Core/Players: fixed logic for good. I really need to go to bed.
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@@ -7245,7 +7245,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo
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// Patch 4.0.3a - Justice Points over the hard cap of 4000 will be converted to 47 silver and 50 copper per point.
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uint32 surplousJusticePoints = 0;
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if (oldTotalCount + count > int32(totalCap))
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if (totalCap && count > int32(totalCap))
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{
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if (id = CURRENCY_TYPE_JUSTICE_POINTS)
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surplousJusticePoints = (oldTotalCount + count - totalCap) / precision;
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