Core/Creatures: Reworked setting move types in database (ported commit: 592516ae69d89da3bcb0ede144644a3d2e0186e0)
*merged followup commits
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@@ -801,7 +801,7 @@ public:
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handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
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handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
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handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
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handler->PSendSysMessage(LANG_NPCINFO_INHABIT_TYPE, cInfo->InhabitType);
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handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str());
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handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS));
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for (uint8 i = 0; i < MAX_UNIT_FLAGS; ++i)
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