Core/Loot: added a line that got lost in the conversion process
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@@ -789,6 +789,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player* v
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lootItem.UIType = item.is_blocked ? LOOT_SLOT_TYPE_LOCKED : LOOT_SLOT_TYPE_ALLOW_LOOT;
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break;
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case GROUP_PERMISSION:
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case ROUND_ROBIN_PERMISSION:
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if (!item.is_blocked)
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lootItem.UIType = LOOT_SLOT_TYPE_ALLOW_LOOT;
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else
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