Scripts/TotFW: removed a spell cast that was causing the Fall Catcher vehicle not picking up its summoner properly. This issue has been caused by the now properly working automatic vehicle enter mechanic
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@@ -36,7 +36,6 @@ enum Spells
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SPELL_JET_STREAM_TRIGGERED = 84610,
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SPELL_CATCH_FALL = 85268,
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SPELL_CATCH_FALL_RIDE_VEHICLE = 85282,
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SPELL_EJECT_ALL_PASSENGERS = 68576,
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SPELL_CATCH_FALL_REMOVAL = 85274,
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@@ -120,19 +119,10 @@ class npc_totfw_fall_catcher : public CreatureScript
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struct npc_totfw_fall_catcherAI : public ScriptedAI
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{
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npc_totfw_fall_catcherAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_guid = ObjectGuid::Empty;
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}
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npc_totfw_fall_catcherAI(Creature* creature) : ScriptedAI(creature) { }
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void IsSummonedBy(Unit* summoner) override
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{
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summoner->CastSpell(me, SPELL_CATCH_FALL_RIDE_VEHICLE, true);
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_events.ScheduleEvent(EVENT_EJECT_ALL_PASSENGERS, Seconds(10) + Milliseconds(400));
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}
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