Core/Spells: Rename confusing SpellState enum values
* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress") * SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
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@@ -24108,8 +24108,8 @@ void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
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// currently cast spells can be dependent from item
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
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if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
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InterruptSpell(CurrentSpellTypes(i));
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if (!HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
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InterruptSpell(CurrentSpellTypes(i), false);
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}
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uint32 Player::GetResurrectionSpellId()
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