Core/Spells: Update/Convert warrior state "Victory Rush" for 4.3.4
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@@ -0,0 +1,7 @@
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DELETE FROM `spell_script_names` WHERE `spell_id`=32216;
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INSERT INTO `spell_script_names`(`spell_id`, `ScriptName`) VALUES
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(32216,'spell_warr_victorious');
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DELETE FROM `spell_proc_event` WHERE `entry`=32216;
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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(32216, 0, 4, 0, 256, 0, 16, 0, 0, 0, 0);
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@@ -5468,16 +5468,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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}
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case SPELLFAMILY_WARRIOR:
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{
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switch (dummySpell->Id)
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{
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// Victorious
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case 32216:
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{
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RemoveAura(dummySpell->Id);
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return false;
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}
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}
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// Retaliation
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if (dummySpell->SpellFamilyFlags[1] & 0x8)
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{
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@@ -769,6 +769,34 @@ class spell_warr_sword_and_board : public SpellScriptLoader
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}
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};
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// 32216 - Victorious
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class spell_warr_victorious : public SpellScriptLoader
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{
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public:
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spell_warr_victorious() : SpellScriptLoader("spell_warr_victorious") { }
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class spell_warr_victorious_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_warr_victorious_AuraScript);
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void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
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{
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PreventDefaultAction();
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GetTarget()->RemoveAura(GetId());
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}
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void Register() OVERRIDE
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{
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OnEffectProc += AuraEffectProcFn(spell_warr_victorious_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const OVERRIDE
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{
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return new spell_warr_victorious_AuraScript();
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}
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};
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// 50720 - Vigilance
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class spell_warr_vigilance : public SpellScriptLoader
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{
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@@ -914,6 +942,7 @@ void AddSC_warrior_spell_scripts()
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new spell_warr_slam();
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new spell_warr_sweeping_strikes();
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new spell_warr_sword_and_board();
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new spell_warr_victorious();
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new spell_warr_vigilance();
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new spell_warr_vigilance_trigger();
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}
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