Scripts/Spells: typo fix for a loop counter

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Ovahlord committed 2025-06-15 22:35:47 +02:00
1 parent 09f8eb41c2
commit c9db15021c
1 file changed
+1 -1
+1 -1
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@@ -1145,7 +1145,7 @@ class spell_dk_runic_empowerment : public AuraScript
std::vector<uint8> fullyDepletedRuneIndexes;
Player* player = GetTarget()->ToPlayer();
for (uint i = 0; i < MAX_RUNES; ++i)
for (uint8 i = 0; i < MAX_RUNES; ++i)
{
if (player->IsRuneFullyDepleted(i))
fullyDepletedRuneIndexes.push_back(i);