Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit

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Shauren authored and Ovahlord committed 2025-08-02 12:25:01 +02:00
1 parent 48c21d7161
commit c550e2d29f
1 file changed
+1 -1
+1 -1
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@@ -640,7 +640,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
void Spell::EffectForceCast(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (!unitTarget)