Core/Spells: Possible crash fix
Get Unit target with the proper method instead of retrieving Object target and then casting it to Unit, possible dereferencing NULL. Updates #11560
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@@ -3020,7 +3020,7 @@ void Spell::cast(bool skipCheck)
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if (this->GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE)
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if (Pet* playerPet = playerCaster->GetPet())
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if (playerPet->IsAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT))
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playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit());
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playerPet->AI()->OwnerAttacked(m_targets.GetUnitTarget());
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}
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SetExecutedCurrently(true);
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