Scripts/TotT: fixed a crash in Ozumat encounter
*(semi) fixed an issue that was preventing Ozumat doing his cinematic sequence events
This commit is contained in:
1 parent
f01c32aa5b
commit
8a72650d13
2 files changed
+2
-2
No files matched your search
@@ -294,7 +294,7 @@ struct boss_ozumat : public BossAI
|
||||
case EVENT_CHANGE_SEAT:
|
||||
DoCastAOE(SPELL_SUMMON_CHEST_VISUAL);
|
||||
if (Creature* vehicle = instance->GetCreature(DATA_OZUMAT_VEHICLE))
|
||||
me->EnterVehicle(vehicle, SEAT_1);
|
||||
me->ChangeSeat(SEAT_1);
|
||||
|
||||
events.ScheduleEvent(EVENT_SWIM_AWAY, 1s);
|
||||
break;
|
||||
|
||||
@@ -72,7 +72,7 @@ struct npc_tott_ozumat_vehicle_big : public ScriptedAI
|
||||
if (Vehicle* vehicle = me->GetVehicleKit())
|
||||
if (Unit* ozumat = vehicle->GetPassenger(SEAT_TENTACLE_BLOCK))
|
||||
me->HandleSpellClick(ozumat, SEAT_DEFENSE_SYSTEM);
|
||||
_events.RescheduleEvent(EVENT_CHANGE_TO_ESCAPE_SEAT, 29s);
|
||||
_events.ScheduleEvent(EVENT_CHANGE_TO_ESCAPE_SEAT, 29s);
|
||||
break;
|
||||
case EVENT_CHANGE_TO_ESCAPE_SEAT:
|
||||
if (Vehicle* vehicle = me->GetVehicleKit())
|
||||
|
||||
Reference in new issue
Block a user