Core/Creatures: Exclude despawned creatures from being found by "nearest entry" searchers

Updates #11418
Closes #17706
This commit is contained in:
Shauren authored and Aokromes committed 2016-08-22 21:11:14 +02:00
1 parent a3d4957150
commit b1f20ced7a
1 file changed
+1 -1
@@ -1169,7 +1169,7 @@ namespace Trinity
bool operator()(Creature* u)
{
if (u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range))
{
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
return true;