Core/Units: fixed a typo that was causing units without mana to deal no spell damage anymore

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Ovahlord committed 2021-02-28 16:59:12 +01:00
1 parent 6b0f11d6b9
commit 7a08639397
1 file changed
+1 -1
+1 -1
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@@ -6725,7 +6725,7 @@ float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, Damage
}
// Add SPELL_AURA_MOD_DAMAGE_FROM_MANA percent bonus
if (GetPowerIndex(POWER_MANA) != MAX_POWERS)
if (HasAuraType(SPELL_AURA_MOD_DAMAGE_FROM_MANA) && GetMaxPower(POWER_MANA))
{
float totalBonus = (owner->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_FROM_MANA, spellProto->GetSchoolMask()) - 1.f) * 100.f;
float manaPct = 100.f* ((float)GetPower(POWER_MANA) / GetMaxPower(POWER_MANA));