Merge pull request #13862 from ariel-/pr_tmp

Implement CharSections.dbc and Serverside Checks.
This commit is contained in:
Carbenium committed 2015-04-05 00:09:03 +02:00
commit bdc9beacbd
7 files changed
+172 -7

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+21
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@@ -48,6 +48,7 @@ struct WMOAreaTableTripple
};
typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const*> WMOAreaInfoByTripple;
typedef std::multimap<uint32, CharSectionsEntry const*> CharSectionsMap;
DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
@@ -67,6 +68,8 @@ DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryf
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
std::map<uint32, CharStartOutfitEntry const*> sCharStartOutfitMap;
DBCStorage <CharSectionsEntry> sCharSectionsStore(CharSectionsEntryfmt);
CharSectionsMap sCharSectionMap;
DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
@@ -305,6 +308,12 @@ void LoadDBCStores(const std::string& dataPath)
if (CharStartOutfitEntry const* outfit = sCharStartOutfitStore.LookupEntry(i))
sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;
LoadDBC(availableDbcLocales, bad_dbc_files, sCharSectionsStore, dbcPath, "CharSections.dbc");
for (uint32 i = 0; i < sCharSectionsStore.GetNumRows(); ++i)
if (CharSectionsEntry const* entry = sCharSectionsStore.LookupEntry(i))
if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) //ignore Nonplayable races
sCharSectionMap.emplace(uint8(entry->GenType) | (uint8(entry->Gender) << 8) | (uint8(entry->Race) << 16), entry);
LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
@@ -945,6 +954,18 @@ CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, ui
return itr->second;
}
CharSectionsEntry const* GetCharSectionEntry(uint8 race, CharSectionType genType, uint8 gender, uint8 type, uint8 color)
{
std::pair<CharSectionsMap::const_iterator, CharSectionsMap::const_iterator> eqr = sCharSectionMap.equal_range(uint32(genType) | uint32(gender << 8) | uint32(race << 16));
for (CharSectionsMap::const_iterator itr = eqr.first; itr != eqr.second; ++itr)
{
if (itr->second->Type == type && itr->second->Color == color)
return itr->second;
}
return NULL;
}
/// Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple dungeons use the same map (such as Scarlet Monastery)
LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty)
{
+2
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@@ -69,6 +69,7 @@ PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 lev
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id);
CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender);
CharSectionsEntry const* GetCharSectionEntry(uint8 race, CharSectionType genType, uint8 gender, uint8 type, uint8 color);
LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty);
@@ -91,6 +92,7 @@ extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
extern DBCStorage <ChatChannelsEntry> sChatChannelsStore;
extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
extern DBCStorage <CharSectionsEntry> sCharSectionsStore;
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
+27
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@@ -647,6 +647,33 @@ struct CharStartOutfitEntry
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side
};
enum CharSectionFlags
{
SECTION_FLAG_PLAYER = 0x01,
SECTION_FLAG_DEATH_KNIGHT = 0x04
};
enum CharSectionType
{
SECTION_TYPE_SKIN = 0,
SECTION_TYPE_FACE = 1,
SECTION_TYPE_FACIAL_HAIR = 2,
SECTION_TYPE_HAIR = 3,
SECTION_TYPE_UNDERWEAR = 4
};
struct CharSectionsEntry
{
//uint32 Id;
uint32 Race;
uint32 Gender;
uint32 GenType;
//char* TexturePath[3];
uint32 Flags;
uint32 Type;
uint32 Color;
};
struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
+1
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@@ -33,6 +33,7 @@ char const BannedAddOnsfmt[] = "nxxxxxxxxxx";
char const BarberShopStyleEntryfmt[] = "nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx";
char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
char const CharSectionsEntryfmt[] = "diiixxxiii";
char const CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi";
char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
+93 -4
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@@ -964,8 +964,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
{
//FIXME: outfitId not used in player creating
/// @todo need more checks against packet modifications
// should check that skin, face, hair* are valid via DBC per race/class
// also do it in Player::BuildEnumData, Player::LoadFromDB
Object::_Create(guidlow, 0, HIGHGUID_PLAYER);
@@ -1007,6 +1005,13 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
return false;
}
if (!ValidateAppearance(createInfo->Race, createInfo->Class, createInfo->Gender, createInfo->HairStyle, createInfo->HairColor, createInfo->Face, createInfo->FacialHair, createInfo->Skin, true))
{
TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with invalid appearance attributes - refusing to do so",
GetSession()->GetAccountId(), m_name.c_str());
return false;
}
uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
@@ -1979,12 +1984,29 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
*data << uint8(gender); // gender
uint32 playerBytes = fields[5].GetUInt32();
uint32 playerBytes2 = fields[6].GetUInt32();
uint16 atLoginFlags = fields[15].GetUInt16();
if (!ValidateAppearance(uint8(plrRace), uint8(plrClass), gender, uint8(playerBytes >> 16), uint8(playerBytes >> 24), uint8(playerBytes >> 8), uint8(playerBytes2), uint8(playerBytes)))
{
TC_LOG_ERROR("entities.player.loading", "Player %u has wrong Appearance values (Hair/Skin/Color), forcing recustomize", guid);
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt32(1, guid);
CharacterDatabase.Execute(stmt);
atLoginFlags |= AT_LOGIN_CUSTOMIZE;
}
}
*data << uint8(playerBytes); // skin
*data << uint8(playerBytes >> 8); // face
*data << uint8(playerBytes >> 16); // hair style
*data << uint8(playerBytes >> 24); // hair color
uint32 playerBytes2 = fields[6].GetUInt32();
*data << uint8(playerBytes2 & 0xFF); // facial hair
*data << uint8(fields[7].GetUInt8()); // level
@@ -1999,7 +2021,6 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
uint32 charFlags = 0;
uint32 playerFlags = fields[14].GetUInt32();
uint16 atLoginFlags = fields[15].GetUInt16();
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
charFlags |= CHARACTER_FLAG_HIDE_HELM;
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
@@ -17292,6 +17313,20 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
SetByteValue(PLAYER_BYTES_3, 0, fields[5].GetUInt8());
SetByteValue(PLAYER_BYTES_3, 1, fields[49].GetUInt8());
if (!ValidateAppearance(
fields[3].GetUInt8(), // race
fields[4].GetUInt8(), // class
gender, GetByteValue(PLAYER_BYTES, 2), // hair type
GetByteValue(PLAYER_BYTES, 3), //hair color
uint8(fields[9].GetUInt32() >> 8), // face
GetByteValue(PLAYER_BYTES_2, 0), // facial hair
GetByteValue(PLAYER_BYTES, 0))) // skin color
{
TC_LOG_ERROR("entities.player", "Player %s has wrong Appearance values (Hair/Skin/Color), can't be loaded.", guid.ToString().c_str());
return false;
}
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32());
@@ -26947,3 +26982,57 @@ void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell)
GetSession()->SendPacket(&data);
}
bool Player::ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 hairID, uint8 hairColor, uint8 faceID, uint8 facialHair, uint8 skinColor, bool create /*=false*/)
{
// Check skin color
// For Skin type is always 0
if (CharSectionsEntry const* entry = GetCharSectionEntry(race, SECTION_TYPE_SKIN, gender, 0, skinColor))
{ // Skin Color defined as Face color, too, we check skin & face in one pass
if (CharSectionsEntry const* entry2 = GetCharSectionEntry(race, SECTION_TYPE_FACE, gender, faceID, skinColor))
{
// Check DeathKnight exclusive
if (((entry->Flags & SECTION_FLAG_DEATH_KNIGHT) || (entry2->Flags & SECTION_FLAG_DEATH_KNIGHT)) && class_ != CLASS_DEATH_KNIGHT)
return false;
if (create && !((entry->Flags & SECTION_FLAG_PLAYER) && (entry2->Flags & SECTION_FLAG_PLAYER)))
return false;
}
else
return false;
}
else
return false;
// These combinations don't have an entry of Type SECTION_TYPE_FACIAL_HAIR, exclude them from that check
bool excludeCheck = (race == RACE_TAUREN) || (race == RACE_DRAENEI) || (gender == GENDER_FEMALE && race != RACE_NIGHTELF && race != RACE_UNDEAD_PLAYER);
// Check Hair
if (CharSectionsEntry const* entry = GetCharSectionEntry(race, SECTION_TYPE_HAIR, gender, hairID, hairColor))
{
if ((entry->Flags & SECTION_FLAG_DEATH_KNIGHT) && class_ != CLASS_DEATH_KNIGHT)
return false;
if (create && !(entry->Flags & SECTION_FLAG_PLAYER))
return false;
if (!excludeCheck)
{
if (CharSectionsEntry const* entry2 = GetCharSectionEntry(race, SECTION_TYPE_FACIAL_HAIR, gender, facialHair, hairColor))
{
if ((entry2->Flags & SECTION_FLAG_DEATH_KNIGHT) && class_ != CLASS_DEATH_KNIGHT)
return false;
if (create && !(entry2->Flags & SECTION_FLAG_PLAYER))
return false;
}
else
return false;
}
else
{
// @TODO: Bound checking for facialHair ID (used clientside for markings, tauren beard, etc.)
// Not present in DBC
}
}
else
return false;
return true;
}
+1
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@@ -1499,6 +1499,7 @@ class Player : public Unit, public GridObject<Player>
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid);
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
static bool ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 hairID, uint8 hairColor, uint8 faceID, uint8 facialHair, uint8 skinColor, bool create = false);
/*********************************************************/
/*** SAVE SYSTEM ***/
+27 -3
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@@ -1253,6 +1253,9 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
return;
if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->getGender(), bs_hair->hair_id, Color, uint8(_player->GetUInt32Value(PLAYER_FLAGS) >> 8), bs_facialHair->hair_id, bs_skinColor ? bs_skinColor->hair_id : 0))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
if (!go)
{
@@ -1337,10 +1340,8 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
>> customizeInfo.FacialHair
>> customizeInfo.Face;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, customizeInfo.Guid.GetCounter());
// TODO: Make async with callback
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -1350,6 +1351,29 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
}
Field* fields = result->Fetch();
uint8 plrRace = fields[0].GetUInt8();
uint8 plrClass = fields[1].GetUInt8();
uint8 plrGender = fields[2].GetUInt8();
if (!Player::ValidateAppearance(plrRace, plrClass, plrGender, customizeInfo.HairStyle, customizeInfo.HairColor, customizeInfo.Face, customizeInfo.FacialHair, customizeInfo.Skin, true))
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
return;
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
stmt->setUInt32(0, customizeInfo.Guid.GetCounter());
// TODO: Make async with callback
result = CharacterDatabase.Query(stmt);
if (!result)
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
return;
}
fields = result->Fetch();
uint32 at_loginFlags = fields[0].GetUInt16();
if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))