This commit is contained in:
Ovahlord committed 2022-12-22 06:39:40 +01:00
1 parent a2b802c510
commit aea5d7429e
3 files changed
+3 -1

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@@ -26,6 +26,7 @@
#include "Random.h"
#include "Util.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void BattlegroundABScore::BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content)
{
@@ -309,7 +310,6 @@ void BattlegroundAB::_SendNodeUpdate(uint8 node)
{
// Send node owner state update to refresh map icons on client
constexpr int32 idPlusArray[] = { 0, 2, 3, 0, 1 };
constexpr int32 statePlusArray[] = { 0, 2, 0, 2, 0 };
if (m_prevNodes[node])
UpdateWorldState(BG_AB_OP_NODESTATES[node] + idPlusArray[m_prevNodes[node]], 0);
@@ -25,6 +25,7 @@
#include "MotionMaster.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldSession.h"
void BattlegroundAVScore::BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content)
{
@@ -19,6 +19,7 @@
#include "WorldPacket.h"
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "DBCStores.h"
#include "GameObject.h"
#include "Log.h"
#include "Map.h"