisplayInfoExtrafmt[] = "diixxxxxxxxxxxxxxxxxx";
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char const CreatureModelDatafmt[] = "nisxxxxxxxxxxxffxxxxxxxxxxxxxxx";
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@@ -0,0 +1,266 @@
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
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||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#include "DBCStores.h"
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#include "M2Structure.h"
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#include "M2Stores.h"
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#include "Common.h"
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#include "Containers.h"
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#include "Log.h"
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#include "World.h"
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#include <fstream>
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#include <iostream>
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#include <iomanip>
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#include <boost/filesystem/path.hpp>
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std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
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// Convert the geomoetry from a spline value, to an actual WoW XYZ
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G3D::Vector3 translateLocation(G3D::Vector4 const* dbcLocation, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector)
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{
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G3D::Vector3 work;
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float x = basePosition->x + splineVector->x;
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float y = basePosition->y + splineVector->y;
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float z = basePosition->z + splineVector->z;
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float const distance = sqrt((x * x) + (y * y));
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float angle = std::atan2(x, y) - dbcLocation->w;
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if (angle < 0)
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angle += 2 * float(M_PI);
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work.x = dbcLocation->x + (distance * sin(angle));
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work.y = dbcLocation->y + (distance * cos(angle));
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work.z = dbcLocation->z + z;
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return work;
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}
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// Number of cameras not used. Multiple cameras never used in 3.3.5
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bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry)
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{
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char const* buffer = reinterpret_cast<char const*>(header);
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FlyByCameraCollection cameras;
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FlyByCameraCollection targetcam;
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G3D::Vector4 dbcData;
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dbcData.x = dbcentry->Origin.X;
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dbcData.y = dbcentry->Origin.Y;
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dbcData.z = dbcentry->Origin.Z;
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dbcData.w = dbcentry->OriginFacing;
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// Read target locations, only so that we can calculate orientation
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for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k)
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{
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// Extract Target positions
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if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
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return false;
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M2Array const* targTsArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.timestamps.offset_elements);
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if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize)
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return false;
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uint32 const* targTimestamps = reinterpret_cast<uint32 const*>(buffer + targTsArray->offset_elements);
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M2Array const* targArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.values.offset_elements);
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if (targArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
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return false;
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M2SplineKey<G3D::Vector3> const* targPositions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + targArray->offset_elements);
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// Read the data for this set
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uint32 currPos = targArray->offset_elements;
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for (uint32 i = 0; i < targTsArray->number; ++i)
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{
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if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
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return false;
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// Translate co-ordinates
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G3D::Vector3 newPos = translateLocation(&dbcData, &cam->target_position_base, &targPositions->p0);
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// Add to vector
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FlyByCamera thisCam;
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thisCam.timeStamp = targTimestamps[i];
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thisCam.locations.x = newPos.x;
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thisCam.locations.y = newPos.y;
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thisCam.locations.z = newPos.z;
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thisCam.locations.w = 0.0f;
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targetcam.push_back(thisCam);
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targPositions++;
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currPos += sizeof(M2SplineKey<G3D::Vector3>);
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}
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}
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// Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline)
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for (uint32 k = 0; k < cam->positions.timestamps.number; ++k)
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{
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// Extract Camera positions for this set
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if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
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return false;
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M2Array const* posTsArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.timestamps.offset_elements);
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if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize)
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return false;
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uint32 const* posTimestamps = reinterpret_cast<uint32 const*>(buffer + posTsArray->offset_elements);
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M2Array const* posArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.values.offset_elements);
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if (posArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
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return false;
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M2SplineKey<G3D::Vector3> const* positions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + posArray->offset_elements);
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// Read the data for this set
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uint32 currPos = posArray->offset_elements;
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for (uint32 i = 0; i < posTsArray->number; ++i)
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{
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if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
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return false;
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// Translate co-ordinates
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G3D::Vector3 newPos = translateLocation(&dbcData, &cam->position_base, &positions->p0);
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// Add to vector
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FlyByCamera thisCam;
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thisCam.timeStamp = posTimestamps[i];
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thisCam.locations.x = newPos.x;
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thisCam.locations.y = newPos.y;
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thisCam.locations.z = newPos.z;
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if (targetcam.size() > 0)
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{
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// Find the target camera before and after this camera
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FlyByCamera lastTarget;
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FlyByCamera nextTarget;
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// Pre-load first item
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lastTarget = targetcam[0];
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nextTarget = targetcam[0];
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for (uint32 j = 0; j < targetcam.size(); ++j)
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{
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nextTarget = targetcam[j];
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if (targetcam[j].timeStamp > posTimestamps[i])
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break;
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lastTarget = targetcam[j];
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}
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float x = lastTarget.locations.x;
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float y = lastTarget.locations.y;
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float z = lastTarget.locations.z;
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// Now, the timestamps for target cam and position can be different. So, if they differ we interpolate
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if (lastTarget.timeStamp != posTimestamps[i])
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{
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uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp;
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uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp;
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float xDiff = nextTarget.locations.x - lastTarget.locations.x;
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float yDiff = nextTarget.locations.y - lastTarget.locations.y;
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float zDiff = nextTarget.locations.z - lastTarget.locations.z;
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x = lastTarget.locations.x + (xDiff * (float(timeDiffThis) / float(timeDiffTarget)));
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y = lastTarget.locations.y + (yDiff * (float(timeDiffThis) / float(timeDiffTarget)));
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z = lastTarget.locations.z + (zDiff * (float(timeDiffThis) / float(timeDiffTarget)));
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}
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float xDiff = x - thisCam.locations.x;
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float yDiff = y - thisCam.locations.y;
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thisCam.locations.w = std::atan2(yDiff, xDiff);
|
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if (thisCam.locations.w < 0)
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thisCam.locations.w += 2 * float(M_PI);
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}
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cameras.push_back(thisCam);
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positions++;
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currPos += sizeof(M2SplineKey<G3D::Vector3>);
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}
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}
|
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sFlyByCameraStore[dbcentry->ID] = cameras;
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return true;
|
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}
|
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void LoadM2Cameras(std::string const& dataPath)
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{
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||||
sFlyByCameraStore.clear();
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TC_LOG_INFO("server.loading", ">> Loading Cinematic Camera files");
|
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|
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uint32 oldMSTime = getMSTime();
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for (uint32 i = 0; i < sCinematicCameraStore.GetNumRows(); ++i)
|
||||
{
|
||||
if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i))
|
||||
{
|
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std::string filenameWork = dataPath.c_str();
|
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filenameWork.append(dbcentry->Model);
|
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|
||||
// Replace slashes (always to forward slash, because boost!)
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std::replace(filenameWork.begin(), filenameWork.end(), '\\', '/');
|
||||
|
||||
boost::filesystem::path filename = filenameWork;
|
||||
|
||||
// Convert to native format
|
||||
filename.make_preferred();
|
||||
|
||||
// Replace mdx to .m2
|
||||
filename.replace_extension("m2");
|
||||
|
||||
std::ifstream m2file(filename.string().c_str(), std::ios::in | std::ios::binary);
|
||||
if (!m2file.is_open())
|
||||
continue;
|
||||
|
||||
// Get file size
|
||||
m2file.seekg(0, std::ios::end);
|
||||
std::streamoff const fileSize = m2file.tellg();
|
||||
|
||||
// Reject if not at least the size of the header
|
||||
if (static_cast<uint32 const>(fileSize) < sizeof(M2Header))
|
||||
{
|
||||
TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File is smaller than header size", filename.string().c_str());
|
||||
m2file.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Read 4 bytes (signature)
|
||||
m2file.seekg(0, std::ios::beg);
|
||||
char fileCheck[5];
|
||||
m2file.read(fileCheck, 4);
|
||||
fileCheck[4] = 0;
|
||||
|
||||
// Check file has correct magic (MD20)
|
||||
if (strcmp(fileCheck, "MD20"))
|
||||
{
|
||||
TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File identifier not found", filename.string().c_str());
|
||||
m2file.close();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now we have a good file, read it all into a vector of char's, then close the file.
|
||||
std::vector<char> buffer(fileSize);
|
||||
m2file.seekg(0, std::ios::beg);
|
||||
if (!m2file.read(buffer.data(), fileSize))
|
||||
{
|
||||
m2file.close();
|
||||
continue;
|
||||
}
|
||||
m2file.close();
|
||||
|
||||
// Read header
|
||||
M2Header const* header = reinterpret_cast<M2Header const*>(buffer.data());
|
||||
|
||||
if (header->ofsCameras + sizeof(M2Camera) > static_cast<uint32 const>(fileSize))
|
||||
{
|
||||
TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.string().c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get camera(s) - Main header, then dump them.
|
||||
M2Camera const* cam = reinterpret_cast<M2Camera const*>(buffer.data() + header->ofsCameras);
|
||||
if (!readCamera(cam, fileSize, header, dbcentry))
|
||||
TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.string().c_str());
|
||||
}
|
||||
}
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u cinematic waypoint sets in %u ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_M2STORES_H
|
||||
#define TRINITY_M2STORES_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "G3D/Vector4.h"
|
||||
|
||||
struct FlyByCamera
|
||||
{
|
||||
uint32 timeStamp;
|
||||
G3D::Vector4 locations;
|
||||
};
|
||||
|
||||
typedef std::vector<FlyByCamera> FlyByCameraCollection;
|
||||
|
||||
extern std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
|
||||
|
||||
void LoadM2Cameras(std::string const& dataPath);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,137 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_M2STRUCTURE_H
|
||||
#define TRINITY_M2STRUCTURE_H
|
||||
|
||||
#include "Common.h"
|
||||
#include "Util.h"
|
||||
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/AABox.h>
|
||||
|
||||
// Structures using to access raw DBC data and required packing to portability
|
||||
#pragma pack(push, 1)
|
||||
// Structures for M2 file. Source: https://wowdev.wiki
|
||||
template<typename T>
|
||||
struct M2SplineKey
|
||||
{
|
||||
T p0;
|
||||
T p1;
|
||||
T p2;
|
||||
};
|
||||
|
||||
struct M2Header
|
||||
{
|
||||
char Magic[4]; // "MD20"
|
||||
uint32 Version; // The version of the format.
|
||||
uint32 lName; // Length of the model's name including the trailing \0
|
||||
uint32 ofsName; // Offset to the name, it seems like models can get reloaded by this name.should be unique, i guess.
|
||||
uint32 GlobalModelFlags; // 0x0001: tilt x, 0x0002: tilt y, 0x0008: add 2 fields in header, 0x0020: load .phys data (MoP+), 0x0080: has _lod .skin files (MoP?+), 0x0100: is camera related.
|
||||
uint32 nGlobalSequences;
|
||||
uint32 ofsGlobalSequences; // A list of timestamps.
|
||||
uint32 nAnimations;
|
||||
uint32 ofsAnimations; // Information about the animations in the model.
|
||||
uint32 nAnimationLookup;
|
||||
uint32 ofsAnimationLookup; // Mapping of global IDs to the entries in the Animation sequences block.
|
||||
uint32 nBones; // MAX_BONES = 0x100
|
||||
uint32 ofsBones; // Information about the bones in this model.
|
||||
uint32 nKeyBoneLookup;
|
||||
uint32 ofsKeyBoneLookup; // Lookup table for key skeletal bones.
|
||||
uint32 nVertices;
|
||||
uint32 ofsVertices; // Vertices of the model.
|
||||
uint32 nViews; // Views (LOD) are now in .skins.
|
||||
uint32 nSubmeshAnimations;
|
||||
uint32 ofsSubmeshAnimations; // Submesh color and alpha animations definitions.
|
||||
uint32 nTextures;
|
||||
uint32 ofsTextures; // Textures of this model.
|
||||
uint32 nTransparency;
|
||||
uint32 ofsTransparency; // Transparency of textures.
|
||||
uint32 nUVAnimation;
|
||||
uint32 ofsUVAnimation;
|
||||
uint32 nTexReplace;
|
||||
uint32 ofsTexReplace; // Replaceable Textures.
|
||||
uint32 nRenderFlags;
|
||||
uint32 ofsRenderFlags; // Blending modes / render flags.
|
||||
uint32 nBoneLookupTable;
|
||||
uint32 ofsBoneLookupTable; // A bone lookup table.
|
||||
uint32 nTexLookup;
|
||||
uint32 ofsTexLookup; // The same for textures.
|
||||
uint32 nTexUnits; // possibly removed with cata?!
|
||||
uint32 ofsTexUnits; // And texture units. Somewhere they have to be too.
|
||||
uint32 nTransLookup;
|
||||
uint32 ofsTransLookup; // Everything needs its lookup. Here are the transparencies.
|
||||
uint32 nUVAnimLookup;
|
||||
uint32 ofsUVAnimLookup;
|
||||
G3D::AABox BoundingBox; // min/max( [1].z, 2.0277779f ) - 0.16f seems to be the maximum camera height
|
||||
float BoundingSphereRadius;
|
||||
G3D::AABox CollisionBox;
|
||||
float CollisionSphereRadius;
|
||||
uint32 nBoundingTriangles;
|
||||
uint32 ofsBoundingTriangles; // Our bounding volumes. Similar structure like in the old ofsViews.
|
||||
uint32 nBoundingVertices;
|
||||
uint32 ofsBoundingVertices;
|
||||
uint32 nBoundingNormals;
|
||||
uint32 ofsBoundingNormals;
|
||||
uint32 nAttachments;
|
||||
uint32 ofsAttachments; // Attachments are for weapons etc.
|
||||
uint32 nAttachLookup;
|
||||
uint32 ofsAttachLookup; // Of course with a lookup.
|
||||
uint32 nEvents;
|
||||
uint32 ofsEvents; // Used for playing sounds when dying and a lot else.
|
||||
uint32 nLights;
|
||||
uint32 ofsLights; // Lights are mainly used in loginscreens but in wands and some doodads too.
|
||||
uint32 nCameras; // Format of Cameras changed with version 271!
|
||||
uint32 ofsCameras; // The cameras are present in most models for having a model in the Character-Tab.
|
||||
uint32 nCameraLookup;
|
||||
uint32 ofsCameraLookup; // And lookup-time again.
|
||||
uint32 nRibbonEmitters;
|
||||
uint32 ofsRibbonEmitters; // Things swirling around. See the CoT-entrance for light-trails.
|
||||
uint32 nParticleEmitters;
|
||||
uint32 ofsParticleEmitters; // Spells and weapons, doodads and loginscreens use them. Blood dripping of a blade? Particles.
|
||||
uint32 nBlendMaps; // This has to deal with blending. Exists IFF (flags & 0x8) != 0. When set, textures blending is overriden by the associated array. See M2/WotLK#Blend_mode_overrides
|
||||
uint32 ofsBlendMaps; // Same as above. Points to an array of uint16 of nBlendMaps entries -- From WoD information.};
|
||||
};
|
||||
|
||||
struct M2Array
|
||||
{
|
||||
uint32_t number;
|
||||
uint32 offset_elements;
|
||||
};
|
||||
struct M2Track
|
||||
{
|
||||
uint16_t interpolation_type;
|
||||
uint16_t global_sequence;
|
||||
M2Array timestamps;
|
||||
M2Array values;
|
||||
};
|
||||
|
||||
struct M2Camera
|
||||
{
|
||||
uint32_t type; // 0: portrait, 1: characterinfo; -1: else (flyby etc.); referenced backwards in the lookup table.
|
||||
float far_clip;
|
||||
float near_clip;
|
||||
M2Track positions; // How the camera's position moves. Should be 3*3 floats.
|
||||
G3D::Vector3 position_base;
|
||||
M2Track target_positions; // How the target moves. Should be 3*3 floats.
|
||||
G3D::Vector3 target_position_base;
|
||||
M2Track rolldata; // The camera can have some roll-effect. Its 0 to 2*Pi.
|
||||
M2Track fovdata; // FoV for this segment
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
@@ -1655,9 +1655,20 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
|
||||
float WorldObject::GetGridActivationRange() const
|
||||
{
|
||||
if (ToPlayer())
|
||||
{
|
||||
if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
|
||||
return DEFAULT_VISIBILITY_INSTANCE;
|
||||
return GetMap()->GetVisibilityRange();
|
||||
}
|
||||
else if (ToCreature())
|
||||
return ToCreature()->m_SightDistance;
|
||||
else if (ToDynObject())
|
||||
{
|
||||
if (isActiveObject())
|
||||
return GetMap()->GetVisibilityRange();
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
@@ -1678,6 +1689,8 @@ float WorldObject::GetSightRange(const WorldObject* target) const
|
||||
{
|
||||
if (target && target->isActiveObject() && !target->ToPlayer())
|
||||
return MAX_VISIBILITY_DISTANCE;
|
||||
else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
|
||||
return DEFAULT_VISIBILITY_INSTANCE;
|
||||
else
|
||||
return GetMap()->GetVisibilityRange();
|
||||
}
|
||||
@@ -1687,6 +1700,9 @@ float WorldObject::GetSightRange(const WorldObject* target) const
|
||||
return SIGHT_RANGE_UNIT;
|
||||
}
|
||||
|
||||
if (ToDynObject() && isActiveObject())
|
||||
return GetMap()->GetVisibilityRange();
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "CinematicMgr.h"
|
||||
#include "Creature.h"
|
||||
#include "Player.h"
|
||||
#include "TemporarySummon.h"
|
||||
|
||||
CinematicMgr::CinematicMgr(Player* playerref)
|
||||
{
|
||||
player = playerref;
|
||||
m_cinematicDiff = 0;
|
||||
m_lastCinematicCheck = 0;
|
||||
m_activeCinematicCameraId = 0;
|
||||
m_cinematicCamera = nullptr;
|
||||
m_remoteSightPosition = Position(0.0f, 0.0f, 0.0f);
|
||||
m_CinematicObject = nullptr;
|
||||
}
|
||||
|
||||
CinematicMgr::~CinematicMgr()
|
||||
{
|
||||
if (m_cinematicCamera && m_activeCinematicCameraId)
|
||||
EndCinematic();
|
||||
}
|
||||
|
||||
void CinematicMgr::BeginCinematic()
|
||||
{
|
||||
// Sanity check for active camera set
|
||||
if (m_activeCinematicCameraId == 0)
|
||||
return;
|
||||
|
||||
auto itr = sFlyByCameraStore.find(m_activeCinematicCameraId);
|
||||
if (itr != sFlyByCameraStore.end())
|
||||
{
|
||||
// Initialize diff, and set camera
|
||||
m_cinematicDiff = 0;
|
||||
m_cinematicCamera = &itr->second;
|
||||
|
||||
FlyByCameraCollection::const_iterator camitr = m_cinematicCamera->begin();
|
||||
if (camitr != m_cinematicCamera->end())
|
||||
{
|
||||
Position pos(camitr->locations.x, camitr->locations.y, camitr->locations.z, camitr->locations.w);
|
||||
if (!pos.IsPositionValid())
|
||||
return;
|
||||
|
||||
player->GetMap()->LoadGrid(camitr->locations.x, camitr->locations.y);
|
||||
m_CinematicObject = player->SummonCreature(VISUAL_WAYPOINT, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS);
|
||||
if (m_CinematicObject)
|
||||
{
|
||||
m_CinematicObject->setActive(true);
|
||||
player->SetViewpoint(m_CinematicObject, true);
|
||||
}
|
||||
|
||||
// Get cinematic length
|
||||
FlyByCameraCollection::const_reverse_iterator camrevitr = m_cinematicCamera->rbegin();
|
||||
if (camrevitr != m_cinematicCamera->rend())
|
||||
m_cinematicLength = camrevitr->timeStamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CinematicMgr::EndCinematic()
|
||||
{
|
||||
if (m_activeCinematicCameraId == 0)
|
||||
return;
|
||||
|
||||
m_cinematicDiff = 0;
|
||||
m_cinematicCamera = nullptr;
|
||||
m_activeCinematicCameraId = 0;
|
||||
if (m_CinematicObject)
|
||||
{
|
||||
if (WorldObject* vpObject = player->GetViewpoint())
|
||||
if (vpObject == m_CinematicObject)
|
||||
player->SetViewpoint(m_CinematicObject, false);
|
||||
|
||||
m_CinematicObject->AddObjectToRemoveList();
|
||||
}
|
||||
}
|
||||
|
||||
void CinematicMgr::UpdateCinematicLocation(uint32 /*diff*/)
|
||||
{
|
||||
if (m_activeCinematicCameraId == 0 || !m_cinematicCamera || m_cinematicCamera->size() == 0)
|
||||
return;
|
||||
|
||||
Position lastPosition;
|
||||
uint32 lastTimestamp = 0;
|
||||
Position nextPosition;
|
||||
uint32 nextTimestamp = 0;
|
||||
|
||||
// Obtain direction of travel
|
||||
for (FlyByCamera cam : *m_cinematicCamera)
|
||||
{
|
||||
if (cam.timeStamp > m_cinematicDiff)
|
||||
{
|
||||
nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||
nextTimestamp = cam.timeStamp;
|
||||
break;
|
||||
}
|
||||
lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||
lastTimestamp = cam.timeStamp;
|
||||
}
|
||||
float angle = lastPosition.GetAngle(&nextPosition);
|
||||
angle -= lastPosition.GetOrientation();
|
||||
if (angle < 0)
|
||||
angle += 2 * float(M_PI);
|
||||
|
||||
// Look for position around 2 second ahead of us.
|
||||
int32 workDiff = m_cinematicDiff;
|
||||
|
||||
// Modify result based on camera direction (Humans for example, have the camera point behind)
|
||||
workDiff += static_cast<int32>(float(CINEMATIC_LOOKAHEAD) * cos(angle));
|
||||
|
||||
// Get an iterator to the last entry in the cameras, to make sure we don't go beyond the end
|
||||
FlyByCameraCollection::const_reverse_iterator endItr = m_cinematicCamera->rbegin();
|
||||
if (endItr != m_cinematicCamera->rend() && workDiff > static_cast<int32>(endItr->timeStamp))
|
||||
workDiff = endItr->timeStamp;
|
||||
|
||||
// Never try to go back in time before the start of cinematic!
|
||||
if (workDiff < 0)
|
||||
workDiff = m_cinematicDiff;
|
||||
|
||||
// Obtain the previous and next waypoint based on timestamp
|
||||
for (FlyByCamera cam : *m_cinematicCamera)
|
||||
{
|
||||
if (static_cast<int32>(cam.timeStamp) >= workDiff)
|
||||
{
|
||||
nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||
nextTimestamp = cam.timeStamp;
|
||||
break;
|
||||
}
|
||||
lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||
lastTimestamp = cam.timeStamp;
|
||||
}
|
||||
|
||||
// Never try to go beyond the end of the cinematic
|
||||
if (workDiff > static_cast<int32>(nextTimestamp))
|
||||
workDiff = static_cast<int32>(nextTimestamp);
|
||||
|
||||
// Interpolate the position for this moment in time (or the adjusted moment in time)
|
||||
uint32 timeDiff = nextTimestamp - lastTimestamp;
|
||||
uint32 interDiff = workDiff - lastTimestamp;
|
||||
float xDiff = nextPosition.m_positionX - lastPosition.m_positionX;
|
||||
float yDiff = nextPosition.m_positionY - lastPosition.m_positionY;
|
||||
float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ;
|
||||
Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionY +
|
||||
(yDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float(timeDiff))));
|
||||
|
||||
// Advance (at speed) to this position. The remote sight object is used
|
||||
// to send update information to player in cinematic
|
||||
if (m_CinematicObject && interPosition.IsPositionValid())
|
||||
m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 500.0f, false, true);
|
||||
|
||||
// If we never received an end packet 10 seconds after the final timestamp then force an end
|
||||
if (m_cinematicDiff > m_cinematicLength + 10 * IN_MILLISECONDS)
|
||||
EndCinematic();
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CinematicMgr_h__
|
||||
#define CinematicMgr_h__
|
||||
|
||||
#include "Define.h"
|
||||
#include "Object.h"
|
||||
#include "M2Stores.h"
|
||||
|
||||
#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
|
||||
#define CINEMATIC_UPDATEDIFF 500
|
||||
|
||||
class Player;
|
||||
|
||||
class CinematicMgr
|
||||
{
|
||||
friend class Player;
|
||||
public:
|
||||
explicit CinematicMgr(Player* playerref);
|
||||
~CinematicMgr();
|
||||
// Cinematic camera data and remote sight functions
|
||||
uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; }
|
||||
void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; }
|
||||
bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); }
|
||||
void BeginCinematic();
|
||||
void EndCinematic();
|
||||
void UpdateCinematicLocation(uint32 diff);
|
||||
|
||||
private:
|
||||
// Remote location information
|
||||
Player* player;
|
||||
|
||||
protected:
|
||||
uint32 m_cinematicDiff;
|
||||
uint32 m_lastCinematicCheck;
|
||||
uint32 m_activeCinematicCameraId;
|
||||
uint32 m_cinematicLength;
|
||||
FlyByCameraCollection* m_cinematicCamera;
|
||||
Position m_remoteSightPosition;
|
||||
TempSummon* m_CinematicObject;
|
||||
};
|
||||
|
||||
#endif // CinematicMgr_h__
|
||||
@@ -536,6 +536,8 @@ Player::Player(WorldSession* session): Unit(true)
|
||||
memset(_voidStorageItems, 0, VOID_STORAGE_MAX_SLOT * sizeof(VoidStorageItem*));
|
||||
memset(_CUFProfiles, 0, MAX_CUF_PROFILES * sizeof(CUFProfile*));
|
||||
|
||||
_cinematicMgr = new CinematicMgr(this);
|
||||
|
||||
m_achievementMgr = new AchievementMgr<Player>(this);
|
||||
m_reputationMgr = new ReputationMgr(this);
|
||||
}
|
||||
@@ -570,6 +572,8 @@ Player::~Player()
|
||||
delete m_runes;
|
||||
delete m_achievementMgr;
|
||||
delete m_reputationMgr;
|
||||
delete _cinematicMgr;
|
||||
|
||||
|
||||
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
|
||||
delete _voidStorageItems[i];
|
||||
@@ -1220,6 +1224,14 @@ void Player::Update(uint32 p_time)
|
||||
m_spellModTakingSpell = nullptr;
|
||||
}
|
||||
|
||||
// Update cinematic location, if 500ms have passed and we're doing a cinematic now.
|
||||
_cinematicMgr->m_cinematicDiff += p_time;
|
||||
if (_cinematicMgr->m_activeCinematicCameraId != 0 && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
|
||||
{
|
||||
_cinematicMgr->m_lastCinematicCheck = getMSTime();
|
||||
_cinematicMgr->UpdateCinematicLocation(p_time);
|
||||
}
|
||||
|
||||
//used to implement delayed far teleport
|
||||
SetCanDelayTeleport(true);
|
||||
Unit::Update(p_time);
|
||||
@@ -6341,6 +6353,8 @@ void Player::SendCinematicStart(uint32 CinematicSequenceId) const
|
||||
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
||||
data << uint32(CinematicSequenceId);
|
||||
SendDirectMessage(&data);
|
||||
if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
|
||||
_cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
|
||||
}
|
||||
|
||||
void Player::SendMovieStart(uint32 MovieId) const
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "SpellHistory.h"
|
||||
#include "Unit.h"
|
||||
#include "TradeData.h"
|
||||
#include "CinematicMgr.h"
|
||||
|
||||
#include <limits>
|
||||
#include <string>
|
||||
@@ -1166,6 +1167,7 @@ private:
|
||||
class Player : public Unit, public GridObject<Player>
|
||||
{
|
||||
friend class WorldSession;
|
||||
friend class CinematicMgr;
|
||||
friend void Item::AddToUpdateQueueOf(Player* player);
|
||||
friend void Item::RemoveFromUpdateQueueOf(Player* player);
|
||||
public:
|
||||
@@ -1435,6 +1437,8 @@ class Player : public Unit, public GridObject<Player>
|
||||
TradeData* GetTradeData() const { return m_trade; }
|
||||
void TradeCancel(bool sendback);
|
||||
|
||||
CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
|
||||
|
||||
void UpdateEnchantTime(uint32 time);
|
||||
void UpdateSoulboundTradeItems();
|
||||
void AddTradeableItem(Item* item);
|
||||
@@ -2756,6 +2760,8 @@ class Player : public Unit, public GridObject<Player>
|
||||
Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
|
||||
Item* _LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
|
||||
|
||||
CinematicMgr* _cinematicMgr;
|
||||
|
||||
GuidSet m_refundableItems;
|
||||
void SendRefundInfo(Item* item);
|
||||
void RefundItem(Item* item);
|
||||
|
||||
@@ -1095,12 +1095,14 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
|
||||
|
||||
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
|
||||
// If player has sight bound to visual waypoint NPC we should remove it
|
||||
GetPlayer()->GetCinematicMgr()->EndCinematic();
|
||||
}
|
||||
|
||||
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
|
||||
// Sent by client when cinematic actually begun. So we begin the server side process
|
||||
GetPlayer()->GetCinematicMgr()->BeginCinematic();
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
|
||||
|
||||
@@ -709,6 +709,15 @@ void Map::Update(const uint32 t_diff)
|
||||
|
||||
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
|
||||
|
||||
// If player is using far sight, visit that object too
|
||||
if (WorldObject* viewPoint = player->GetViewpoint())
|
||||
{
|
||||
if (Creature* viewCreature = viewPoint->ToCreature())
|
||||
VisitNearbyCellsOf(viewCreature, grid_object_update, world_object_update);
|
||||
else if (DynamicObject* viewObject = viewPoint->ToDynObject())
|
||||
VisitNearbyCellsOf(viewObject, grid_object_update, world_object_update);
|
||||
}
|
||||
|
||||
// Handle updates for creatures in combat with player and are more than 60 yards away
|
||||
if (player->IsInCombat())
|
||||
{
|
||||
@@ -2570,9 +2579,8 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
|
||||
cell.SetNoCreate();
|
||||
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
||||
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
||||
cell.Visit(cellpair, world_notifier, *this, *player, player->GetSightRange());
|
||||
cell.Visit(cellpair, grid_notifier, *this, *player, player->GetSightRange());
|
||||
|
||||
cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange());
|
||||
cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange());
|
||||
// send data
|
||||
notifier.SendToSelf();
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
#include "WaypointMovementGenerator.h"
|
||||
#include "WeatherMgr.h"
|
||||
#include "WorldSession.h"
|
||||
#include "M2Stores.h"
|
||||
|
||||
|
||||
std::atomic<bool> World::m_stopEvent(false);
|
||||
@@ -1435,6 +1436,9 @@ void World::SetInitialWorldSettings()
|
||||
LoadDBCStores(m_dataPath);
|
||||
LoadDB2Stores(m_dataPath);
|
||||
|
||||
// Load M2 fly by cameras
|
||||
LoadM2Cameras(m_dataPath);
|
||||
|
||||
std::unordered_map<uint32, std::vector<uint32>> mapData;
|
||||
for (MapEntry const* mapEntry : sMapStore)
|
||||
{
|
||||
|
||||
@@ -125,6 +125,23 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
// Dump camera locations
|
||||
if (CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(id))
|
||||
{
|
||||
std::unordered_map<uint32, FlyByCameraCollection>::const_iterator itr = sFlyByCameraStore.find(cineSeq->cinematicCamera);
|
||||
if (itr != sFlyByCameraStore.end())
|
||||
{
|
||||
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", id, cineSeq->cinematicCamera);
|
||||
uint32 count = 1;
|
||||
for (FlyByCamera cam : itr->second)
|
||||
{
|
||||
handler->PSendSysMessage("%02u - %7ums [%f, %f, %f] Facing %f (%f degrees)", count, cam.timeStamp, cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w, cam.locations.w * (180 / M_PI));
|
||||
count++;
|
||||
}
|
||||
handler->PSendSysMessage("%u waypoints dumped", itr->second.size());
|
||||
}
|
||||
}
|
||||
|
||||
handler->GetSession()->GetPlayer()->SendCinematicStart(id);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include <stdio.h>
|
||||
#include <deque>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
@@ -75,11 +76,12 @@ char input_path[128] = ".";
|
||||
enum Extract
|
||||
{
|
||||
EXTRACT_MAP = 1,
|
||||
EXTRACT_DBC = 2
|
||||
EXTRACT_DBC = 2,
|
||||
EXTRACT_CAMERA = 4
|
||||
};
|
||||
|
||||
// Select data for extract
|
||||
int CONF_extract = EXTRACT_MAP | EXTRACT_DBC;
|
||||
int CONF_extract = EXTRACT_MAP | EXTRACT_DBC | EXTRACT_CAMERA;
|
||||
|
||||
// This option allow limit minimum height to some value (Allow save some memory)
|
||||
bool CONF_allow_height_limit = true;
|
||||
@@ -169,7 +171,7 @@ void Usage(char const* prg)
|
||||
"%s -[var] [value]\n"\
|
||||
"-i set input path\n"\
|
||||
"-o set output path\n"\
|
||||
"-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\
|
||||
"-e extract only MAP(1)/DBC(2)/Camera(4) - standard: all(7)\n"\
|
||||
"-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
|
||||
"-b target build (default %u)\n"\
|
||||
"Example: %s -f 0 -i \"c:\\games\\game\"", prg, CONF_TargetBuild, prg);
|
||||
@@ -182,7 +184,7 @@ void HandleArgs(int argc, char* arg[])
|
||||
{
|
||||
// i - input path
|
||||
// o - output path
|
||||
// e - extract only MAP(1)/DBC(2) - standard both(3)
|
||||
// e - extract only MAP(1)/DBC(2)/Camera(4) - standard: all(7)
|
||||
// f - use float to int conversion
|
||||
// h - limit minimum height
|
||||
// b - target client build
|
||||
@@ -213,7 +215,7 @@ void HandleArgs(int argc, char* arg[])
|
||||
if (c + 1 < argc) // all ok
|
||||
{
|
||||
CONF_extract = atoi(arg[c++ + 1]);
|
||||
if (!(CONF_extract > 0 && CONF_extract < 4))
|
||||
if (!(CONF_extract > 0 && CONF_extract < 8))
|
||||
Usage(arg[0]);
|
||||
}
|
||||
else
|
||||
@@ -1130,6 +1132,73 @@ void ExtractDB2Files(int l, bool basicLocale)
|
||||
printf("Extracted %u DB2 files\n\n", count);
|
||||
}
|
||||
|
||||
void ExtractCameraFiles(int locale, bool basicLocale)
|
||||
{
|
||||
printf("Extracting camera files...\n");
|
||||
HANDLE dbcFile;
|
||||
if (!SFileOpenFileEx(LocaleMpq, "DBFilesClient\\CinematicCamera.dbc", SFILE_OPEN_PATCHED_FILE, &dbcFile))
|
||||
{
|
||||
printf("Fatal error: Cannot find Map.dbc in archive!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
DBCFile camdbc(dbcFile);
|
||||
|
||||
if (!camdbc.open())
|
||||
{
|
||||
printf("Unable to open CinematicCamera.dbc. Camera extract aborted.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// get camera file list from DBC
|
||||
std::vector<std::string> camerafiles;
|
||||
size_t cam_count = camdbc.getRecordCount();
|
||||
|
||||
for (size_t i = 0; i < cam_count; ++i)
|
||||
{
|
||||
std::string camFile(camdbc.getRecord(i).getString(1));
|
||||
size_t loc = camFile.find(".mdx");
|
||||
if (loc != std::string::npos)
|
||||
camFile.replace(loc, 4, ".m2");
|
||||
camerafiles.push_back(std::string(camFile));
|
||||
}
|
||||
SFileCloseFile(dbcFile);
|
||||
|
||||
std::string path = output_path;
|
||||
path += "/Cameras/";
|
||||
CreateDir(path);
|
||||
if (!basicLocale)
|
||||
{
|
||||
path += Locales[locale];
|
||||
path += "/";
|
||||
CreateDir(path);
|
||||
}
|
||||
|
||||
// extract M2s
|
||||
uint32 count = 0;
|
||||
for (std::string thisFile : camerafiles)
|
||||
{
|
||||
std::string filename = path;
|
||||
HANDLE dbcFile = NULL;
|
||||
filename += (thisFile.c_str() + strlen("Cameras\\"));
|
||||
|
||||
if (FileExists(filename.c_str()))
|
||||
continue;
|
||||
|
||||
if (!SFileOpenFileEx(WorldMpq, thisFile.c_str(), SFILE_OPEN_PATCHED_FILE, &dbcFile))
|
||||
{
|
||||
printf("Unable to open file %s in the archive\n", thisFile.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ExtractFile(dbcFile, filename.c_str()))
|
||||
++count;
|
||||
|
||||
SFileCloseFile(dbcFile);
|
||||
}
|
||||
printf("Extracted %u camera files\n", count);
|
||||
}
|
||||
|
||||
bool LoadLocaleMPQFile(int locale)
|
||||
{
|
||||
TCHAR buff[512];
|
||||
@@ -1312,6 +1381,22 @@ int main(int argc, char * arg[])
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (CONF_extract & EXTRACT_CAMERA)
|
||||
{
|
||||
printf("Using locale: %s\n", Locales[FirstLocale]);
|
||||
|
||||
// Open MPQs
|
||||
LoadLocaleMPQFile(FirstLocale);
|
||||
LoadCommonMPQFiles(build);
|
||||
|
||||
// Extract cameras
|
||||
ExtractCameraFiles(FirstLocale, true);
|
||||
|
||||
// Close MPQs
|
||||
SFileCloseArchive(WorldMpq);
|
||||
SFileCloseArchive(LocaleMpq);
|
||||
}
|
||||
|
||||
if (CONF_extract & EXTRACT_MAP)
|
||||
{
|
||||
printf("Using locale: %s\n", Locales[FirstLocale]);
|
||||
|
||||
Reference in new issue
Block a user