Core/Log: move an error to DEBUG level.

Prevents console spam in case of players canceling the cinematic at characters' first login.
This commit is contained in:
SnapperRy authored and Aokromes committed 2016-10-01 16:47:24 +02:00
1 parent 2585364472
commit abfc973bdc
1 file changed
+1 -1
+1 -1
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@@ -1505,7 +1505,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
}
else
{