Core/Misc: Missing changes and get rid of useless method in acd46085d1

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Discover- committed 2014-01-30 10:28:05 +01:00
1 parent acd46085d1
commit ad8eb434c0
7 files changed
+3 -17

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@@ -23592,7 +23592,7 @@ uint32 Player::GetResurrectionSpellId()
}
// Used in triggers for check "Only to targets that grant experience or honor" req
bool Player::isHonorOrXPTarget(Unit* victim)
bool Player::isHonorOrXPTarget(Unit* victim) const
{
uint8 v_level = victim->getLevel();
uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
+1 -1
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@@ -1894,7 +1894,7 @@ class Player : public Unit, public GridObject<Player>
bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
bool isHonorOrXPTarget(Unit* victim);
bool isHonorOrXPTarget(Unit* victim) const;
bool GetsRecruitAFriendBonus(bool forXP);
uint8 GetGrantableLevels() { return m_grantableLevels; }
-1
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@@ -1135,7 +1135,6 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
{
uint8 actionBar;
recvData >> actionBar;
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
-2
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@@ -390,7 +390,6 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
@@ -410,7 +409,6 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
-10
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@@ -586,16 +586,6 @@ int32 SpellScript::GetEffectValue() const
return m_spell->damage;
}
void SpellScript::SetEffectValue(int32 value)
{
if (!IsInEffectHook())
{
TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetEffectValue was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->damage = value;
}
Item* SpellScript::GetCastItem()
{
return m_spell->m_CastItem;
-1
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@@ -412,7 +412,6 @@ class SpellScript : public _SpellScript
// method avalible only in EffectHandler method
int32 GetEffectValue() const;
void SetEffectValue(int32 value);
// returns: cast item if present.
Item* GetCastItem();
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@@ -703,7 +703,7 @@ class spell_dk_ghoul_explode : public SpellScriptLoader
void HandleDamage(SpellEffIndex /*effIndex*/)
{
int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster())));
SetEffectValue(value);
SetHitDamage(value);
}
void Suicide(SpellEffIndex /*effIndex*/)