Scripts/Grim Batol: use a direct DespawnOrUnsummon call instead of corpse delay for Drahga's Invoked Flaming Spirits

This commit is contained in:
Ovahlord committed 2022-10-03 20:56:36 +02:00
1 parent 566b77387d
commit ca677544ef
1 file changed
+5 -1
@@ -448,7 +448,6 @@ struct npc_drahga_invoked_flaming_spirit : public ScriptedAI
{
npc_drahga_invoked_flaming_spirit(Creature* creature) : ScriptedAI(creature)
{
me->SetCorpseDelay(3);
me->SetReactState(REACT_PASSIVE);
me->SetWalk(true);
}
@@ -465,6 +464,11 @@ struct npc_drahga_invoked_flaming_spirit : public ScriptedAI
DoCastSelf(SPELL_QUIETE_SUICIDE);
}
void JustDied(Unit* /*killer*/) override
{
me->DespawnOrUnsummon(3s);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())