Core/ZoneScript: Add "invoker" param to ProcessEvent
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b1e99db2a4
commit
c5f81dc58f
20 files changed
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@@ -911,7 +911,7 @@ void BattlefieldTB::OnGameObjectCreate(GameObject* go)
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}
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};
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void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId)
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void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
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{
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if (!IsWarTime())
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return;
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@@ -1102,5 +1102,5 @@ void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
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}
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// Update counter
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m_Bf->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE);
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m_Bf->ProcessEvent(nullptr, EVENT_COUNT_CAPTURED_BASE, nullptr);
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}
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@@ -468,7 +468,7 @@ class TC_GAME_API BattlefieldTB : public Battlefield
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void PromotePlayer(Player* killer);
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void RemoveAurasFromPlayer(Player* player);
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void ProcessEvent(WorldObject* obj, uint32 eventId) override;
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void ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker) override;
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void TowerDamaged(TBTowerId tbTowerId);
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void TowerDestroyed(TBTowerId tbTowerId);
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@@ -1248,7 +1248,7 @@ void BattlefieldWG::UpdatedDestroyedTowerCount(TeamId team)
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}
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}
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void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId)
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void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
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{
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if (!obj || !IsWarTime())
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return;
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@@ -382,7 +382,7 @@ class TC_GAME_API BattlefieldWG : public Battlefield
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void PromotePlayer(Player* killer);
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void UpdateTenacity();
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void ProcessEvent(WorldObject* obj, uint32 eventId) override;
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void ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* invoker) override;
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bool FindAndRemoveVehicleFromList(Unit* vehicle);
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@@ -30,14 +30,14 @@ void GameEvents::Trigger(uint32 gameEventId, WorldObject* source, WorldObject* t
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ASSERT(source || target, "At least one of [source] or [target] must be provided");
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WorldObject* refForMapAndZoneScript = source; // Coalesce<WorldObject>(source, target);
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WorldObject* refForMapAndZoneScript = Coalesce<WorldObject>(source, target);
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ZoneScript* zoneScript = refForMapAndZoneScript->GetZoneScript();
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if (!zoneScript && refForMapAndZoneScript->IsPlayer())
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zoneScript = refForMapAndZoneScript->FindZoneScript();
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if (zoneScript)
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zoneScript->ProcessEvent(source, gameEventId);
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zoneScript->ProcessEvent(target, gameEventId, source);
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Map* map = refForMapAndZoneScript->GetMap();
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if (target)
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@@ -55,7 +55,7 @@ class TC_GAME_API ZoneScript
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virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
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virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) { }
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/) { }
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virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) { }
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};
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#endif
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+1
-1
@@ -251,7 +251,7 @@ public:
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return true;
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}
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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switch (eventId)
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{
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@@ -173,7 +173,7 @@ class instance_magisters_terrace : public InstanceMapScript
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}
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}
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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if (eventId == EVENT_SPAWN_KALECGOS)
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if (!GetCreature(DATA_KALECGOS) && _events.Empty())
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@@ -508,7 +508,7 @@ class instance_uldaman : public InstanceMapScript
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return ObjectGuid::Empty;
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} // end GetGuidData
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void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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switch (eventId)
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{
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@@ -196,7 +196,7 @@ public:
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return true;
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}
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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switch (eventId)
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{
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@@ -96,7 +96,7 @@ public:
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LoadObjectData(creatureData, gameobjectData);
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}
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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if (_executedMapEvents.find(eventId) != _executedMapEvents.end())
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return;
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@@ -30,7 +30,7 @@ void boss_horAI::Reset()
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me->SetImmuneToAll(true);
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me->SetReactState(REACT_PASSIVE);
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if (instance->GetData(DATA_WAVE_COUNT) != NOT_STARTED)
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instance->ProcessEvent(nullptr, EVENT_DO_WIPE);
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instance->ProcessEvent(nullptr, EVENT_DO_WIPE, nullptr);
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}
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void boss_horAI::DoAction(int32 actionId)
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@@ -714,7 +714,7 @@ class npc_jaina_or_sylvanas_intro_hor : public CreatureScript
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case EVENT_INTRO_LK_9:
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if (Creature* falric = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FALRIC)))
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falric->AI()->Talk(SAY_FALRIC_INTRO_2);
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_instance->ProcessEvent(0, EVENT_SPAWN_WAVES);
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_instance->ProcessEvent(0, EVENT_SPAWN_WAVES, nullptr);
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_events.ScheduleEvent(EVENT_INTRO_LK_10, 4000);
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break;
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case EVENT_INTRO_LK_10:
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@@ -2052,7 +2052,7 @@ class at_hor_waves_restarter : public AreaTriggerScript
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if (_instance->GetData(DATA_INTRO_EVENT) == DONE && _instance->GetBossState(DATA_MARWYN) != DONE)
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{
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_instance->ProcessEvent(0, EVENT_SPAWN_WAVES);
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_instance->ProcessEvent(0, EVENT_SPAWN_WAVES, nullptr);
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if (Creature* falric = ObjectAccessor::GetCreature(*player, _instance->GetGuidData(DATA_FALRIC)))
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{
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+3
-3
@@ -444,7 +444,7 @@ class instance_halls_of_reflection : public InstanceMapScript
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break;
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case DATA_WAVE_COUNT:
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if (_waveCount && data == NOT_STARTED)
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ProcessEvent(nullptr, EVENT_DO_WIPE);
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ProcessEvent(nullptr, EVENT_DO_WIPE, nullptr);
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break;
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case DATA_FROSTSWORN_GENERAL:
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if (data == DONE)
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@@ -522,7 +522,7 @@ class instance_halls_of_reflection : public InstanceMapScript
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switch (events.ExecuteEvent())
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{
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case EVENT_NEXT_WAVE:
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ProcessEvent(nullptr, EVENT_ADD_WAVE);
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ProcessEvent(nullptr, EVENT_ADD_WAVE, nullptr);
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break;
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case EVENT_SPAWN_ESCAPE_EVENT:
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SpawnEscapeEvent();
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@@ -533,7 +533,7 @@ class instance_halls_of_reflection : public InstanceMapScript
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}
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}
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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switch (eventId)
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{
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@@ -1211,7 +1211,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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}
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}
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void ProcessEvent(WorldObject* source, uint32 eventId) override
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void ProcessEvent(WorldObject* source, uint32 eventId, WorldObject* /*invoker*/) override
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{
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switch (eventId)
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{
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@@ -159,7 +159,7 @@ public:
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unit->SetControlled(true, UNIT_STATE_ROOT);
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}
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*obj*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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if (eventId == EVENT_FOCUSING_IRIS)
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{
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@@ -161,7 +161,7 @@ class instance_oculus : public InstanceMapScript
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}
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}
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void ProcessEvent(WorldObject* /*unit*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*unit*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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if (eventId != EVENT_CALL_DRAGON)
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return;
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@@ -1318,16 +1318,16 @@ class go_ulduar_tower : public GameObjectScript
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switch (me->GetEntry())
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{
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case GO_TOWER_OF_STORMS:
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instance->ProcessEvent(me, EVENT_TOWER_OF_STORM_DESTROYED);
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instance->ProcessEvent(me, EVENT_TOWER_OF_STORM_DESTROYED, nullptr);
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break;
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case GO_TOWER_OF_FLAMES:
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instance->ProcessEvent(me, EVENT_TOWER_OF_FLAMES_DESTROYED);
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instance->ProcessEvent(me, EVENT_TOWER_OF_FLAMES_DESTROYED, nullptr);
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break;
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case GO_TOWER_OF_FROST:
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instance->ProcessEvent(me, EVENT_TOWER_OF_FROST_DESTROYED);
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instance->ProcessEvent(me, EVENT_TOWER_OF_FROST_DESTROYED, nullptr);
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break;
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case GO_TOWER_OF_LIFE:
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instance->ProcessEvent(me, EVENT_TOWER_OF_LIFE_DESTROYED);
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instance->ProcessEvent(me, EVENT_TOWER_OF_LIFE_DESTROYED, nullptr);
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break;
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}
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@@ -579,7 +579,7 @@ class instance_ulduar : public InstanceMapScript
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}
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}
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void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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switch (eventId)
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{
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@@ -909,7 +909,7 @@ class instance_violet_hold : public InstanceMapScript
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});
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}
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void ProcessEvent(WorldObject* /*go*/, uint32 eventId) override
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void ProcessEvent(WorldObject* /*go*/, uint32 eventId, WorldObject* /*invoker*/) override
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{
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if (eventId == EVENT_ACTIVATE_CRYSTAL)
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{
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