Scripts/Thaddius: Coverity scan Control flow issues (MISSING_BREAK)

Coverity scan defects CID 1339315, 1339316 and 1339317:
- CID 1339315: boss_thaddius.cpp: 542
- CID 1339316: boss_thaddius.cpp: 811
- CID 1339317: boss_thaddius.cpp: 398

Added missing break; statements.
This commit is contained in:
tkrokli committed 2015-11-14 05:12:25 +01:00
1 parent d0c28c66eb
commit 95d6f09243
1 file changed
+3
@@ -395,6 +395,7 @@ public:
case EVENT_SHIFT_TALK:
Talk(SAY_ELECT);
Talk(EMOTE_POLARITY_SHIFTED);
break;
case EVENT_CHAIN:
if (me->FindCurrentSpellBySpellId(SPELL_POLARITY_SHIFT)) // delay until shift is over
events.ScheduleEvent(EVENT_CHAIN, 3 * IN_MILLISECONDS, 0, PHASE_THADDIUS);
@@ -539,6 +540,7 @@ public:
if (Creature* coil = myCoil())
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
coil->CastSpell(thaddius, SPELL_SHOCK_VISUAL);
break;
case ACTION_TRANSITION_3:
if (GameObject* coil = myCoilGO())
coil->SetGoState(GO_STATE_READY);
@@ -808,6 +810,7 @@ public:
if (Creature* coil = myCoil())
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
coil->CastSpell(thaddius, SPELL_SHOCK_VISUAL);
break;
case ACTION_TRANSITION_3:
if (GameObject* coil = myCoilGO())
coil->SetGoState(GO_STATE_READY);