Another build fix.

(it was probably better to just revert the commit instead)
This commit is contained in:
ariel- authored and Aokromes committed 2016-09-02 10:48:29 +02:00
1 parent 8ab6ba6ebc
commit 97a404803d
1 file changed
+1 -1
+1 -1
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@@ -9253,7 +9253,7 @@ float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto
// percent done
// only players use intelligence for critical chance computations
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance, spell);
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
if (spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE && spellProto->DmgClass != SPELL_DAMAGE_CLASS_RANGED)