Scripts/Spells: typo fix for a loop counter
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@@ -1145,7 +1145,7 @@ class spell_dk_runic_empowerment : public AuraScript
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std::vector<uint8> fullyDepletedRuneIndexes;
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Player* player = GetTarget()->ToPlayer();
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for (uint i = 0; i < MAX_RUNES; ++i)
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for (uint8 i = 0; i < MAX_RUNES; ++i)
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{
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if (player->IsRuneFullyDepleted(i))
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fullyDepletedRuneIndexes.push_back(i);
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