Scripts/ZG: initialize the killed Gurubashi Spirit Warrior mask to avoid unexpected behaivior
This commit is contained in:
1 parent
2c3629c216
commit
c7ff0fef07
1 file changed
+1
@@ -65,6 +65,7 @@ class instance_zulgurub : public InstanceMapScript
|
||||
void Initialize()
|
||||
{
|
||||
_defeatedBossesCount = 0;
|
||||
_killedGurubashiSpiritWarriorMask = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
|
||||
Reference in new issue
Block a user