Core/Spells: Rename confusing SpellState enum values

* SPELL_STATE_CASTING -> SPELL_STATE_CHANNELING (was used for "channel in progress")
* SPELL_STATE_DELAYED -> SPELL_STATE_LAUNCHED
This commit is contained in:
Shauren authored and Ovahlord committed 2025-08-02 12:37:52 +02:00
1 parent c550e2d29f
commit 78de91a487
8 files changed
+39 -43

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+13 -12
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@@ -695,7 +695,7 @@ void Unit::UpdateInterruptMask()
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
{
if (spell->getState() == SPELL_STATE_CASTING)
if (spell->getState() == SPELL_STATE_CHANNELING)
{
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
m_interruptMask2 |= spell->m_spellInfo->ChannelInterruptFlags2;
@@ -978,7 +978,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons
if (damage && victim->IsPlayer())
if (Spell* spell = victim->m_currentSpells[CURRENT_CHANNELED_SPELL])
if (spell->getState() == SPELL_STATE_CASTING && spell->m_spellInfo->HasChannelInterruptFlag(SpellAuraInterruptFlags::DamageChannelDuration))
if (spell->getState() == SPELL_STATE_CHANNELING && spell->m_spellInfo->HasChannelInterruptFlag(SpellAuraInterruptFlags::DamageChannelDuration))
spell->DelayedChannel();
}
}
@@ -2648,12 +2648,12 @@ void Unit::_UpdateSpells(uint32 time)
_UpdateAutoRepeatSpell();
// remove finished spells from current pointers
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
for (Spell*& spell : m_currentSpells)
{
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
if (spell && spell->getState() == SPELL_STATE_FINISHED)
{
m_currentSpells[i]->SetReferencedFromCurrent(false);
m_currentSpells[i] = nullptr; // remove pointer
spell->SetReferencedFromCurrent(false);
spell = nullptr; // remove pointer
}
}
@@ -2812,7 +2812,8 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
if (!spell)
return;
if ((withDelayed || spell->getState() != SPELL_STATE_DELAYED) && (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING))
if ((withDelayed || spell->getState() != SPELL_STATE_LAUNCHED) &&
(withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CHANNELING))
{
// for example, do not let self-stun aura interrupt itself
if (!spell->IsInterruptable())
@@ -2856,7 +2857,7 @@ bool Unit::IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled, bool skipAu
// generic spells are cast when they are not finished and not delayed
if (m_currentSpells[CURRENT_GENERIC_SPELL] &&
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_LAUNCHED))
{
if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
{
@@ -2895,9 +2896,9 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withI
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
return m_currentSpells[i];
for (Spell* spell : m_currentSpells)
if (spell && spell->m_spellInfo->Id == spell_id)
return spell;
return nullptr;
}
@@ -3872,7 +3873,7 @@ void Unit::RemoveAurasWithInterruptFlags(InterruptFlags flag, SpellInfo const* s
// interrupt channeled spell
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
if (spell->getState() == SPELL_STATE_CASTING
if (spell->getState() == SPELL_STATE_CHANNELING
&& spell->GetSpellInfo()->HasChannelInterruptFlag(flag)
&& (!source || spell->GetSpellInfo()->Id != source->Id)
&& !IsInterruptFlagIgnoredForSpell(flag, this, spell->GetSpellInfo(), source))