Core/Spells: fixed totems not inheriting spell bonus effects from their creator
This commit is contained in:
1 parent
bec87f7531
commit
bc1d71e589
1 file changed
+4
-4
@@ -6224,8 +6224,8 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
|
||||
|
||||
// Totems get their bonus damage from their owner
|
||||
if (IsCreature() && IsTotem())
|
||||
if (Unit* owner = GetOwner())
|
||||
return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, stack);
|
||||
if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID()))
|
||||
return creator->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, stack);
|
||||
|
||||
int32 DoneTotal = 0;
|
||||
float DoneTotalMod = SpellDamagePctDone(victim, spellProto, damagetype);
|
||||
@@ -6988,8 +6988,8 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
|
||||
{
|
||||
// For totems get healing bonus from owner (statue isn't totem in fact)
|
||||
if (GetTypeId() == TYPEID_UNIT && IsTotem())
|
||||
if (Unit* owner = GetOwner())
|
||||
return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, stack);
|
||||
if (Unit* creator = ObjectAccessor::GetUnit(*this, GetCreatorGUID()))
|
||||
return creator->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, stack);
|
||||
|
||||
// Some spells don't benefit from done mods
|
||||
if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
|
||||
|
||||
Reference in new issue
Block a user