Core/Misc: Update game object template locale in simple system
(cherry picked from commit f4536f38123c536d90733d047e1072b4dd88e910) Conflicts: src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/QueryHandler.cpp
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@@ -0,0 +1,45 @@
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DROP TABLE IF EXISTS `gameobject_template_locale`;
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CREATE TABLE IF NOT EXISTS `gameobject_template_locale` (
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`entry` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
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`locale` VARCHAR(4) NOT NULL,
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`name` TEXT,
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`castBarCaption` TEXT,
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`VerifiedBuild` SMALLINT(5) DEFAULT '0'
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) ENGINE=MYISAM DEFAULT CHARSET=utf8;
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ALTER TABLE `gameobject_template_locale`
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ADD PRIMARY KEY (`entry`,`locale`);
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-- koKR
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "koKR", `name_loc1`, `castbarcaption_loc1`, `VerifiedBuild` FROM `locales_gameobject`);
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-- frFR
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "frFR", `name_loc2`, `castbarcaption_loc2`, `VerifiedBuild` FROM `locales_gameobject`);
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-- deDE
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "deDE", `name_loc3`, `castbarcaption_loc3`, `VerifiedBuild` FROM `locales_gameobject`);
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-- zhCN
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "zhCN", `name_loc4`, `castbarcaption_loc4`, `VerifiedBuild` FROM `locales_gameobject`);
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-- zhTW
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "zhTW", `name_loc5`, `castbarcaption_loc5`, `VerifiedBuild` FROM `locales_gameobject`);
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-- esES
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "esES", `name_loc6`, `castbarcaption_loc6`, `VerifiedBuild` FROM `locales_gameobject`);
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-- esMX
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "esMX", `name_loc7`, `castbarcaption_loc7`, `VerifiedBuild` FROM `locales_gameobject`);
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-- ruRU
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INSERT INTO `gameobject_template_locale` (`entry`, `locale`, `name`, `castBarCaption`, `VerifiedBuild`)
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(SELECT `entry`, "ruRU", `name_loc8`, `castbarcaption_loc8`, `VerifiedBuild` FROM `locales_gameobject`);
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DROP TABLE IF EXISTS `locales_gameobject`;
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@@ -6527,13 +6527,10 @@ void ObjectMgr::LoadGameObjectLocales()
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{
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uint32 oldMSTime = getMSTime();
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_gameObjectLocaleStore.clear(); // need for reload case
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QueryResult result = WorldDatabase.Query("SELECT entry, "
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"name_loc1, name_loc2, name_loc3, name_loc4, name_loc5, name_loc6, name_loc7, name_loc8, "
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"castbarcaption_loc1, castbarcaption_loc2, castbarcaption_loc3, castbarcaption_loc4, "
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"castbarcaption_loc5, castbarcaption_loc6, castbarcaption_loc7, castbarcaption_loc8 FROM locales_gameobject");
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_gameObjectLocaleStore.clear(); // need for reload case
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
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if (!result)
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return;
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@@ -6541,18 +6538,21 @@ void ObjectMgr::LoadGameObjectLocales()
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{
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 id = fields[0].GetUInt32();
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std::string localeName = fields[1].GetString();
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GameObjectLocale& data = _gameObjectLocaleStore[entry];
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std::string name = fields[2].GetString();
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std::string castBarCaption = fields[3].GetString();
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GameObjectLocale& data = _gameObjectLocaleStore[id];
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LocaleConstant locale = GetLocaleByName(localeName);
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AddLocaleString(name, locale, data.Name);
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AddLocaleString(castBarCaption, locale, data.CastBarCaption);
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for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
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{
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AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
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AddLocaleString(fields[i + (TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption);
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}
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %u gameobject locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
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}
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inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
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@@ -174,15 +174,14 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
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IconName = info->IconName;
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CastBarCaption = info->castBarCaption;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (GameObjectLocale const* gl = sObjectMgr->GetGameObjectLocale(entry))
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LocaleConstant localeConstant = GetSessionDbLocaleIndex();
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if (localeConstant >= LOCALE_enUS)
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if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry))
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{
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ObjectMgr::GetLocaleString(gl->Name, loc_idx, Name);
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ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
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ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name);
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ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
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}
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}
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TC_LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
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WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
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data << uint32(entry);
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