Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit
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@@ -640,7 +640,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
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void Spell::EffectForceCast(SpellEffIndex effIndex)
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{
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if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
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if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
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return;
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if (!unitTarget)
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