[7615] Continue sorting chat command function declarations. Move send commands in new .send * subcommand list. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-04-05 16:54:55 -05:00
1 parent c76cca7926
commit cb3b6e7c77
4 files changed
+130 -90

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+5 -5
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@@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_7568_01_mangos_spell_proc_event` bit(1) default NULL
`required_7615_01_mangos_command` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -440,10 +440,10 @@ INSERT INTO `command` VALUES
('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
('sendmoney','3','Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
('sendmessage',3,'Syntax: .sendmessage $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
('send items',3,'Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
('send mail',1,'Syntax: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
('send message',3,'Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
('send money','3','Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
('server corpses',2,'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),
+9
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@@ -0,0 +1,9 @@
ALTER TABLE db_version CHANGE COLUMN required_7568_01_mangos_spell_proc_event required_7615_01_mangos_command bit;
DELETE FROM `command` WHERE `name` IN ('senditems','sendmail','sendmoney','sendmessage','send items','send mail','send money','send message');
INSERT INTO `command` VALUES
('send items',3,'Syntax: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
('send mail',1,'Syntax: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".'),
('send message',3,'Syntax: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.'),
('send money','3','Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');
+10 -4
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@@ -468,6 +468,15 @@ ChatCommand * ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand sendCommandTable[] =
{
{ "items", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
{ "mail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
{ "message", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL },
{ "money", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleRestartCommandTable[] =
{
{ "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL },
@@ -649,9 +658,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "password", SEC_PLAYER, false, &ChatHandler::HandlePasswordCommand, "", NULL },
{ "lockaccount", SEC_PLAYER, false, &ChatHandler::HandleLockAccountCommand, "", NULL },
{ "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL },
{ "senditems", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendItemsCommand, "", NULL },
{ "sendmail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL },
{ "sendmoney", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL },
{ "send", SEC_MODERATOR, true, NULL, "", sendCommandTable },
{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL },
{ "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCustomizeCommand, "", NULL },
{ "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL },
@@ -663,7 +670,6 @@ ChatCommand * ChatHandler::getCommandTable()
{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
{ "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
{ "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL },
{ "sendmessage", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL },
{ "playall", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlayAllCommand, "", NULL },
{ "repairitems", SEC_GAMEMASTER, false, &ChatHandler::HandleRepairitemsCommand, "", NULL },
{ "freeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFreezeCommand, "", NULL },
+106 -81
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@@ -100,33 +100,27 @@ class ChatHandler
bool HandleAccountSetGmLevelCommand(const char* args);
bool HandleAccountSetPasswordCommand(const char* args);
bool HandleHelpCommand(const char* args);
bool HandleAHBotOptionsCommand(const char * args);
bool HandleCommandsCommand(const char* args);
bool HandleStartCommand(const char* args);
bool HandleDismountCommand(const char* args);
bool HandleSaveCommand(const char* args);
bool HandleNamegoCommand(const char* args);
bool HandleGonameCommand(const char* args);
bool HandleGroupgoCommand(const char* args);
bool HandleRecallCommand(const char* args);
bool HandleNameAnnounceCommand(const char* args);
bool HandleGMNameAnnounceCommand(const char* args);
bool HandleAnnounceCommand(const char* args);
bool HandleGMAnnounceCommand(const char* args);
bool HandleNotifyCommand(const char* args);
bool HandleGMNotifyCommand(const char* args);
bool HandleGPSCommand(const char* args);
bool HandleTaxiCheatCommand(const char* args);
bool HandleWhispersCommand(const char* args);
bool HandleTeleNameCommand(const char* args);
bool HandleTeleGroupCommand(const char* args);
bool HandleModifyDrunkCommand(const char* args);
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMoneyCommand(const char* args);
bool HandleBanAccountCommand(const char* args);
bool HandleBanCharacterCommand(const char* args);
bool HandleBanIPCommand(const char* args);
bool HandleBanInfoAccountCommand(const char* args);
bool HandleBanInfoCharacterCommand(const char* args);
bool HandleBanInfoIPCommand(const char* args);
bool HandleBanListAccountCommand(const char* args);
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
bool HandleCastCommand(const char *args);
bool HandleCastBackCommand(const char *args);
bool HandleCastDistCommand(const char *args);
bool HandleCastSelfCommand(const char *args);
bool HandleCastTargetCommand(const char *args);
bool HandleDebugAnimCommand(const char* args);
bool HandleDebugArenaCommand(const char * args);
@@ -168,6 +162,14 @@ class ChatHandler
bool HandleEventStopCommand(const char* args);
bool HandleEventInfoCommand(const char* args);
bool HandleGameObjectAddCommand(const char* args);
bool HandleGameObjectDeleteCommand(const char* args);
bool HandleGameObjectMoveCommand(const char* args);
bool HandleGameObjectNearCommand(const char* args);
bool HandleGameObjectPhaseCommand(const char* args);
bool HandleGameObjectTargetCommand(const char* args);
bool HandleGameObjectTurnCommand(const char* args);
bool HandleGMCommand(const char* args);
bool HandleGMChatCommand(const char* args);
bool HandleGMFlyCommand(const char* args);
@@ -175,6 +177,21 @@ class ChatHandler
bool HandleGMListIngameCommand(const char* args);
bool HandleGMVisibleCommand(const char* args);
bool HandleGuildCreateCommand(const char* args);
bool HandleGuildInviteCommand(const char* args);
bool HandleGuildUninviteCommand(const char* args);
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
bool HandleHonorAddCommand(const char* args);
bool HandleHonorAddKillCommand(const char* args);
bool HandleHonorUpdateCommand(const char* args);
bool HandleInstanceListBindsCommand(const char* args);
bool HandleInstanceUnbindCommand(const char* args);
bool HandleInstanceStatsCommand(const char* args);
bool HandleInstanceSaveDataCommand(const char * args);
bool HandleLearnCommand(const char* args);
bool HandleLearnAllCommand(const char* args);
bool HandleLearnAllGMCommand(const char* args);
@@ -187,6 +204,11 @@ class ChatHandler
bool HandleLearnAllMySpellsCommand(const char* args);
bool HandleLearnAllMyTalentsCommand(const char* args);
bool HandleListAurasCommand(const char * args);
bool HandleListCreatureCommand(const char* args);
bool HandleListItemCommand(const char* args);
bool HandleListObjectCommand(const char* args);
bool HandleLookupAreaCommand(const char* args);
bool HandleLookupCreatureCommand(const char* args);
bool HandleLookupEventCommand(const char* args);
@@ -260,6 +282,10 @@ class ChatHandler
bool HandleNpcSubNameCommand(const char* args);
//----------------------------------------------------------
bool HandleQuestAdd(const char * args);
bool HandleQuestRemove(const char * args);
bool HandleQuestComplete(const char * args);
bool HandleReloadAllCommand(const char* args);
bool HandleReloadAllAreaCommand(const char* args);
bool HandleReloadAllItemCommand(const char* args);
@@ -337,10 +363,18 @@ class ChatHandler
bool HandleReloadSpellDisabledCommand(const char* args);
bool HandleReloadAuctionsCommand(const char* args);
bool HandleInstanceListBindsCommand(const char* args);
bool HandleInstanceUnbindCommand(const char* args);
bool HandleInstanceStatsCommand(const char* args);
bool HandleInstanceSaveDataCommand(const char * args);
bool HandleResetAchievementsCommand(const char * args);
bool HandleResetAllCommand(const char * args);
bool HandleResetHonorCommand(const char * args);
bool HandleResetLevelCommand(const char * args);
bool HandleResetSpellsCommand(const char * args);
bool HandleResetStatsCommand(const char * args);
bool HandleResetTalentsCommand(const char * args);
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMessageCommand(const char * args);
bool HandleSendMoneyCommand(const char* args);
bool HandleServerCorpsesCommand(const char* args);
bool HandleServerExitCommand(const char* args);
@@ -356,9 +390,40 @@ class ChatHandler
bool HandleServerShutDownCancelCommand(const char* args);
bool HandleServerSetClosedCommand(const char* args);
bool HandleHonorAddCommand(const char* args);
bool HandleHonorAddKillCommand(const char* args);
bool HandleHonorUpdateCommand(const char* args);
bool HandleTeleCommand(const char * args);
bool HandleTeleAddCommand(const char * args);
bool HandleTeleDelCommand(const char * args);
bool HandleTeleGroupCommand(const char* args);
bool HandleTeleNameCommand(const char* args);
bool HandleUnBanAccountCommand(const char* args);
bool HandleUnBanCharacterCommand(const char* args);
bool HandleUnBanIPCommand(const char* args);
bool HandleWpAddCommand(const char* args);
bool HandleWpLoadPathCommand(const char* args);
bool HandleWpUnLoadPathCommand(const char* args);
bool HandleWpModifyCommand(const char* args);
bool HandleWpEventCommand(const char* args);
bool HandleWpShowCommand(const char* args);
bool HandleReloadAllPaths(const char *args);
bool HandleHelpCommand(const char* args);
bool HandleCommandsCommand(const char* args);
bool HandleStartCommand(const char* args);
bool HandleDismountCommand(const char* args);
bool HandleSaveCommand(const char* args);
bool HandleNamegoCommand(const char* args);
bool HandleGonameCommand(const char* args);
bool HandleGroupgoCommand(const char* args);
bool HandleRecallCommand(const char* args);
bool HandleAnnounceCommand(const char* args);
bool HandleNotifyCommand(const char* args);
bool HandleGPSCommand(const char* args);
bool HandleTaxiCheatCommand(const char* args);
bool HandleWhispersCommand(const char* args);
bool HandleModifyDrunkCommand(const char* args);
bool HandleLoadScriptsCommand(const char* args);
@@ -369,12 +434,14 @@ class ChatHandler
bool HandleGoObjectCommand(const char* args);
bool HandleGoTriggerCommand(const char* args);
bool HandleGoGraveyardCommand(const char* args);
bool HandleGameObjectTargetCommand(const char* args);
/*bool HandleGameObjectTargetCommand(const char* args);
bool HandleGameObjectDeleteCommand(const char* args);
bool HandleGameObjectMoveCommand(const char* args);
bool HandleGameObjectPhaseCommand(const char* args);
bool HandleGameObjectTurnCommand(const char* args);
bool HandleGameObjectStateCommand(const char* args);
bool HandleGameObjectStateCommand(const char* args);*/
bool HandlePInfoCommand(const char* args);
bool HandlePLimitCommand(const char* args);
bool HandleMuteCommand(const char* args);
@@ -385,18 +452,6 @@ class ChatHandler
bool HandleListFreezeCommand(const char* args);
bool HandleCharacterDeleteCommand(const char* args);
bool HandleBanAccountCommand(const char* args);
bool HandleBanCharacterCommand(const char* args);
bool HandleBanIPCommand(const char* args);
bool HandleUnBanAccountCommand(const char* args);
bool HandleUnBanCharacterCommand(const char* args);
bool HandleUnBanIPCommand(const char* args);
bool HandleBanInfoAccountCommand(const char* args);
bool HandleBanInfoCharacterCommand(const char* args);
bool HandleBanInfoIPCommand(const char* args);
bool HandleBanListAccountCommand(const char* args);
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
bool HandleGoXYCommand(const char* args);
bool HandleGoXYZCommand(const char* args);
bool HandleGoZoneXYCommand(const char* args);
@@ -407,7 +462,6 @@ class ChatHandler
bool HandleCooldownCommand(const char* args);
bool HandleUnLearnCommand(const char* args);
bool HandleGetDistanceCommand(const char* args);
bool HandleGameObjectAddCommand(const char* args);
bool HandleModifyStandStateCommand(const char* args);
bool HandleDieCommand(const char* args);
bool HandleDamageCommand(const char *args);
@@ -436,26 +490,9 @@ class ChatHandler
bool HandleGroupDisbandCommand(const char* args);
bool HandleGroupRemoveCommand(const char* args);
bool HandleGuildCreateCommand(const char* args);
bool HandleGuildInviteCommand(const char* args);
bool HandleGuildUninviteCommand(const char* args);
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
bool HandleBankCommand(const char* args);
bool HandleChangeWeather(const char* args);
bool HandleKickPlayerCommand(const char * args);
bool HandleTeleCommand(const char * args);
bool HandleTeleAddCommand(const char * args);
bool HandleTeleDelCommand(const char * args);
bool HandleListAurasCommand(const char * args);
bool HandleResetAchievementsCommand(const char * args);
bool HandleResetHonorCommand(const char * args);
bool HandleResetLevelCommand(const char * args);
bool HandleResetSpellsCommand(const char * args);
bool HandleResetStatsCommand(const char * args);
bool HandleResetTalentsCommand(const char * args);
bool HandleResetAllCommand(const char * args);
// GM ticket command handlers
bool HandleGMTicketListCommand(const char* args);
@@ -472,35 +509,20 @@ class ChatHandler
bool HandleMaxSkillCommand(const char* args);
bool HandleSetSkillCommand(const char* args);
bool HandleListCreatureCommand(const char* args);
bool HandleListItemCommand(const char* args);
bool HandleListObjectCommand(const char* args);
bool HandleGameObjectNearCommand(const char* args);
bool HandlePasswordCommand(const char* args);
bool HandleLockAccountCommand(const char* args);
bool HandleRespawnCommand(const char* args);
//New Wp Commands
bool HandleWpAddCommand(const char* args);
bool HandleWpLoadPathCommand(const char* args);
bool HandleWpUnLoadPathCommand(const char* args);
bool HandleWpModifyCommand(const char* args);
bool HandleWpEventCommand(const char* args);
bool HandleWpShowCommand(const char* args);
bool HandleReloadAllPaths(const char *args);
bool HandleRenameCommand(const char * args);
bool HandleCustomizeCommand(const char * args);
bool HandlePDumpLoadCommand(const char *args);
bool HandlePDumpWriteCommand(const char *args);
bool HandleCastCommand(const char *args);
bool HandleCastBackCommand(const char *args);
bool HandleCastDistCommand(const char *args);
bool HandleCastSelfCommand(const char *args);
bool HandleCastTargetCommand(const char *args);
bool HandleComeToMeCommand(const char *args);
bool HandleCombatStopCommand(const char *args);
bool HandleCharDeleteCommand(const char *args);
bool HandleSendMessageCommand(const char * args);
/*bool HandleCharDeleteCommand(const char *args);
bool HandleSendMessageCommand(const char * args);*/
bool HandleFlushArenaPointsCommand(const char *args);
bool HandlePlayAllCommand(const char* args);
bool HandleRepairitemsCommand(const char* args);
@@ -509,9 +531,12 @@ class ChatHandler
bool HandleTempAddSpwCommand(const char* args);
//! Development Commands
bool HandleQuestAdd(const char * args);
/*bool HandleQuestAdd(const char * args);
bool HandleQuestRemove(const char * args);
bool HandleQuestComplete(const char * args);
bool HandleQuestComplete(const char * args);*/
bool HandleSet32Bit(const char* args);
bool HandleSaveAllCommand(const char* args);
Player* getSelectedPlayer();