Tools/mmaps_generator: Mak percentage progress slightly more accurate
#18832
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bbb5e23830
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2 files changed
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@@ -64,6 +64,8 @@ namespace MMAP
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m_skipBattlegrounds (skipBattlegrounds),
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m_maxWalkableAngle (maxWalkableAngle),
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m_bigBaseUnit (bigBaseUnit),
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m_totalTiles (0u),
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m_totalTilesProcessed(0u),
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m_rcContext (NULL),
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_cancelationToken (false)
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{
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@@ -71,10 +73,6 @@ namespace MMAP
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m_rcContext = new rcContext(false);
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// percentageDone - Initializing
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m_totalTiles = 0;
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m_totalTilesBuilt = 0;
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discoverTiles();
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}
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@@ -155,8 +153,7 @@ namespace MMAP
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}
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printf("found %u.\n\n", count);
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// percentageDone - total tiles to process
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m_totalTiles = count;
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m_totalTiles.store(count, std::memory_order_relaxed);
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}
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/**************************************************************************/
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@@ -391,7 +388,8 @@ namespace MMAP
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// add all tiles within bounds to tile list.
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for (uint32 i = minX; i <= maxX; ++i)
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for (uint32 j = minY; j <= maxY; ++j)
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tiles->insert(StaticMapTree::packTileID(i, j));
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if (tiles->insert(StaticMapTree::packTileID(i, j)).second)
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++m_totalTiles;
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}
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if (!tiles->empty())
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@@ -402,6 +400,7 @@ namespace MMAP
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if (!navMesh)
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{
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printf("[Map %03i] Failed creating navmesh!\n", mapID);
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m_totalTilesProcessed += tiles->size();
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return;
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}
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@@ -414,6 +413,7 @@ namespace MMAP
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// unpack tile coords
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StaticMapTree::unpackTileID((*it), tileX, tileY);
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++m_totalTilesProcessed;
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if (shouldSkipTile(mapID, tileX, tileY))
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continue;
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@@ -429,8 +429,7 @@ namespace MMAP
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/**************************************************************************/
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void MapBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
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{
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// percentageDone - added, now it will show addional reference percentage done of the overall process
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printf("%u%% [Map %03i] Building tile [%02u,%02u]\n", percentageDone(m_totalTiles, m_totalTilesBuilt), mapID, tileX, tileY);
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printf("%u%% [Map %03i] Building tile [%02u,%02u]\n", percentageDone(m_totalTiles, m_totalTilesProcessed), mapID, tileX, tileY);
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MeshData meshData;
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@@ -464,9 +463,6 @@ namespace MMAP
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// build navmesh tile
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buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
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// percentageDone - increment tiles built
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m_totalTilesBuilt++;
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}
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/**************************************************************************/
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@@ -123,7 +123,7 @@ namespace MMAP
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bool shouldSkipMap(uint32 mapID);
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bool isTransportMap(uint32 mapID);
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bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY);
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// percentageDone - method to calculate percentage
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uint32 percentageDone(uint32 totalTiles, uint32 totalTilesDone);
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TerrainBuilder* m_terrainBuilder;
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@@ -138,9 +138,9 @@ namespace MMAP
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float m_maxWalkableAngle;
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bool m_bigBaseUnit;
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// percentageDone - variables to calculate percentage
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uint32 m_totalTiles;
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std::atomic<uint32> m_totalTilesBuilt;
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std::atomic<uint32> m_totalTiles;
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std::atomic<uint32> m_totalTilesProcessed;
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// build performance - not really used for now
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rcContext* m_rcContext;
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