Core/Spell: add more aura types to default procs

Ref #18542
This commit is contained in:
ariel- authored and roc13x committed 2017-05-04 04:12:29 +01:00
1 parent 921efdc1fa
commit 7f4557c943
1 file changed
+11
+11
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@@ -1641,6 +1641,15 @@ void SpellMgr::LoadSpellProcs()
isTriggerAura[SPELL_AURA_ADD_FLAT_MODIFIER] = true;
isTriggerAura[SPELL_AURA_ADD_PCT_MODIFIER] = true;
isTriggerAura[SPELL_AURA_ABILITY_IGNORE_AURASTATE] = true;
isTriggerAura[SPELL_AURA_MOD_INVISIBILITY] = true;
isTriggerAura[SPELL_AURA_FORCE_REACTION] = true;
isTriggerAura[SPELL_AURA_MOD_TAUNT] = true;
isTriggerAura[SPELL_AURA_MOD_DETAUNT] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_HIT_CHANCE] = true;
isTriggerAura[SPELL_AURA_MOD_WEAPON_CRIT_PERCENT] = true;
isTriggerAura[SPELL_AURA_MOD_BLOCK_PERCENT] = true;
isAlwaysTriggeredAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STEALTH] = true;
@@ -1649,6 +1658,7 @@ void SpellMgr::LoadSpellProcs()
isAlwaysTriggeredAura[SPELL_AURA_MOD_ROOT] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_STUN] = true;
isAlwaysTriggeredAura[SPELL_AURA_TRANSFORM] = true;
isAlwaysTriggeredAura[SPELL_AURA_MOD_INVISIBILITY] = true;
spellTypeMask[SPELL_AURA_MOD_STEALTH] = PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL;
spellTypeMask[SPELL_AURA_MOD_CONFUSE] = PROC_SPELL_TYPE_DAMAGE;
@@ -1656,6 +1666,7 @@ void SpellMgr::LoadSpellProcs()
spellTypeMask[SPELL_AURA_MOD_ROOT] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_STUN] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_TRANSFORM] = PROC_SPELL_TYPE_DAMAGE;
spellTypeMask[SPELL_AURA_MOD_INVISIBILITY] = PROC_SPELL_TYPE_DAMAGE;
// This generates default procs to retain compatibility with previous proc system
TC_LOG_INFO("server.loading", "Generating spell proc data from SpellMap...");