Core/WorldStates: Move custom worldstates to separate table and move saving worldstate values to WorldStateMgr

This commit is contained in:
Shauren authored and Ovahlord committed 2022-12-26 10:53:47 +01:00
1 parent 3ae02de71b
commit 89b019ffeb
15 files changed
+260 -258

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+45 -20
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@@ -3060,6 +3060,7 @@ INSERT INTO `updates` VALUES
('2022_09_01_00_characters.sql','E3C0DA9995BA71ED5A267294470CD03DC51862DD','RELEASED','2022-09-01 14:51:33',0),
('2022_09_03_00_characters.sql','50429D68E6EBD1149CDA14A9EA642BC06A1FAE3D','RELEASED','2022-09-03 11:03:06',0),
('2022_12_24_00_characters.sql','D3F04078C0846BCF7C8330AC20C39B8C3AEE7002','RELEASED','2022-12-24 23:52:52',0),
('2022_12_26_00_characters.sql','74EDF8E4AC31419144E4535A295DB8B189CFAF95','RELEASED','2022-12-26 10:51:39',0),
('custom_2017_12_21_00_characters.sql','2D5B3830D47E4BC717EC468E18E477A32B9A21BF','ARCHIVED','2019-11-06 00:17:44',0),
('custom_2018_01_07_00_characters.sql','7437B6243B3CB6FA08F6A37BB39E38930B0DCFD3','ARCHIVED','2019-11-06 00:17:44',0),
('custom_2018_03_18_00_characters.sql','8D1E81A7272F643687C67443C270D17255A9AA84','ARCHIVED','2019-11-06 00:17:44',0),
@@ -3124,35 +3125,59 @@ LOCK TABLES `warden_action` WRITE;
UNLOCK TABLES;
--
-- Table structure for table `worldstates`
-- Table structure for table `world_state_value`
--
DROP TABLE IF EXISTS `worldstates`;
DROP TABLE IF EXISTS `world_state_value`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `worldstates` (
`entry` int unsigned NOT NULL DEFAULT '0',
`value` int unsigned NOT NULL DEFAULT '0',
`comment` tinytext COLLATE utf8mb4_unicode_ci,
PRIMARY KEY (`entry`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Variable Saves';
CREATE TABLE `world_state_value` (
`Id` int NOT NULL,
`Value` int NOT NULL,
PRIMARY KEY (`Id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `worldstates`
-- Dumping data for table `world_state_value`
--
LOCK TABLES `worldstates` WRITE;
/*!40000 ALTER TABLE `worldstates` DISABLE KEYS */;
INSERT INTO `worldstates` VALUES
(20001,0,'NextArenaPointDistributionTime'),
(20002,0,'NextWeeklyQuestResetTime'),
(20003,0,'NextBGRandomDailyResetTime'),
(20004,0,'cleaning_flags'),
(20006,0,'NextGuildDailyResetTime'),
(20007,0,'NextMonthlyQuestResetTime'),
(20008,0,'NextDailyQuestResetTime');
/*!40000 ALTER TABLE `worldstates` ENABLE KEYS */;
LOCK TABLES `world_state_value` WRITE;
/*!40000 ALTER TABLE `world_state_value` DISABLE KEYS */;
/*!40000 ALTER TABLE `world_state_value` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `world_variable`
--
DROP TABLE IF EXISTS `world_variable`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `world_variable` (
`ID` varchar(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL,
`Value` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Dumping data for table `world_variable`
--
LOCK TABLES `world_variable` WRITE;
/*!40000 ALTER TABLE `world_variable` DISABLE KEYS */;
INSERT INTO `world_variable` VALUES
('NextCurrencyResetTime',0),
('NextWeeklyQuestResetTime',0),
('NextBGRandomDailyResetTime',0),
('PersistentCharacterCleanFlags',0),
('NextGuildDailyResetTime',0),
('NextMonthlyQuestResetTime',0),
('NextDailyQuestResetTime',0),
('NextOldCalendarEventDeletionTime',0),
('NextGuildWeeklyResetTime',0);
/*!40000 ALTER TABLE `world_variable` ENABLE KEYS */;
UNLOCK TABLES;
--
@@ -0,0 +1,32 @@
--
-- Table structure for table `world_state_value`
--
DROP TABLE IF EXISTS `world_state_value`;
CREATE TABLE `world_state_value` (
`Id` int NOT NULL,
`Value` int NOT NULL,
PRIMARY KEY (`Id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
--
-- Table structure for table `world_state_value`
--
DROP TABLE IF EXISTS `world_variable`;
CREATE TABLE `world_variable` (
`ID` varchar(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL,
`Value` int NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
INSERT INTO `world_state_value` SELECT `entry`, `value` FROM `worldstates` WHERE `entry` NOT BETWEEN 20001 AND 20009 AND `entry` <> 20050;
INSERT INTO `world_variable` SELECT 'NextCurrencyResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20001;
INSERT INTO `world_variable` SELECT 'NextWeeklyQuestResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20002;
INSERT INTO `world_variable` SELECT 'NextBGRandomDailyResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20003;
INSERT INTO `world_variable` SELECT 'PersistentCharacterCleanFlags', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20004;
INSERT INTO `world_variable` SELECT 'NextGuildDailyResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20006;
INSERT INTO `world_variable` SELECT 'NextMonthlyQuestResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20007;
INSERT INTO `world_variable` SELECT 'NextDailyQuestResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20008;
INSERT INTO `world_variable` SELECT 'NextOldCalendarEventDeletionTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20009;
INSERT INTO `world_variable` SELECT 'NextGuildWeeklyResetTime', ws.`value` FROM `worldstates` ws WHERE ws.entry = 20050;
DROP TABLE `worldstates`;
@@ -432,8 +432,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_UPD_CHAR_ONLINE, "UPDATE characters SET online = 1 WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN, "UPDATE characters set name = ?, at_login = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_WORLDSTATE, "UPDATE worldstates SET value = ? WHERE entry = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_WORLDSTATE, "INSERT INTO worldstates (entry, value) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_WORLD_STATE, "REPLACE INTO world_state_value (Id, Value) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_WORLD_VARIABLE, "REPLACE INTO world_variable (Id, Value) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID, "DELETE FROM character_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_INSTANCE, "UPDATE character_instance SET instance = ?, permanent = ?, extendState = ? WHERE guid = ? AND instance = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_INSTANCE, "INSERT INTO character_instance (guid, instance, permanent, extendState) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
@@ -356,8 +356,8 @@ enum CharacterDatabaseStatements : uint32
CHAR_UPD_GLOBAL_INSTANCE_RESETTIME,
CHAR_UPD_CHAR_ONLINE,
CHAR_UPD_CHAR_NAME_AT_LOGIN,
CHAR_UPD_WORLDSTATE,
CHAR_INS_WORLDSTATE,
CHAR_REP_WORLD_STATE,
CHAR_REP_WORLD_VARIABLE,
CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID,
CHAR_UPD_CHAR_INSTANCE,
CHAR_INS_CHAR_INSTANCE,
+1 -1
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@@ -2295,7 +2295,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
}
case CONDITION_WORLD_STATE:
{
if (!sWorld->getWorldState(cond->ConditionValue1))
if (!sWorldStateMgr->GetWorldStateTemplate(cond->ConditionValue1))
{
TC_LOG_ERROR("sql.sql", "%s has non existing world state in value1 (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
return false;
+1 -13
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@@ -4446,19 +4446,7 @@ enum WorldState : uint32
WS_BATTLEFIELD_TB_EAST_INTACT_ALLIANCE = 5446,
WS_BATTLEFIELD_TB_EAST_DAMAGED_ALLIANCE = 5447,
WS_BATTLEFIELD_TB_EAST_INTACT_NEUTRAL = 5451,
WS_BATTLEFIELD_TB_EAST_DAMAGED_NEUTRAL = 5452,
WS_ARENA_DISTRIBUTION_TIME = 20001, // Next arena distribution time
WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly quest reset time
WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time
WS_CLEANING_FLAGS = 20004, // Cleaning Flags
WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time
WS_MONTHLY_QUEST_RESET_TIME = 20007, // Next monthly quest reset time
WS_DAILY_QUEST_RESET_TIME = 20008, // Next daily quest reset time
// Cata specific custom worldstates
WS_GUILD_WEEKLY_RESET_TIME = 20050, // Next guild week reset time
WS_CURRENCY_RESET_TIME = 20051, // Custom worldstate
WS_BATTLEFIELD_TB_EAST_DAMAGED_NEUTRAL = 5452
};
enum class PursuingType : uint8
@@ -34,12 +34,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
uint32 oldMSTime = getMSTime();
// check flags which clean ups are necessary
QueryResult result = CharacterDatabase.PQuery("SELECT value FROM worldstates WHERE entry = %d", WS_CLEANING_FLAGS);
if (!result)
return;
uint32 flags = (*result)[0].GetUInt32();
uint32 flags = sWorld->GetPersistentWorldVariable(World::CharacterDatabaseCleaningFlagsVarId);
// clean up
if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
@@ -60,7 +55,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
// you need to define them at least once in worldstates.
flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
CharacterDatabase.DirectPExecute("UPDATE worldstates SET value = %u WHERE entry = %d", flags, WS_CLEANING_FLAGS);
sWorld->SetPersistentWorldVariable(World::CharacterDatabaseCleaningFlagsVarId, flags);
sWorld->SetCleaningFlags(flags);
+64 -74
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@@ -109,6 +109,22 @@ TC_GAME_API int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBI
TC_GAME_API int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
TC_GAME_API int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
struct PersistentWorldVariable
{
std::string Id;
};
PersistentWorldVariable const World::NextCurrencyResetTimeVarId{ "NextCurrencyResetTime" };
PersistentWorldVariable const World::NextWeeklyQuestResetTimeVarId{ "NextWeeklyQuestResetTime" };
PersistentWorldVariable const World::NextBGRandomDailyResetTimeVarId{ "NextBGRandomDailyResetTime" };
PersistentWorldVariable const World::CharacterDatabaseCleaningFlagsVarId{ "PersistentCharacterCleanFlags" };
PersistentWorldVariable const World::NextGuildDailyResetTimeVarId{ "NextGuildDailyResetTime" };
PersistentWorldVariable const World::NextMonthlyQuestResetTimeVarId{ "NextMonthlyQuestResetTime" };
PersistentWorldVariable const World::NextDailyQuestResetTimeVarId{ "NextDailyQuestResetTime" };
PersistentWorldVariable const World::NextOldCalendarEventDeletionTimeVarId{ "NextOldCalendarEventDeletionTime" };
PersistentWorldVariable const World::NextGuildWeeklyResetTimeVarId{ "NextGuildWeeklyResetTime" };
/// World constructor
World::World()
{
@@ -2132,11 +2148,11 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Creature Formations...");
sFormationMgr->LoadCreatureFormations();
TC_LOG_INFO("server.loading", "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
LoadWorldStates();
TC_LOG_INFO("server.loading", "Loading World State templates...");
sWorldStateMgr->LoadFromDB();
sWorldStateMgr->LoadFromDB(); // must be loaded before battleground, outdoor PvP and conditions
TC_LOG_INFO("server.loading", "Loading Persistend World Variables...");
LoadPersistentWorldVariables();
sWorldStateMgr->SetValue(WS_CURRENT_PVP_SEASON_ID, getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS) ? getIntConfig(CONFIG_ARENA_SEASON_ID) : 0, false, nullptr);
sWorldStateMgr->SetValue(WS_PREVIOUS_PVP_SEASON_ID, getIntConfig(CONFIG_ARENA_SEASON_ID) - getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS), false, nullptr);
@@ -3260,9 +3276,9 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
void World::InitQuestResetTimes()
{
m_NextDailyQuestReset = sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME);
m_NextWeeklyQuestReset = sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME);
m_NextMonthlyQuestReset = sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME);
m_NextDailyQuestReset = sWorld->GetPersistentWorldVariable(NextDailyQuestResetTimeVarId);
m_NextWeeklyQuestReset = sWorld->GetPersistentWorldVariable(NextWeeklyQuestResetTimeVarId);
m_NextMonthlyQuestReset = sWorld->GetPersistentWorldVariable(NextMonthlyQuestResetTimeVarId);
}
static time_t GetNextDailyResetTime(time_t t)
@@ -3299,7 +3315,7 @@ void World::ResetDailyQuestsAndRewards()
ASSERT(now < next);
m_NextDailyQuestReset = next;
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(next));
sWorld->SetPersistentWorldVariable(NextDailyQuestResetTimeVarId, uint64(next));
TC_LOG_INFO("misc", "Daily quests for all characters have been reset.");
}
@@ -3345,7 +3361,7 @@ void World::ResetWeeklyQuestsAndRewards()
ASSERT(now < next);
m_NextWeeklyQuestReset = next;
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(next));
sWorld->SetPersistentWorldVariable(NextWeeklyQuestResetTimeVarId, uint64(next));
TC_LOG_INFO("misc", "Weekly quests for all characters have been reset.");
}
@@ -3381,7 +3397,7 @@ void World::ResetMonthlyQuests()
ASSERT(now < next);
m_NextMonthlyQuestReset = next;
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(next));
sWorld->SetPersistentWorldVariable(NextMonthlyQuestResetTimeVarId, uint64(next));
TC_LOG_INFO("misc", "Monthly quests for all characters have been reset.");
}
@@ -3399,7 +3415,7 @@ void World::CheckQuestResetTimes()
void World::InitRandomBGResetTime()
{
time_t bgtime = uint64(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
time_t bgtime = sWorld->GetPersistentWorldVariable(NextBGRandomDailyResetTimeVarId);
if (!bgtime)
m_NextRandomBGReset = GameTime::GetGameTime(); // game time not yet init
@@ -3422,12 +3438,12 @@ void World::InitRandomBGResetTime()
m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime;
if (!bgtime)
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
sWorld->SetPersistentWorldVariable(NextBGRandomDailyResetTimeVarId, uint32(m_NextRandomBGReset));
}
void World::InitGuildResetTime()
{
time_t gtime = uint64(getWorldState(WS_GUILD_DAILY_RESET_TIME));
time_t gtime = GetPersistentWorldVariable(NextGuildDailyResetTimeVarId);
if (!gtime)
m_NextGuildReset = GameTime::GetGameTime(); // game time not yet init
@@ -3450,12 +3466,12 @@ void World::InitGuildResetTime()
m_NextGuildReset = gtime < curTime ? nextDayResetTime - DAY : nextDayResetTime;
if (!gtime)
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
sWorld->SetPersistentWorldVariable(NextGuildDailyResetTimeVarId, uint32(m_NextGuildReset));
}
void World::InitCurrencyResetTime()
{
time_t currencytime = uint64(sWorld->getWorldState(WS_CURRENCY_RESET_TIME));
time_t currencytime = sWorld->GetPersistentWorldVariable(NextCurrencyResetTimeVarId);
if (!currencytime)
m_NextCurrencyReset = GameTime::GetGameTime(); // game time not yet init
@@ -3479,7 +3495,7 @@ void World::InitCurrencyResetTime()
m_NextCurrencyReset = currencytime < curTime ? nextWeekResetTime - getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL) * DAY : nextWeekResetTime;
if (!currencytime)
sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint64(m_NextCurrencyReset));
sWorld->SetPersistentWorldVariable(NextCurrencyResetTimeVarId, uint32(m_NextCurrencyReset));
}
void World::ResetCurrencyWeekCap()
@@ -3491,7 +3507,7 @@ void World::ResetCurrencyWeekCap()
itr->second->GetPlayer()->ResetCurrencyWeekCap();
m_NextCurrencyReset = time_t(m_NextCurrencyReset + DAY * getIntConfig(CONFIG_CURRENCY_RESET_INTERVAL));
sWorld->setWorldState(WS_CURRENCY_RESET_TIME, uint64(m_NextCurrencyReset));
sWorld->SetPersistentWorldVariable(NextCurrencyResetTimeVarId, uint32(m_NextCurrencyReset));
}
void World::LoadDBAllowedSecurityLevel()
@@ -3539,18 +3555,18 @@ void World::ResetRandomBG()
itr->second->GetPlayer()->SetRandomWinner(false);
m_NextRandomBGReset = time_t(m_NextRandomBGReset + DAY);
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
sWorld->SetPersistentWorldVariable(NextBGRandomDailyResetTimeVarId, uint32(m_NextRandomBGReset));
}
void World::PerformDailyGuildActions()
{
m_NextGuildReset = time_t(m_NextGuildReset + DAY);
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
uint32 week = getWorldState(WS_GUILD_WEEKLY_RESET_TIME);
sWorld->SetPersistentWorldVariable(NextGuildDailyResetTimeVarId, uint32(m_NextGuildReset));
uint32 week = GetPersistentWorldVariable(NextGuildWeeklyResetTimeVarId);
week = week < 7 ? week + 1 : 1;
TC_LOG_INFO("misc", "Guild Daily Cap reset. Week: %u", week == 1);
sWorld->setWorldState(WS_GUILD_WEEKLY_RESET_TIME, week);
sWorld->SetPersistentWorldVariable(NextGuildWeeklyResetTimeVarId, week);
sGuildMgr->ResetTimes(week == 1);
sGuildMgr->ClearExpiredGuildNews();
@@ -3589,32 +3605,6 @@ void World::UpdateAreaDependentAuras()
}
}
void World::LoadWorldStates()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 world states. DB table `worldstates` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt32();
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool World::IsPvPRealm() const
{
return (getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP);
@@ -3625,38 +3615,38 @@ bool World::IsFFAPvPRealm() const
return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP;
}
// Setting a worldstate will save it to DB
void World::setWorldState(uint32 index, uint64 value)
int32 World::GetPersistentWorldVariable(PersistentWorldVariable const& var) const
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
if (it != m_worldstates.end())
{
if (it->second == value)
return;
if (int32 const* value = Trinity::Containers::MapGetValuePtr(m_worldVariables, var.Id))
return *value;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
stmt->setUInt32(0, uint32(value));
stmt->setUInt32(1, index);
CharacterDatabase.Execute(stmt);
}
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
stmt->setUInt32(0, index);
stmt->setUInt32(1, uint32(value));
CharacterDatabase.Execute(stmt);
}
m_worldstates[index] = value;
return 0;
}
uint64 World::getWorldState(uint32 index) const
void World::SetPersistentWorldVariable(PersistentWorldVariable const& var, int32 value)
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
return it != m_worldstates.end() ? it->second : 0;
m_worldVariables[var.Id] = value;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_VARIABLE);
stmt->setString(0, var.Id);
stmt->setInt32(1, value);
CharacterDatabase.Execute(stmt);
}
void World::LoadPersistentWorldVariables()
{
uint32 oldMSTime = getMSTime();
if (QueryResult result = CharacterDatabase.Query("SELECT ID, Value FROM world_variable"))
{
do
{
Field* fields = result->Fetch();
m_worldVariables[fields[0].GetString()] = fields[1].GetInt32();
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " world variables in %u ms", m_worldVariables.size(), GetMSTimeDiffToNow(oldMSTime));
}
void World::ProcessQueryCallbacks()
+16 -5
View File
@@ -552,6 +552,8 @@ enum RealmZone
REALM_ZONE_CN5_8 = 37 // basic-Latin at create, any at login
};
struct PersistentWorldVariable;
/// Storage class for commands issued for delayed execution
struct TC_GAME_API CliCommandHolder
{
@@ -744,9 +746,19 @@ class TC_GAME_API World
return index < INT_CONFIG_VALUE_COUNT ? m_int_configs[index] : 0;
}
void setWorldState(uint32 index, uint64 value);
uint64 getWorldState(uint32 index) const;
void LoadWorldStates();
static PersistentWorldVariable const NextCurrencyResetTimeVarId; // Next arena distribution time
static PersistentWorldVariable const NextWeeklyQuestResetTimeVarId; // Next weekly quest reset time
static PersistentWorldVariable const NextBGRandomDailyResetTimeVarId; // Next daily BG reset time
static PersistentWorldVariable const CharacterDatabaseCleaningFlagsVarId; // Cleaning Flags
static PersistentWorldVariable const NextGuildDailyResetTimeVarId; // Next guild cap reset time
static PersistentWorldVariable const NextMonthlyQuestResetTimeVarId; // Next monthly quest reset time
static PersistentWorldVariable const NextDailyQuestResetTimeVarId; // Next daily quest reset time
static PersistentWorldVariable const NextOldCalendarEventDeletionTimeVarId; // Next daily calendar deletions of old events time
static PersistentWorldVariable const NextGuildWeeklyResetTimeVarId; // Next guild week reset time
int32 GetPersistentWorldVariable(PersistentWorldVariable const& var) const;
void SetPersistentWorldVariable(PersistentWorldVariable const& var, int32 value);
void LoadPersistentWorldVariables();
/// Are we on a "Player versus Player" server?
bool IsPvPRealm() const;
@@ -848,8 +860,7 @@ class TC_GAME_API World
uint32 m_int_configs[INT_CONFIG_VALUE_COUNT];
bool m_bool_configs[BOOL_CONFIG_VALUE_COUNT];
float m_float_configs[FLOAT_CONFIG_VALUE_COUNT];
typedef std::map<uint32, uint64> WorldStatesMap;
WorldStatesMap m_worldstates;
std::unordered_map<std::string, int32> m_worldVariables;
uint32 m_playerLimit;
AccountTypes m_allowedSecurityLevel;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
@@ -58,14 +58,14 @@ void WorldStateMgr::LoadFromDB()
uint32 mapId = atoul(*itr);
if (!mapId)
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with non-integer MapID (%s), map ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with non-integer MapID (%s), map ignored",
id, *itr);
continue;
}
if (!sMapStore.LookupEntry(mapId))
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with invalid MapID (%u), map ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with invalid MapID (%u), map ignored",
id, mapId);
continue;
}
@@ -75,7 +75,7 @@ void WorldStateMgr::LoadFromDB()
if (i > 0 && worldState.MapIds.empty())
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with nonempty MapIDs but no valid map id was found, ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with nonempty MapIDs but no valid map id was found, ignored",
id);
continue;
}
@@ -89,7 +89,7 @@ void WorldStateMgr::LoadFromDB()
uint32 areaId = atoul(*itr);
if (!areaId)
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with non-integer AreaID, area ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with non-integer AreaID, area ignored",
id);
continue;
}
@@ -97,14 +97,14 @@ void WorldStateMgr::LoadFromDB()
AreaTableEntry const* areaTableEntry = sAreaTableStore.LookupEntry(areaId);
if (!areaTableEntry)
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with invalid AreaID (%u), area ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with invalid AreaID (%u), area ignored",
id, areaId);
continue;
}
if (worldState.MapIds.find(areaTableEntry->ContinentID) == worldState.MapIds.end())
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with AreaID (%u) not on any of required maps, area ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with AreaID (%u) not on any of required maps, area ignored",
id, areaId);
continue;
}
@@ -114,7 +114,7 @@ void WorldStateMgr::LoadFromDB()
if (i > 0 && worldState.AreaIds.empty())
{
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %u with nonempty AreaIDs but no valid area id was found, ignored",
TC_LOG_ERROR("sql.sql", "Table `world_state` contains a world state %d with nonempty AreaIDs but no valid area id was found, ignored",
id);
continue;
}
@@ -138,6 +138,39 @@ void WorldStateMgr::LoadFromDB()
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " world state templates %u ms", _worldStateTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
oldMSTime = getMSTime();
result = CharacterDatabase.Query("SELECT Id, Value FROM world_state_value");
uint32 savedValueCount = 0;
if (result)
{
do
{
Field* fields = result->Fetch();
int32 worldStateId = fields[0].GetInt32();
WorldStateTemplate* worldState = Trinity::Containers::MapGetValuePtr(_worldStateTemplates, worldStateId);
if (!worldState)
{
TC_LOG_ERROR("sql.sql", "Table `world_state_value` contains a value for unknown world state %d, ignored", worldStateId);
continue;
}
int32 value = fields[1].GetInt32();
if (!worldState->MapIds.empty())
{
for (uint32 mapId : worldState->MapIds)
_worldStatesByMap[mapId][worldStateId] = value;
}
else
_realmWorldStateValues[worldStateId] = value;
++savedValueCount;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded %u saved world state values %u ms", savedValueCount, GetMSTimeDiffToNow(oldMSTime));
}
WorldStateTemplate const* WorldStateMgr::GetWorldStateTemplate(int32 worldStateId) const
@@ -192,6 +225,23 @@ void WorldStateMgr::SetValue(int32 worldStateId, int32 value, bool hidden, Map*
map->SetWorldStateValue(worldStateId, value, hidden);
}
void WorldStateMgr::SaveValueInDb(int32 worldStateId, int32 value)
{
if (!GetWorldStateTemplate(worldStateId))
return;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_WORLD_VARIABLE);
stmt->setInt32(0, worldStateId);
stmt->setInt32(1, value);
CharacterDatabase.Execute(stmt);
}
void WorldStateMgr::SetValueAndSaveInDb(int32 worldStateId, int32 value, bool hidden, Map* map)
{
SetValue(worldStateId, value, hidden, map);
SaveValueInDb(worldStateId, value);
}
WorldStateValueContainer WorldStateMgr::GetInitialWorldStatesForMap(Map const* map) const
{
WorldStateValueContainer initialValues;
@@ -39,6 +39,8 @@ public:
int32 GetValue(int32 worldStateId, Map const* map) const;
void SetValue(int32 worldStateId, int32 value, bool hidden, Map* map);
void SaveValueInDb(int32 worldStateId, int32 value);
void SetValueAndSaveInDb(int32 worldStateId, int32 value, bool hidden, Map* map);
WorldStateValueContainer GetInitialWorldStatesForMap(Map const* map) const;
@@ -296,36 +296,35 @@ bool BattlefieldTB::SetupBattlefield()
m_Data32.resize(BATTLEFIELD_TB_DATA_MAX);
m_saveTimer = 5 * MINUTE * IN_MILLISECONDS;
updatedNPCAndObjects = true;
m_updateObjectsTimer = 0;
// Was there a battle going on or time isn't set yet? Then use m_RestartAfterCrash
if (sWorld->getWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE) == 1 || sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE) == 0)
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_RestartAfterCrash);
if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, m_Map) == 1 || sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Map) < GameTime::GetGameTime())
{
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_RestartAfterCrash / IN_MILLISECONDS, false, m_Map);
}
// Set timer
m_Timer = sWorld->getWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE);
m_Timer = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Map) - GameTime::GetGameTime();
// Defending team isn't set yet? Choose randomly.
if (sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) == 0)
sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(urand(1, 2)));
if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, m_Map) == 0)
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(urand(1, 2)), false, m_Map);
// Set defender team
SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1));
SetDefenderTeam(TeamId(sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, m_Map) - 1));
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
SaveWorldStateValues();
// Create capture points
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
{
@@ -411,14 +410,6 @@ bool BattlefieldTB::Update(uint32 diff)
m_updateObjectsTimer -= diff;
}
if (m_saveTimer <= diff)
{
SaveWorldStateValues();
m_saveTimer = 60 * IN_MILLISECONDS;
}
else
m_saveTimer -= diff;
return m_return;
}
@@ -462,13 +453,6 @@ void BattlefieldTB::RemoveAurasFromPlayer(Player* player)
player->RemoveAurasDueToSpell(SPELL_TB_SPIRITUAL_IMMUNITY);
}
void BattlefieldTB::SaveWorldStateValues()
{
sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(GetDefenderTeam()));
sWorld->setWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE, uint32(IsWarTime() ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!IsWarTime() ? m_Timer : 0));
}
void BattlefieldTB::OnStartGrouping()
{
UpdateNPCsAndGameObjects();
@@ -495,7 +479,7 @@ void BattlefieldTB::OnBattleStart()
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
@@ -510,7 +494,7 @@ void BattlefieldTB::OnBattleStart()
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, false, m_Map);
// Towers/spires
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
@@ -561,12 +545,12 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer)
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, false, m_Map);
@@ -574,7 +558,7 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer)
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, false, m_Map);
}
void BattlefieldTB::UpdateNPCsAndGameObjects()
@@ -372,8 +372,6 @@ class BattlefieldTB : public Battlefield
bool SetupBattlefield() override;
void SaveWorldStateValues();
void HandleKill(Player* killer, Unit* victim) override;
//void OnUnitDeath(Unit* unit) override;
void PromotePlayer(Player* killer);
@@ -395,8 +393,6 @@ class BattlefieldTB : public Battlefield
bool warnedTwoMinutes;
bool warnedOneMinute;
uint32 m_saveTimer;
bool updatedNPCAndObjects;
uint32 m_updateObjectsTimer;
@@ -439,45 +439,30 @@ bool BattlefieldWG::SetupBattlefield()
m_Data32.resize(BATTLEFIELD_WG_DATA_MAX);
m_saveTimer = 60000;
// Init Graveyards
SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX);
// Load from db
if (sWorld->getWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE) == 0
&& sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDER) == 0
&& sWorld->getWorldState(ClockWorldState[0]) == 0)
if (sWorldStateMgr->GetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, m_Map) == 0
&& sWorldStateMgr->GetValue(ClockWorldState[0], m_Map) < GameTime::GetGameTime())
{
sWorld->setWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0);
sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDER, urand(0, 1));
sWorld->setWorldState(ClockWorldState[0], m_NoWarBattleTime);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_DEFENDER, urand(0, 1), false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(ClockWorldState[0], GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, false, m_Map);
}
m_isActive = sWorld->getWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE) == 0;
m_DefenderTeam = TeamId(sWorld->getWorldState(WS_BATTLEFIELD_WG_DEFENDER));
m_isActive = sWorldStateMgr->GetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, m_Map) == 0;
m_DefenderTeam = TeamId(sWorldStateMgr->GetValue(WS_BATTLEFIELD_WG_DEFENDER, m_Map));
m_Timer = sWorld->getWorldState(ClockWorldState[0]);
m_Timer = sWorldStateMgr->GetValue(ClockWorldState[0], m_Map) - GameTime::GetGameTime();
if (m_isActive)
{
m_isActive = false;
m_Timer = m_RestartAfterCrash;
}
auto loadSavedWorldState = [&](int32 id)
{
sWorldStateMgr->SetValue(id, sWorld->getWorldState(id), false, m_Map);
};
loadSavedWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE);
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDER);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map);
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_A);
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDED_A);
loadSavedWorldState(WS_BATTLEFIELD_WG_ATTACKED_H);
loadSavedWorldState(WS_BATTLEFIELD_WG_DEFENDED_H);
for (uint8 i = 0; i < BATTLEFIELD_WG_GRAVEYARD_MAX; i++)
{
@@ -554,31 +539,6 @@ bool BattlefieldWG::SetupBattlefield()
return true;
}
bool BattlefieldWG::Update(uint32 diff)
{
bool m_return = Battlefield::Update(diff);
if (m_saveTimer <= diff)
{
auto saveWorldState = [&](int32 id)
{
sWorld->setWorldState(id, sWorldStateMgr->GetValue(id, m_Map));
};
sWorld->setWorldState(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, !m_isActive);
sWorld->setWorldState(WS_BATTLEFIELD_WG_DEFENDER, m_DefenderTeam);
sWorld->setWorldState(ClockWorldState[0], m_Timer);
saveWorldState(WS_BATTLEFIELD_WG_ATTACKED_A);
saveWorldState(WS_BATTLEFIELD_WG_DEFENDED_A);
saveWorldState(WS_BATTLEFIELD_WG_ATTACKED_H);
saveWorldState(WS_BATTLEFIELD_WG_DEFENDED_H);
m_saveTimer = 60 * IN_MILLISECONDS;
}
else
m_saveTimer -= diff;
return m_return;
}
void BattlefieldWG::OnBattleStart()
{
// Spawn titan relic
@@ -594,10 +554,10 @@ void BattlefieldWG::OnBattleStart()
TC_LOG_ERROR("bg.battlefield", "WG: Failed to spawn titan relic.");
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_ATTACKER, GetAttackerTeam(), false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 0, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 1, false, m_Map);
sWorldStateMgr->SetValue(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(ClockWorldState[0], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
// Update tower visibility and update faction
for (auto itr = CanonList.begin(); itr != CanonList.end(); ++itr)
@@ -685,11 +645,11 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
else
worldStateId = GetDefenderTeam() == TEAM_HORDE ? WS_BATTLEFIELD_WG_ATTACKED_H : WS_BATTLEFIELD_WG_ATTACKED_A;
sWorldStateMgr->SetValue(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(worldStateId, sWorldStateMgr->GetValue(worldStateId, m_Map) + 1, false, m_Map);
}
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, false, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_WG_SHOW_TIME_BATTLE_END, 0, false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_DEFENDER, GetDefenderTeam(), false, m_Map);
sWorldStateMgr->SetValueAndSaveInDb(WS_BATTLEFIELD_WG_SHOW_TIME_NEXT_BATTLE, 1, false, m_Map);
sWorldStateMgr->SetValue(ClockWorldState[1], GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, false, m_Map);
// Remove turret
@@ -717,13 +677,6 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
if (GameObject* portal = GetGameObject(*itr))
portal->SetRespawnTime(RESPAWN_ONE_DAY);
// Saving data
for (BfWGGameObjectBuilding* building : BuildingsInZone)
building->Save();
for (WintergraspWorkshop* workshop : Workshops)
workshop->Save();
for (auto itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(*itr))
@@ -1411,7 +1364,7 @@ void BfWGGameObjectBuilding::Rebuild()
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3));
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap());
}
UpdateCreatureAndGo();
build->SetFaction(WintergraspFaction[_teamControl]);
@@ -1422,7 +1375,7 @@ void BfWGGameObjectBuilding::Damaged()
{
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (_teamControl * 3));
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap());
// Send warning message
if (_staticTowerInfo)
@@ -1446,7 +1399,7 @@ void BfWGGameObjectBuilding::Destroyed()
{
// Update worldstate
_state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (_teamControl * 3));
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
sWorldStateMgr->SetValueAndSaveInDb(_worldState, _state, false, _wg->GetMap());
// Warn players
if (_staticTowerInfo)
@@ -1500,8 +1453,7 @@ void BfWGGameObjectBuilding::Init(GameObject* go)
break;
}
_state = WintergraspGameObjectState(sWorld->getWorldState(_worldState));
sWorldStateMgr->SetValue(_worldState, _state, false, _wg->GetMap());
_state = WintergraspGameObjectState(sWorldStateMgr->GetValue(_worldState, _wg->GetMap()));
switch (_state)
{
case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT:
@@ -1719,11 +1671,6 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
}
}
void BfWGGameObjectBuilding::Save()
{
sWorld->setWorldState(_worldState, _state);
}
WintergraspWorkshop::WintergraspWorkshop(BattlefieldWG* wg, uint8 type)
{
ASSERT(wg && type < WG_MAX_WORKSHOP);
@@ -1754,7 +1701,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
{
// Updating worldstate
_state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
sWorldStateMgr->SetValueAndSaveInDb(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
// Warning message
if (!init)
@@ -1772,7 +1719,7 @@ void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
{
// Update worldstate
_state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
sWorldStateMgr->SetValue(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
sWorldStateMgr->SetValueAndSaveInDb(_staticInfo->WorldStateId, _state, false, _wg->GetMap());
// Warning message
if (!init)
@@ -1799,11 +1746,6 @@ void WintergraspWorkshop::UpdateGraveyardAndWorkshop()
GiveControlTo(_wg->GetDefenderTeam(), true);
}
void WintergraspWorkshop::Save()
{
sWorld->setWorldState(_staticInfo->WorldStateId, _state);
}
class Battlefield_wintergrasp : public BattlefieldScript
{
public:
@@ -266,14 +266,6 @@ class BattlefieldWG : public Battlefield
*/
void OnPlayerEnterZone(Player* player) override;
/**
* \brief Called for update battlefield data
* - Save battle timer in database every minutes
* - Update imunity aura from graveyard
* \param diff : time elapsed since the last call (in ms)
*/
bool Update(uint32 diff) override;
/**
* \brief Called when a creature is created
* - Update vehicle count
@@ -362,7 +354,6 @@ class BattlefieldWG : public Battlefield
TeamId m_tenacityTeam;
uint32 m_tenacityStack;
uint32 m_saveTimer;
ObjectGuid m_titansRelicGUID;
};
@@ -539,8 +530,6 @@ public:
void UpdateCreatureAndGo();
void UpdateTurretAttack(bool disable);
void Save();
};
// Structure for the 6 workshop
@@ -564,8 +553,6 @@ public:
void GiveControlTo(TeamId teamId, bool init = false);
void UpdateGraveyardAndWorkshop();
void Save();
};
#endif