Core/Spell: SpellAura Redux (#22794)

* typo and correction

* spell aura no longer shared between targets

_spellAura isolated

* SPELL_AURA_CONTROL_VEHICLE is not strictly single target spell

Steam Tank Control and Wyrmrest Commander

units can reseat themselves again

* Rename 9999_99_99_99_world.sql to 2019_03_08_00_world.sql
This commit is contained in:
PolarCookie authored and Ovahlord committed 2022-09-12 09:15:23 +02:00
1 parent 068d7f826e
commit 81e5943bd0
5 files changed
+37 -16

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@@ -0,0 +1,4 @@
DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_gen_vehicle_control_link' AND `spell_id` IN (49078, 50343);
INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
(49078, 'spell_gen_vehicle_control_link'),
(50343, 'spell_gen_vehicle_control_link');
@@ -1205,9 +1205,6 @@ bool Aura::IsLimitedTargetWith(Aura const* aura) const
break;
}
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE) && aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
return true;
return false;
}
+13 -12
View File
@@ -2759,7 +2759,9 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell)
spell->m_caster->ToPlayer()->UpdatePvP(true);
}
spell->_spellAura = HitAura;
spell->CallScriptAfterHitHandlers();
spell->_spellAura = nullptr;
}
void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, uint8 effIndex)
@@ -2958,8 +2960,7 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo)
{
bool refresh = false;
// delayed spells with multiple targets need to create a new aura object, otherwise we'll access a deleted aura
if (!_spellAura || (m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()))
if (!hitInfo.HitAura)
{
uint8 const allAuraEffectMask = Aura::BuildEffectMaskForOwner(hitInfo.AuraSpellInfo, MAX_EFFECT_MASK, unit);
int32 const* bp = hitInfo.AuraBasePoints;
@@ -2976,18 +2977,18 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo)
if (Aura* aura = Aura::TryRefreshStackOrCreate(createInfo))
{
_spellAura = aura->ToUnitAura();
hitInfo.HitAura = aura->ToUnitAura();
// Set aura stack amount to desired value
if (m_spellValue->AuraStackAmount > 1)
{
if (!refresh)
_spellAura->SetStackAmount(m_spellValue->AuraStackAmount);
hitInfo.HitAura->SetStackAmount(m_spellValue->AuraStackAmount);
else
_spellAura->ModStackAmount(m_spellValue->AuraStackAmount);
hitInfo.HitAura->ModStackAmount(m_spellValue->AuraStackAmount);
}
_spellAura->SetDiminishGroup(hitInfo.DRGroup);
hitInfo.HitAura->SetDiminishGroup(hitInfo.DRGroup);
hitInfo.AuraDuration = caster->ModSpellDuration(hitInfo.AuraSpellInfo, unit, hitInfo.AuraDuration, hitInfo.Positive, _spellAura->GetEffectMask());
@@ -2998,10 +2999,10 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo)
else if (m_originalCaster->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, hitInfo.AuraSpellInfo) || m_spellInfo->HasAttribute(SPELL_ATTR8_HASTE_AFFECTS_DURATION))
hitInfo.AuraDuration = int32(hitInfo.AuraDuration * m_originalCaster->GetFloatValue(UNIT_MOD_CAST_SPEED));
if (hitInfo.AuraDuration != _spellAura->GetMaxDuration())
if (hitInfo.AuraDuration != hitInfo.HitAura->GetMaxDuration())
{
_spellAura->SetMaxDuration(hitInfo.AuraDuration);
_spellAura->SetDuration(hitInfo.AuraDuration);
hitInfo.HitAura->SetMaxDuration(hitInfo.AuraDuration);
hitInfo.HitAura->SetDuration(hitInfo.AuraDuration);
}
if (DynamicObject* dynObj = m_originalCaster->GetDynObject(m_spellInfo->Id))
@@ -3020,13 +3021,13 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo)
}
}
else
_spellAura->AddStaticApplication(unit, aura_effmask);
hitInfo.HitAura = _spellAura;
hitInfo.HitAura->AddStaticApplication(unit, aura_effmask);
}
}
_spellAura = hitInfo.HitAura;
HandleEffects(unit, nullptr, nullptr, nullptr, effIndex, SPELL_EFFECT_HANDLE_HIT_TARGET);
_spellAura = nullptr;
}
void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
+1 -1
View File
@@ -930,7 +930,7 @@ class TC_GAME_API AuraScript : public _SpellScript
AuraEffectApplyHookHandler::HookList AfterEffectApply;
// executed after aura effect is removed with specified mode from target
// should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
// should be used when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
// example: OnEffectRemove.Register(this, &class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
// example: OnEffectRemove.Register(this, &class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
@@ -5470,6 +5470,24 @@ class spell_gen_shadowmeld : public AuraScript
}
};
enum SiegeTankControl
{
SPELL_SIEGE_TANK_CONTROL = 47963
};
class spell_gen_vehicle_control_link : public AuraScript
{
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_SIEGE_TANK_CONTROL); //aurEff->GetAmount()
}
void Register() override
{
AfterEffectRemove.Register(&spell_gen_vehicle_control_link::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -5607,4 +5625,5 @@ void AddSC_generic_spell_scripts()
RegisterSpellScript(spell_gen_rocket_barrage);
RegisterSpellScript(spell_gen_face_rage);
RegisterSpellScript(spell_gen_shadowmeld);
RegisterSpellScript(spell_gen_vehicle_control_link);
}