*Fix the knockback direction of Typhoon
--HG-- branch : trunk
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@@ -6416,7 +6416,7 @@ void Spell::EffectKnockBack(uint32 i)
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return;
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float x, y;
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if(m_targets.HasDst())
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if(m_targets.HasDst() && !m_targets.HasTraj())
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m_targets.m_dstPos.GetPosition(x, y);
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else
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m_caster->GetPosition(x, y);
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