Scripts/TotT: fixed a crash in Ozumat encounter

*(semi) fixed an issue that was preventing Ozumat doing his cinematic sequence events
This commit is contained in:
Ovahlord committed 2019-05-16 04:16:55 +02:00
1 parent f01c32aa5b
commit 8a72650d13
2 files changed
+2 -2

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@@ -294,7 +294,7 @@ struct boss_ozumat : public BossAI
case EVENT_CHANGE_SEAT:
DoCastAOE(SPELL_SUMMON_CHEST_VISUAL);
if (Creature* vehicle = instance->GetCreature(DATA_OZUMAT_VEHICLE))
me->EnterVehicle(vehicle, SEAT_1);
me->ChangeSeat(SEAT_1);
events.ScheduleEvent(EVENT_SWIM_AWAY, 1s);
break;
@@ -72,7 +72,7 @@ struct npc_tott_ozumat_vehicle_big : public ScriptedAI
if (Vehicle* vehicle = me->GetVehicleKit())
if (Unit* ozumat = vehicle->GetPassenger(SEAT_TENTACLE_BLOCK))
me->HandleSpellClick(ozumat, SEAT_DEFENSE_SYSTEM);
_events.RescheduleEvent(EVENT_CHANGE_TO_ESCAPE_SEAT, 29s);
_events.ScheduleEvent(EVENT_CHANGE_TO_ESCAPE_SEAT, 29s);
break;
case EVENT_CHANGE_TO_ESCAPE_SEAT:
if (Vehicle* vehicle = me->GetVehicleKit())