typo fix
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@@ -10898,7 +10898,7 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
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// search free slot
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uint8 searchSlotStart = INVENTORY_SLOT_ITEM_START;
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// new bags can be directly equipped
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if (!pItem && pProto->Bonding == ITEM_CLASS_CONTAINER && pProto->SubClass == ITEM_SUBCLASS_CONTAINER &&
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if (!pItem && pProto->Class == ITEM_CLASS_CONTAINER && pProto->SubClass == ITEM_SUBCLASS_CONTAINER &&
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(pProto->Bonding == NO_BIND || pProto->Bonding == BIND_WHEN_PICKED_UP))
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searchSlotStart = INVENTORY_SLOT_BAG_START;
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