Scripts/BoT: fixed a issue that was causing Ignacious not being interruptible when channeling Rising Flames
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@@ -774,9 +774,9 @@ class npc_ignacious : public CreatureScript
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Talk(SAY_ABILITY);
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}
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void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason /*reason*/) override
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void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override
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{
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if (spell->Id == SPELL_RISING_FLAMES)
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if (spell->Id == SPELL_RISING_FLAMES && (reason == SPELL_FINISHED_CANCELED || reason == SPELL_FINISHED_FINISHED))
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me->MakeInterruptable(false);
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}
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