Core/Maps: Fixed incorrect difficulty markers shown on the interface inside Icecrown Citadel (always displaying normal mode)
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@@ -22798,7 +22798,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
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// SMSG_INSTANCE_DIFFICULTY
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data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
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data << uint32(GetMap()->GetDifficulty());
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data << uint32(0);
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data << uint32(GetMap()->IsRaid() && GetMap()->IsHeroic()); // Raid dynamic difficulty
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GetSession()->SendPacket(&data);
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SendInitialSpells();
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@@ -1554,7 +1554,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
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data << uint8(m_lootThreshold); // loot threshold
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data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
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data << uint8(m_raidDifficulty); // Raid Difficulty
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data << uint8(0); // 3.3
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data << uint8(m_raidDifficulty >= RAID_DIFFICULTY_10MAN_HEROIC); // 3.3 Dynamic Raid Difficulty - 0 normal/1 heroic
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}
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player->GetSession()->SendPacket(&data);
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