Core/Players: Check if player can enter the instance during login before trying to add him to map
* Fixes name displaying as "Unknown"
(cherry picked from commit 45994a177c128dc83ea01b0697377f7b74b5c4ba)
(cherry picked from commit c7bad70e55)
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
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@@ -969,7 +969,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
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}
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}
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if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
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if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar))
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{
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AreaTriggerStruct const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
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if (at)
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