Core/Maps: Fixed incorrect difficulty markers shown on the interface inside Icecrown Citadel (always displaying normal mode)

This commit is contained in:
Shauren committed 2014-03-29 13:31:06 +01:00
1 parent 3fd6dd6175
commit 973888ea2c
2 files changed
+2 -2

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@@ -22798,7 +22798,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
// SMSG_INSTANCE_DIFFICULTY
data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4+4);
data << uint32(GetMap()->GetDifficulty());
data << uint32(0);
data << uint32(GetMap()->IsRaid() && GetMap()->IsHeroic()); // Raid dynamic difficulty
GetSession()->SendPacket(&data);
SendInitialSpells();
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@@ -1554,7 +1554,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
data << uint8(m_lootThreshold); // loot threshold
data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
data << uint8(m_raidDifficulty); // Raid Difficulty
data << uint8(0); // 3.3
data << uint8(m_raidDifficulty >= RAID_DIFFICULTY_10MAN_HEROIC); // 3.3 Dynamic Raid Difficulty - 0 normal/1 heroic
}
player->GetSession()->SendPacket(&data);