Core/GameEventMgr: Reduce memory waste caused by gaps in game_event entry IDs
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@@ -0,0 +1,19 @@
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-- Create temporary table that holds the entry conversion data. (See corresponding world db update)
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CREATE TABLE `game_event_temp` (
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`entryOld` TINYINT(3) UNSIGNED NOT NULL,
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`entryNew` TINYINT(3) UNSIGNED NOT NULL
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) ENGINE=INNODB DEFAULT CHARSET=utf8;
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-- Renumbered entry data
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INSERT INTO `game_event_temp` (`entryOld`,`entryNew`) VALUES
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(1,1),(2,2),(3,3),(4,4),(5,5),(6,6),(7,7),(8,8),(9,9),(10,10),(11,11),(12,12),(13,13),(14,14),(15,15),(16,16),(17,17),(18,18),(19,19),(20,20),(21,21),(22,22),
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(23,23),(26,24),(27,25),(28,26),(29,27),(30,28),(31,29),(32,30),(33,31),(34,32),(35,33),(36,34),(37,35),(38,36),(39,37),(40,38),(41,39),(42,40),(43,41),(44,42),
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(45,43),(46,44),(47,45),(48,46),(49,47),(50,48),(51,49),(52,50),(53,51),(54,52),(124,53),(125,54),(126,55),(127,56),(128,57),(129,58),(130,59),(131,60);
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-- Update game_event_save
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UPDATE `game_event_save`, `game_event_temp` SET `game_event_save`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_save`.`event_id` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_save` CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL;
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-- Update game_event_condition_save
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UPDATE `game_event_condition_save`, `game_event_temp` SET `game_event_condition_save`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_condition_save`.`event_id` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_condition_save` CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL;
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@@ -0,0 +1,93 @@
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-- Create temporary table that holds the entry conversion data. (Generating numbers by index and autoincrement is not used because
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-- we need the same numbers to update the characters db and need to do that without cross db queries
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CREATE TABLE `game_event_temp` (
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`entryOld` TINYINT(3) UNSIGNED NOT NULL,
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`entryNew` TINYINT(3) UNSIGNED NOT NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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-- Renumbered entry data
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INSERT INTO `game_event_temp` (`entryOld`,`entryNew`) VALUES
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(1,1),(2,2),(3,3),(4,4),(5,5),(6,6),(7,7),(8,8),(9,9),(10,10),(11,11),(12,12),(13,13),(14,14),(15,15),(16,16),(17,17),(18,18),(19,19),(20,20),(21,21),(22,22),
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(23,23),(26,24),(27,25),(28,26),(29,27),(30,28),(31,29),(32,30),(33,31),(34,32),(35,33),(36,34),(37,35),(38,36),(39,37),(40,38),(41,39),(42,40),(43,41),(44,42),
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(45,43),(46,44),(47,45),(48,46),(49,47),(50,48),(51,49),(52,50),(53,51),(54,52),(124,53),(125,54),(126,55),(127,56),(128,57),(129,58),(130,59),(131,60);
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-- Update game_event
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ALTER TABLE `game_event` DROP PRIMARY KEY;
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UPDATE `game_event`, `game_event_temp` SET `game_event`.`entry` = `game_event_temp`.`entryNew` WHERE `game_event`.`entry` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event`
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CHANGE `entry` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event',
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ADD PRIMARY KEY (`eventEntry`);
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-- Update game_event_battleground_holiday
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ALTER TABLE `game_event_battleground_holiday` DROP PRIMARY KEY;
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UPDATE `game_event_battleground_holiday`, `game_event_temp` SET `game_event_battleground_holiday`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_battleground_holiday`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_battleground_holiday`
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CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
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ADD PRIMARY KEY (`eventEntry`);
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-- Update game_event_condition
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ALTER TABLE `game_event_condition` DROP PRIMARY KEY;
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UPDATE `game_event_condition`, `game_event_temp` SET `game_event_condition`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_condition`.`event_id` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_condition`
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CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
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ADD PRIMARY KEY (`eventEntry`, `condition_id`);
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-- Update game_event_creature
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UPDATE `game_event_creature`, `game_event_temp` SET `game_event_creature`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_creature`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_creature` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.' FIRST;
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-- Update game_event_creature_quest
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UPDATE `game_event_creature_quest`, `game_event_temp` SET `game_event_creature_quest`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_creature_quest`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_creature_quest` CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event.' FIRST;
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-- Update game_event_gameobject
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UPDATE `game_event_gameobject`, `game_event_temp` SET `game_event_gameobject`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_gameobject`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_gameobject` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.' FIRST;
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-- Update game_event_gameobject_quest
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ALTER TABLE `game_event_gameobject_quest` DROP PRIMARY KEY;
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UPDATE `game_event_gameobject_quest`, `game_event_temp` SET `game_event_gameobject_quest`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_gameobject_quest`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_gameobject_quest`
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CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
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ADD PRIMARY KEY (`id`, `quest`, `eventEntry`);
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-- Update game_event_model_equip
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UPDATE `game_event_model_equip`, `game_event_temp` SET `game_event_model_equip`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_model_equip`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_model_equip` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event.' FIRST;
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-- Update game_event_npc_vendor
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UPDATE `game_event_npc_vendor`, `game_event_temp` SET `game_event_npc_vendor`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_npc_vendor`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_npc_vendor` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event.' FIRST;
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-- Update game_event_npcflag
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ALTER TABLE `game_event_npcflag` DROP PRIMARY KEY;
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UPDATE `game_event_npcflag`, `game_event_temp` SET `game_event_npcflag`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_npcflag`.`event_id` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_npcflag`
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CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
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ADD PRIMARY KEY (`guid`, `eventEntry`);
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-- Update game_event_pool
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UPDATE `game_event_pool`, `game_event_temp` SET `game_event_pool`.`event` = `game_event_temp`.`entryNew` WHERE `game_event_pool`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_pool` CHANGE `event` `eventEntry` TINYINT(3) NOT NULL COMMENT 'Entry of the game event. Put negative entry to remove during event.' FIRST;
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-- Update game_event_prerequisite
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ALTER TABLE `game_event_prerequisite` DROP PRIMARY KEY;
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UPDATE `game_event_prerequisite`, `game_event_temp` SET `game_event_prerequisite`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_prerequisite`.`event_id` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_prerequisite`
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CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
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ADD PRIMARY KEY (`eventEntry`, `prerequisite_event`);
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-- Update game_event_quest_condition
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UPDATE `game_event_quest_condition`, `game_event_temp` SET `game_event_quest_condition`.`event_id` = `game_event_temp`.`entryNew` WHERE `game_event_quest_condition`.`event_id` = `game_event_temp`.`entryOld`;
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ALTER TABLE `game_event_quest_condition` CHANGE `event_id` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event.' FIRST;
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-- Update season_linked_event
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ALTER TABLE `season_linked_event` DROP PRIMARY KEY;
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UPDATE `season_linked_event`, `game_event_temp` SET `season_linked_event`.`event` = `game_event_temp`.`entryNew` WHERE `season_linked_event`.`event` = `game_event_temp`.`entryOld`;
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ALTER TABLE season_linked_event
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RENAME TO `game_event_arena_seasons`,
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CHANGE `event` `eventEntry` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Entry of the game event' FIRST,
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CHANGE `season` `season` TINYINT(3) UNSIGNED NOT NULL COMMENT 'Arena season number';
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-- Remove temporary table
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DROP TABLE `game_event_temp`;
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@@ -183,9 +183,16 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
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std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
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for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
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itr->second.done = 0;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
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trans->PAppend("DELETE FROM game_event_condition_save WHERE event_id = '%u'",event_id);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
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stmt->setUInt8(0, event_id);
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trans->Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
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stmt->setUInt8(0, event_id);
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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}
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@@ -196,7 +203,7 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
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QueryResult result = WorldDatabase.Query("SELECT eventEntry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
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if (!result)
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{
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mGameEvent.clear();
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@@ -213,7 +220,7 @@ void GameEventMgr::LoadFromDB()
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uint16 event_id = fields[0].GetUInt16();
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if (event_id == 0)
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{
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sLog->outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
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sLog->outErrorDb("`game_event` game event entry 0 is reserved and can't be used.");
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continue;
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}
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@@ -259,7 +266,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2
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QueryResult result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
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QueryResult result = CharacterDatabase.Query("SELECT eventEntry, state, next_start FROM game_event_save");
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if (!result)
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{
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@@ -277,7 +284,7 @@ void GameEventMgr::LoadFromDB()
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if (event_id >= mGameEvent.size())
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{
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sLog->outErrorDb("`game_event_save` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
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sLog->outErrorDb("`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
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continue;
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}
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@@ -305,7 +312,7 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
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if (!result)
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{
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sLog->outString(">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
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@@ -356,8 +363,8 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event FROM creature"
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.eventEntry FROM creature"
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" JOIN game_event_creature ON creature.guid = game_event_creature.guid");
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if (!result)
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@@ -399,9 +406,9 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event "
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"FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.eventEntry FROM gameobject"
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" JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
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if (!result)
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{
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@@ -443,7 +450,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.event, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
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"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
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if (!result)
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@@ -500,7 +507,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest");
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QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_creature_quest");
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if (!result)
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{
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@@ -541,7 +548,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_gameobject_quest");
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QueryResult result = WorldDatabase.Query("SELECT id, quest, eventEntry FROM game_event_gameobject_quest");
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if (!result)
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{
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@@ -582,7 +589,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT quest, event_id, condition_id, num FROM game_event_quest_condition");
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QueryResult result = WorldDatabase.Query("SELECT quest, eventEntry, condition_id, num FROM game_event_quest_condition");
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if (!result)
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{
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@@ -625,7 +632,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT event_id, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
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if (!result)
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{
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@@ -667,7 +674,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2
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QueryResult result = CharacterDatabase.Query("SELECT event_id, condition_id, done FROM game_event_condition_save");
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QueryResult result = CharacterDatabase.Query("SELECT eventEntry, condition_id, done FROM game_event_condition_save");
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if (!result)
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{
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@@ -715,7 +722,7 @@ void GameEventMgr::LoadFromDB()
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uint32 oldMSTime = getMSTime();
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// 0 1 2
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QueryResult result = WorldDatabase.Query("SELECT guid, event_id, npcflag FROM game_event_npcflag");
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QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry, npcflag FROM game_event_npcflag");
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if (!result)
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{
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@@ -754,8 +761,8 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5
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QueryResult result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
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// 0 1 2 3 4 5
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
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if (!result)
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{
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@@ -820,8 +827,8 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1
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QueryResult result = WorldDatabase.Query("SELECT event, bgflag FROM game_event_battleground_holiday");
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// 0 1
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, bgflag FROM game_event_battleground_holiday");
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if (!result)
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{
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@@ -858,8 +865,8 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event FROM pool_template"
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// 1 2
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QueryResult result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.eventEntry FROM pool_template"
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" JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
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if (!result)
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@@ -923,7 +930,7 @@ uint32 GameEventMgr::GetNPCFlag(Creature * cr)
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void GameEventMgr::Initialize()
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{
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QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
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QueryResult result = WorldDatabase.Query("SELECT MAX(eventEntry) FROM game_event");
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if (result)
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{
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Field *fields = result->Fetch();
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@@ -956,7 +963,7 @@ uint32 GameEventMgr::StartSystem() // return the next
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void GameEventMgr::StartArenaSeason()
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{
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QueryResult result = WorldDatabase.PQuery("SELECT event FROM season_linked_event WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
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QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
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if (!result)
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{
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@@ -1521,8 +1528,17 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
|
||||
citr->second.done = citr->second.reqNum;
|
||||
// save the change to db
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
trans->PAppend("DELETE FROM game_event_condition_save WHERE event_id = '%u' AND condition_id = '%u'",event_id,condition);
|
||||
trans->PAppend("INSERT INTO game_event_condition_save (event_id, condition_id, done) VALUES (%u,%u,%f)",event_id,condition,citr->second.done);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
|
||||
stmt->setUInt8(0, event_id);
|
||||
stmt->setUInt32(1, condition);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_CONDITION_SAVE);
|
||||
stmt->setUInt8(0, event_id);
|
||||
stmt->setUInt32(1, condition);
|
||||
stmt->setFloat(2, citr->second.done);
|
||||
trans->Append(stmt);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
// check if all conditions are met, if so, update the event state
|
||||
if (CheckOneGameEventConditions(event_id))
|
||||
@@ -1557,11 +1573,16 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
|
||||
void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
|
||||
{
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
|
||||
if (mGameEvent[event_id].nextstart)
|
||||
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u', "UI64FMTD")",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
|
||||
else
|
||||
trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0')",event_id,mGameEvent[event_id].state);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
|
||||
stmt->setUInt8(0, event_id);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GAME_EVENT_SAVE);
|
||||
stmt->setUInt8(0, event_id);
|
||||
stmt->setUInt8(1, mGameEvent[event_id].state);
|
||||
stmt->setUInt32(2, mGameEvent[event_id].nextstart ? uint32(mGameEvent[event_id].nextstart) : 0);
|
||||
trans->Append(stmt);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
|
||||
@@ -1423,8 +1423,8 @@ void ObjectMgr::LoadCreatures()
|
||||
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
|
||||
// 4 5 6 7 8 9 10 11
|
||||
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
|
||||
// 12 13 14 15 16 17 18 19
|
||||
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry,"
|
||||
// 12 13 14 15 16 17 18 19
|
||||
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, eventEntry, pool_entry,"
|
||||
// 20 21 22
|
||||
"creature.npcflag, creature.unit_flags, creature.dynamicflags "
|
||||
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
|
||||
@@ -1786,8 +1786,8 @@ void ObjectMgr::LoadGameobjects()
|
||||
|
||||
// 0 1 2 3 4 5 6
|
||||
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
|
||||
// 7 8 9 10 11 12 13 14 15 16 17
|
||||
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
|
||||
// 7 8 9 10 11 12 13 14 15 16 17
|
||||
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
|
||||
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
|
||||
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
|
||||
|
||||
|
||||
@@ -273,6 +273,15 @@ bool CharacterDatabaseConnection::Open()
|
||||
PREPARE_STATEMENT(CHAR_ADD_INSTANCE_SAVE, "INSERT INTO instance (id,map,resettime,difficulty,completedEncounters,data) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_UPDATE_INSTANCE_DATA, "UPDATE instance SET completedEncounters=?, data=? WHERE id=?", CONNECTION_ASYNC)
|
||||
|
||||
// Game event saves
|
||||
PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_SAVE, "DELETE FROM game_event_save WHERE eventEntry = ?", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_SAVE, "INSERT INTO game_event_save (eventEntry, state, next_start) VALUES (?, ? , ?)", CONNECTION_ASYNC)
|
||||
|
||||
// Game event condition saves
|
||||
PREPARE_STATEMENT(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ?", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_DEL_GAME_EVENT_CONDITION_SAVE, "DELETE FROM game_event_condition_save WHERE eventEntry = ? AND condition_id = ?", CONNECTION_ASYNC)
|
||||
PREPARE_STATEMENT(CHAR_ADD_GAME_EVENT_CONDITION_SAVE, "INSERT INTO game_event_condition_save (eventEntry, condition_id, done) VALUES (?, ?, ?)", CONNECTION_ASYNC)
|
||||
|
||||
for (PreparedStatementMap::const_iterator itr = m_queries.begin(); itr != m_queries.end(); ++itr)
|
||||
PrepareStatement(itr->first, itr->second.first, itr->second.second);
|
||||
|
||||
|
||||
@@ -228,6 +228,13 @@ enum CharacterDatabaseStatements
|
||||
CHAR_ADD_INSTANCE_SAVE,
|
||||
CHAR_UPDATE_INSTANCE_DATA,
|
||||
|
||||
CHAR_DEL_GAME_EVENT_SAVE,
|
||||
CHAR_ADD_GAME_EVENT_SAVE,
|
||||
|
||||
CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE,
|
||||
CHAR_DEL_GAME_EVENT_CONDITION_SAVE,
|
||||
CHAR_ADD_GAME_EVENT_CONDITION_SAVE,
|
||||
|
||||
MAX_CHARACTERDATABASE_STATEMENTS,
|
||||
};
|
||||
|
||||
|
||||
Reference in new issue
Block a user