Core/Movement: Typo fix for falling to void case (#18611)

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xinef1 authored and Aokromes committed 2016-12-28 16:11:08 +01:00
1 parent dc7cd66a70
commit ae6f40555e
1 file changed
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+1 -1
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@@ -426,7 +426,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover->IsAlive())
if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}