Core/Scripting: Kill pending unit events when swapping AI's

This commit is contained in:
Naios authored and Aokromes committed 2016-08-10 08:58:56 +02:00
1 parent 2cd46f6f05
commit c4e7dcc04d
1 file changed
+2
+2
View File
@@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks
// Hook which is called before a creature is swapped
static void UnloadStage1(Creature* creature)
{
creature->m_Events.KillAllEvents(true);
if (creature->IsCharmed())
creature->RemoveCharmedBy(nullptr);