Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE

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Shauren authored and Ovahlord committed 2025-03-15 07:02:51 +01:00
1 parent e130290f83
commit 8c7b6f2bcf
3 files changed
+16 -8

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@@ -304,7 +304,8 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
return false;
}
me->RemoveAurasOnEvade();
if (me->IsStateRestoredOnEvade())
me->RemoveAurasOnEvade();
me->CombatStop(true);
me->LoadCreaturesAddon();
@@ -170,6 +170,9 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); }
bool IsStateRestoredOnEvade() const { return !HasFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE); }
void SetRestoreStateOnEvade(bool restoreOnEvade) { _staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE, !restoreOnEvade); }
bool AIM_Destroy();
bool AIM_Create(CreatureAI* ai = nullptr);
bool AIM_Initialize(CreatureAI* ai = nullptr);
@@ -81,14 +81,18 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
{
if (_arrived)
{
owner->ClearUnitState(UNIT_STATE_EVADE);
owner->SetWalk(true);
owner->InitializeMovementCapabilities();
owner->LoadCreaturesAddon();
if (owner->IsVehicle())
owner->GetVehicleKit()->Reset(true);
if (owner->IsStateRestoredOnEvade())
{
owner->ClearUnitState(UNIT_STATE_EVADE);
owner->SetWalk(true);
owner->InitializeMovementCapabilities();
owner->SetSpawnHealth();
owner->LoadCreaturesAddon();
if (owner->IsVehicle())
owner->GetVehicleKit()->Reset(true);
}
owner->AI()->JustReachedHome();
owner->SetSpawnHealth();
}
}