Core/Creatures: moved replacement of old summons and sending of SMSG_TOTEM_CREATED to new SummonInfo API and

This commit is contained in:
Ovahlord committed 2025-08-17 15:13:18 +02:00
1 parent ec1ab2a5e7
commit ce55b5ad24
7 files changed
+82 -27

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@@ -318,9 +318,9 @@ void Creature::AddToWorld()
GetVehicleKit()->Install();
// If the creature has been summoned, register it for the summoner
if (IsSummon())
if (Unit* summoner = GetSummonInfo()->GetUnitSummoner())
summoner->RegisterSummon(GetSummonInfo());
if (SummonInfo* summonInfo = GetSummonInfo())
if (Unit* summoner = summonInfo->GetUnitSummoner())
summoner->RegisterSummon(summonInfo);
if (GetZoneScript())
GetZoneScript()->OnCreatureCreate(this);
@@ -332,9 +332,9 @@ void Creature::RemoveFromWorld()
if (IsInWorld())
{
// If the creature about to despawn, unregister it for the summoner
if (IsSummon())
if (Unit* summoner = GetSummonInfo()->GetUnitSummoner())
summoner->UnregisterSummon(GetSummonInfo());
if (SummonInfo* summonInfo = GetSummonInfo())
if (Unit* summoner = summonInfo->GetUnitSummoner())
summoner->UnregisterSummon(summonInfo);
if (GetZoneScript())
GetZoneScript()->OnCreatureRemove(this);
@@ -158,3 +158,8 @@ bool SummonInfo::IsControlledBySummoner() const
{
return _control > SummonPropertiesControl::None;
}
SummonPropertiesSlot SummonInfo::GetSummonSlot() const
{
return _summonSlot;
}
@@ -77,6 +77,8 @@ public:
void SetUseSummonerFaction(bool set);
// Returns true when the summon is either a Guardian, Pet, Vehicle or Possessed summon
bool IsControlledBySummoner() const;
// Returns the summon slot that the summon is going to be stored in
SummonPropertiesSlot GetSummonSlot() const;
private:
Creature* _summonedCreature;
@@ -184,12 +184,6 @@ void TempSummon::InitStats(uint32 duration)
int32 slot = m_Properties->Slot;
if (slot > 0)
{
if (owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
Creature* oldSummon = GetMap()->GetCreature(owner->m_SummonSlot[slot]);
if (oldSummon && oldSummon->IsSummon())
oldSummon->ToTempSummon()->UnSummon();
}
owner->m_SummonSlot[slot] = GetGUID();
}
+1 -10
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@@ -53,17 +53,8 @@ void Totem::Update(uint32 time)
void Totem::InitStats(uint32 duration)
{
// client requires SMSG_TOTEM_CREATED to be sent before adding to world and before removing old totem
if (GetOwner()->GetTypeId() == TYPEID_PLAYER
&& m_Properties->Slot >= SUMMON_SLOT_TOTEM_FIRE
&& m_Properties->Slot < MAX_TOTEM_SLOT)
if (GetOwner()->GetTypeId() == TYPEID_PLAYER && m_Properties->Slot >= SUMMON_SLOT_TOTEM_FIRE && m_Properties->Slot < MAX_TOTEM_SLOT)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
data << uint8(m_Properties->Slot - 1);
data << uint64(GetGUID());
data << uint32(duration);
data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
GetOwner()->ToPlayer()->SendDirectMessage(&data);
// set display id depending on caster's race
SetDisplayId(GetOwner()->GetModelForTotem(PlayerTotemType(m_Properties->ID)));
}
+65 -4
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@@ -82,6 +82,7 @@
#include "SummonInfo.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "TotemPackets.h"
#include "Transport.h"
#include "UnitAI.h"
#include "UpdateFieldFlags.h"
@@ -379,6 +380,8 @@ Unit::Unit(bool isWorldObject) :
_oldFactionId = 0;
_isWalkingBeforeCharm = false;
_slottedSummons.resize(AsUnderlyingType(SummonPropertiesSlot::Max), nullptr);
}
////////////////////////////////////////////////////////////
@@ -8824,8 +8827,57 @@ void Unit::RegisterSummon(SummonInfo* summon)
if (!summon)
return;
if (!advstd::ranges::contains(_activeSummons, summon))
_activeSummons.push_back(summon);
SummonPropertiesSlot slot = summon->GetSummonSlot();
// Wild Summons usually don't need any tracking but some do have certain SummonPropertiesFlags which
// causes them to interact with the summoner in some way (e.g. despawning when the summoner died)
if (slot == SummonPropertiesSlot::None)
{
if (advstd::ranges::contains(_wildSummons, summon))
return;
_wildSummons.push_back(summon);
return;
}
// Select any available totem slot if empty, otherwise they just replace the oldest summon of the same entry
if (slot == SummonPropertiesSlot::AnyAvailableTotem)
{
// @Todo
slot = SummonPropertiesSlot::Totem1;
}
uint8 targetSlot = AsUnderlyingType(slot);
// Another is occupying the slot. Unsummon that summon first
if (SummonInfo* activeSummon = _slottedSummons[targetSlot])
activeSummon->GetSummonedCreature()->DespawnOrUnsummon();
_slottedSummons[targetSlot] = summon;
switch (slot)
{
case SummonPropertiesSlot::Totem1:
case SummonPropertiesSlot::Totem2:
case SummonPropertiesSlot::Totem3:
case SummonPropertiesSlot::Totem4:
{
Creature const* summonedCreature = summon->GetSummonedCreature();
if (Player* playerSummoner = Object::ToPlayer(summon->GetUnitSummoner()))
{
WorldPackets::Totem::TotemCreated totemCreated;
totemCreated.Totem = summonedCreature->GetGUID();
totemCreated.SpellID = summonedCreature->GetUInt32Value(UNIT_CREATED_BY_SPELL);
totemCreated.Duration = summon->GetRemainingDuration().value_or(0ms).count();
totemCreated.Slot = AsUnderlyingType(summon->GetSummonSlot()) - 1;
playerSummoner->SendDirectMessage(totemCreated.Write());
}
break;
}
default:
break;
}
}
void Unit::UnregisterSummon(SummonInfo* summon)
@@ -8833,7 +8885,15 @@ void Unit::UnregisterSummon(SummonInfo* summon)
if (!summon)
return;
std::erase(_activeSummons, summon);
SummonPropertiesSlot slot = summon->GetSummonSlot();
if (slot == SummonPropertiesSlot::None)
{
std::erase(_wildSummons, summon);
return;
}
uint8 targetSlot = AsUnderlyingType(slot);
_slottedSummons[targetSlot] = nullptr;
}
void Unit::SetShapeshiftForm(ShapeshiftForm form)
@@ -9626,7 +9686,8 @@ void Unit::RemoveFromWorld()
}
// Clear all active summon references. If we are about to switch map instances, we want to make sure that we leave all summons behind so we won't do threadunsafe operations
_activeSummons.clear();
_wildSummons.clear();
_slottedSummons.clear();
WorldObject::RemoveFromWorld();
m_duringRemoveFromWorld = false;
+3 -1
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@@ -1826,7 +1826,9 @@ class TC_GAME_API Unit : public WorldObject
/* Player Movement fields END*/
std::vector<SummonInfo*> _activeSummons;
// SummonInfo slot handling
std::vector<SummonInfo*> _wildSummons;
std::vector<SummonInfo*> _slottedSummons;
};
namespace Trinity