Core/Players: Fixed saving quest item progress

This commit is contained in:
Shauren authored and Aokromes committed 2018-07-13 17:14:14 +02:00
1 parent f820232f21
commit 9c87764612
4 files changed
+18 -15

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+2
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@@ -1099,6 +1099,8 @@ CREATE TABLE `character_queststatus` (
`itemcount2` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount3` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount4` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount5` smallint(5) unsigned NOT NULL DEFAULT '0',
`itemcount6` smallint(5) unsigned NOT NULL DEFAULT '0',
`playercount` smallint(5) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`,`quest`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
@@ -0,0 +1,3 @@
ALTER TABLE `character_queststatus`
ADD `itemcount5` smallint(5) unsigned NOT NULL DEFAULT '0' AFTER `itemcount4`,
ADD `itemcount6` smallint(5) unsigned NOT NULL DEFAULT '0' AFTER `itemcount5`;
@@ -74,7 +74,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges FROM character_aura WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_SPELL, "SELECT spell, active, disabled FROM character_spell WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, "
"itemcount1, itemcount2, itemcount3, itemcount4, playercount FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC);
"itemcount1, itemcount2, itemcount3, itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY, "SELECT quest, time FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY, "SELECT quest FROM character_queststatus_weekly WHERE guid = ?", CONNECTION_ASYNC);
@@ -539,7 +539,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, "DELETE FROM character_inventory WHERE bag = ? AND slot = ? AND guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, itemcount5, itemcount6, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED, "INSERT IGNORE INTO character_queststatus_rewarded (guid, quest, active) VALUES (?, ?, 1)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC);
+11 -13
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@@ -18499,8 +18499,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
//// 0 1 2 3 4 5 6 7 8 9 10
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
// 11 12
// itemcount4, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter());
// 11 12 13 14
// itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter());
if (result)
{
@@ -18542,15 +18542,13 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
else
quest_time = 0;
questStatusData.CreatureOrGOCount[0] = fields[4].GetUInt16();
questStatusData.CreatureOrGOCount[1] = fields[5].GetUInt16();
questStatusData.CreatureOrGOCount[2] = fields[6].GetUInt16();
questStatusData.CreatureOrGOCount[3] = fields[7].GetUInt16();
questStatusData.ItemCount[0] = fields[8].GetUInt16();
questStatusData.ItemCount[1] = fields[9].GetUInt16();
questStatusData.ItemCount[2] = fields[10].GetUInt16();
questStatusData.ItemCount[3] = fields[11].GetUInt16();
questStatusData.PlayerCount = fields[12].GetUInt16();
for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
questStatusData.CreatureOrGOCount[i] = fields[4 + i].GetUInt16();
for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
questStatusData.ItemCount[i] = fields[8 + i].GetUInt16();
questStatusData.PlayerCount = fields[14].GetUInt16();
// add to quest log
if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
@@ -20095,10 +20093,10 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
stmt->setBool(index++, statusItr->second.Explored);
stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS+ GameTime::GetGameTime()));
for (uint8 i = 0; i < 4; i++)
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]);
for (uint8 i = 0; i < 4; i++)
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
stmt->setUInt16(index++, statusItr->second.ItemCount[i]);
stmt->setUInt16(index, statusItr->second.PlayerCount);