Core/Units: fixed applying stat bonus values from SPELL_AURA_MOD_STAT
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@@ -226,7 +226,7 @@ void Stats::updateStat(StatType statType)
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else
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negStatValue += totalModifier;
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int32 totalValue = baseTotalValue + baseModifier;
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int32 totalValue = baseTotalValue + totalModifier;
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// ==== Calculate the total value (Total pct multipliers)
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double totalPctMultiplier = _totalPctMultipliers[AsUnderlyingType(statType)];
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