Core: Removed Whitespaces

This commit is contained in:
Aokromes committed 2016-07-22 21:40:34 +02:00
1 parent aa61332af8
commit 9d5ff93e27
4 files changed
+5 -5

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@@ -725,10 +725,10 @@ void AuctionBotSeller::SetPricesOfItem(ItemTemplate const* itemProto, SellerConf
if (sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BUYPRICE_SELLER))
buyPrice = sellPrice;
float basePriceFloat = (buyPrice * stackCount * priceRatio) / (itemProto->Class == 6 ? 200.0f : static_cast<float>(itemProto->BuyCount)) / 100.0f;
float range = basePriceFloat * 0.04f;
buyp = static_cast<uint32>(frand(basePriceFloat - range, basePriceFloat + range) + 0.5f);
if (buyp == 0)
buyp = 1;
+1 -1
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@@ -11247,7 +11247,7 @@ Unit* Creature::SelectVictim()
if (target && _IsTargetAcceptable(target) && CanCreatureAttack(target))
{
if(!IsFocusing())
if (!IsFocusing())
SetInFront(target);
return target;
}
+1 -1
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@@ -312,7 +312,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle);
MovePoint(id, destx, desty, target->GetPositionZ());
}
else
else
{
// we are already close enough. We just need to turn toward the target without changing position.
Movement::MoveSplineInit init(_owner);
+1 -1
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@@ -173,7 +173,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); }
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
/* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
/* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
Only works in 2D.
This method doesn't account for any movement done by the target. in other words, it only works if the target is stationary.
*/