Merge pull request #12107 from Trisjdc/nitro_jump
Core/Spells: Nitro Boost should not fail in dungeon maps
This commit is contained in:
commit
8ddb112569
1 file changed
+2
-1
@@ -2231,7 +2231,8 @@ class spell_item_nitro_boots : public SpellScriptLoader
|
||||
void HandleDummy(SpellEffIndex /* effIndex */)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
caster->CastSpell(caster, roll_chance_i(95) ? SPELL_NITRO_BOOTS_SUCCESS : SPELL_NITRO_BOOTS_BACKFIRE, true, GetCastItem());
|
||||
bool success = caster->GetMap()->IsDungeon() || roll_chance_i(95);
|
||||
caster->CastSpell(caster, success ? SPELL_NITRO_BOOTS_SUCCESS : SPELL_NITRO_BOOTS_BACKFIRE, true, GetCastItem());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
||||
Reference in new issue
Block a user