Core/DBLayer: Prevent using prepared statements on wrong database

This commit is contained in:
Shauren authored and Ovahlord committed 2020-04-15 19:18:58 +02:00
1 parent eaee7b3cfa
commit d003ebd8e4
98 files changed
+569 -541

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@@ -112,7 +112,7 @@ void BNetRealmList::UpdateRealms(boost::system::error_code const& error)
TC_LOG_DEBUG("server.authserver", "Updating Realm List...");
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST);
PreparedQueryResult result = LoginDatabase.Query(stmt);
// Circle through results and add them to the realm map
+11 -11
View File
@@ -116,7 +116,7 @@ void Battlenet::Session::_SetVSFields(std::string const& pstr)
x.SetBinary(sha.GetDigest(), sha.GetLength());
v = g.ModExp(x, N);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
stmt->setString(0, v.AsHexStr());
stmt->setString(1, s.AsHexStr());
stmt->setString(2, _accountInfo->Login);
@@ -196,7 +196,7 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
_os = logonRequest.Platform;
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
stmt->setString(0, login);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&Battlenet::Session::HandleLogonRequestCallback, this, std::placeholders::_1)));
@@ -334,7 +334,7 @@ void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const
_build = baseComponent->Build;
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
stmt->setString(0, login);
stmt->setString(1, resumeRequest.GameAccountName);
@@ -421,7 +421,7 @@ void Battlenet::Session::HandleEnableEncryption(Connection::EnableEncryption& en
void Battlenet::Session::HandleLogoutRequest(Connection::LogoutRequest const& /*logoutRequest*/)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, "");
stmt->setBool(1, false);
stmt->setUInt32(2, _accountInfo->Id);
@@ -434,7 +434,7 @@ void Battlenet::Session::HandleConnectionClosing(Connection::ConnectionClosing c
void Battlenet::Session::HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& /*listSubscribeRequest*/)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
stmt->setUInt32(0, _gameAccountInfo->Id);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&Battlenet::Session::HandleListSubscribeRequestCallback, this, std::placeholders::_1)));
@@ -498,7 +498,7 @@ void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join
memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
stmt->setString(0, ByteArrayToHexStr(sessionKey, 40, true).c_str());
stmt->setString(1, GetRemoteIpAddress().to_string());
stmt->setUInt32(2, GetLocaleByName(_locale));
@@ -606,7 +606,7 @@ void Battlenet::Session::Start()
std::string ip_address = GetRemoteIpAddress().to_string();
TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str());
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&Battlenet::Session::CheckIpCallback, this, std::placeholders::_1)));
@@ -801,7 +801,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
stmt->setString(0, _accountInfo->Login);
LoginDatabase.Execute(stmt);
@@ -971,7 +971,7 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
stmt->setString(0, GetRemoteIpAddress().to_string());
stmt->setUInt8(1, GetLocaleByName(_locale));
stmt->setString(2, _os);
@@ -1040,7 +1040,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
stmt->setString(0, _accountInfo->Login);
LoginDatabase.Execute(stmt);
@@ -1051,7 +1051,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
return false;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountInfo->Id);
@@ -28,6 +28,9 @@ typedef std::shared_ptr<ResultSet> QueryResult;
typedef std::future<QueryResult> QueryResultFuture;
typedef std::promise<QueryResult> QueryResultPromise;
class PreparedStatementBase;
template<typename T>
class PreparedStatement;
class PreparedResultSet;
@@ -184,7 +184,7 @@ QueryResult DatabaseWorkerPool<T>::Query(char const* sql, T* connection /*= null
}
template <class T>
PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement* stmt)
PreparedQueryResult DatabaseWorkerPool<T>::Query(PreparedStatement<T>* stmt)
{
auto connection = GetFreeConnection();
PreparedResultSet* ret = connection->Query(stmt);
@@ -213,7 +213,7 @@ QueryCallback DatabaseWorkerPool<T>::AsyncQuery(char const* sql)
}
template <class T>
QueryCallback DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement* stmt)
QueryCallback DatabaseWorkerPool<T>::AsyncQuery(PreparedStatement<T>* stmt)
{
PreparedStatementTask* task = new PreparedStatementTask(stmt, true);
// Store future result before enqueueing - task might get already processed and deleted before returning from this method
@@ -292,9 +292,9 @@ void DatabaseWorkerPool<T>::DirectCommitTransaction(SQLTransaction& transaction)
}
template <class T>
PreparedStatement* DatabaseWorkerPool<T>::GetPreparedStatement(PreparedStatementIndex index)
PreparedStatement<T>* DatabaseWorkerPool<T>::GetPreparedStatement(PreparedStatementIndex index)
{
return new PreparedStatement(index, _preparedStatementSize[index]);
return new PreparedStatement<T>(index, _preparedStatementSize[index]);
}
template <class T>
@@ -419,7 +419,7 @@ void DatabaseWorkerPool<T>::Execute(char const* sql)
}
template <class T>
void DatabaseWorkerPool<T>::Execute(PreparedStatement* stmt)
void DatabaseWorkerPool<T>::Execute(PreparedStatement<T>* stmt)
{
PreparedStatementTask* task = new PreparedStatementTask(stmt);
Enqueue(task);
@@ -437,7 +437,7 @@ void DatabaseWorkerPool<T>::DirectExecute(char const* sql)
}
template <class T>
void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement* stmt)
void DatabaseWorkerPool<T>::DirectExecute(PreparedStatement<T>* stmt)
{
T* connection = GetFreeConnection();
connection->Execute(stmt);
@@ -457,7 +457,7 @@ void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, char const* s
}
template <class T>
void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt)
void DatabaseWorkerPool<T>::ExecuteOrAppend(SQLTransaction& trans, PreparedStatement<T>* stmt)
{
if (!trans)
Execute(stmt);
@@ -83,7 +83,7 @@ class DatabaseWorkerPool
//! Enqueues a one-way SQL operation in prepared statement format that will be executed asynchronously.
//! Statement must be prepared with CONNECTION_ASYNC flag.
void Execute(PreparedStatement* stmt);
void Execute(PreparedStatement<T>* stmt);
/**
Direct synchronous one-way statement methods.
@@ -106,7 +106,7 @@ class DatabaseWorkerPool
//! Directly executes a one-way SQL operation in prepared statement format, that will block the calling thread until finished.
//! Statement must be prepared with the CONNECTION_SYNCH flag.
void DirectExecute(PreparedStatement* stmt);
void DirectExecute(PreparedStatement<T>* stmt);
/**
Synchronous query (with resultset) methods.
@@ -141,7 +141,7 @@ class DatabaseWorkerPool
//! Directly executes an SQL query in prepared format that will block the calling thread until finished.
//! Returns reference counted auto pointer, no need for manual memory management in upper level code.
//! Statement must be prepared with CONNECTION_SYNCH flag.
PreparedQueryResult Query(PreparedStatement* stmt);
PreparedQueryResult Query(PreparedStatement<T>* stmt);
/**
Asynchronous query (with resultset) methods.
@@ -154,7 +154,7 @@ class DatabaseWorkerPool
//! Enqueues a query in prepared format that will set the value of the PreparedQueryResultFuture return object as soon as the query is executed.
//! The return value is then processed in ProcessQueryCallback methods.
//! Statement must be prepared with CONNECTION_ASYNC flag.
QueryCallback AsyncQuery(PreparedStatement* stmt);
QueryCallback AsyncQuery(PreparedStatement<T>* stmt);
//! Enqueues a vector of SQL operations (can be both adhoc and prepared) that will set the value of the QueryResultHolderFuture
//! return object as soon as the query is executed.
@@ -183,7 +183,7 @@ class DatabaseWorkerPool
//! Method used to execute prepared statements in a diverse context.
//! Will be wrapped in a transaction if valid object is present, otherwise executed standalone.
void ExecuteOrAppend(SQLTransaction& trans, PreparedStatement* stmt);
void ExecuteOrAppend(SQLTransaction& trans, PreparedStatement<T>* stmt);
/**
Other
@@ -194,7 +194,7 @@ class DatabaseWorkerPool
//! Automanaged (internally) pointer to a prepared statement object for usage in upper level code.
//! Pointer is deleted in this->DirectExecute(PreparedStatement*), this->Query(PreparedStatement*) or PreparedStatementTask::~PreparedStatementTask.
//! This object is not tied to the prepared statement on the MySQL context yet until execution.
PreparedStatement* GetPreparedStatement(PreparedStatementIndex index);
PreparedStatement<T>* GetPreparedStatement(PreparedStatementIndex index);
//! Apply escape string'ing for current collation. (utf8)
void EscapeString(std::string& str);
@@ -585,4 +585,6 @@ public:
void DoPrepareStatements() override;
};
using CharacterDatabasePreparedStatement = PreparedStatement<CharacterDatabaseConnection>;
#endif
@@ -56,4 +56,6 @@ public:
void DoPrepareStatements() override;
};
using HotfixDatabasePreparedStatement = PreparedStatement<HotfixDatabaseConnection>;
#endif
@@ -149,4 +149,6 @@ public:
void DoPrepareStatements() override;
};
using LoginDatabasePreparedStatement = PreparedStatement<LoginDatabaseConnection>;
#endif
@@ -116,4 +116,6 @@ public:
void DoPrepareStatements() override;
};
using WorldDatabasePreparedStatement = PreparedStatement<WorldDatabaseConnection>;
#endif
@@ -192,7 +192,7 @@ bool MySQLConnection::Execute(char const* sql)
return true;
}
bool MySQLConnection::Execute(PreparedStatement* stmt)
bool MySQLConnection::Execute(PreparedStatementBase* stmt)
{
if (!m_Mysql)
return false;
@@ -240,7 +240,7 @@ bool MySQLConnection::Execute(PreparedStatement* stmt)
return true;
}
bool MySQLConnection::_Query(PreparedStatement* stmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount)
bool MySQLConnection::_Query(PreparedStatementBase* stmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount)
{
if (!m_Mysql)
return false;
@@ -381,7 +381,7 @@ int MySQLConnection::ExecuteTransaction(SQLTransaction& transaction)
{
case SQL_ELEMENT_PREPARED:
{
PreparedStatement* stmt = data.element.stmt;
PreparedStatementBase* stmt = data.element.stmt;
ASSERT(stmt);
if (!Execute(stmt))
{
@@ -490,7 +490,7 @@ void MySQLConnection::PrepareStatement(uint32 index, std::string const& sql, Con
}
}
PreparedResultSet* MySQLConnection::Query(PreparedStatement* stmt)
PreparedResultSet* MySQLConnection::Query(PreparedStatementBase* stmt)
{
MySQLResult* result = nullptr;
uint64 rowCount = 0;
@@ -67,11 +67,11 @@ class TC_DATABASE_API MySQLConnection
bool PrepareStatements();
bool Execute(char const* sql);
bool Execute(PreparedStatement* stmt);
bool Execute(PreparedStatementBase* stmt);
ResultSet* Query(char const* sql);
PreparedResultSet* Query(PreparedStatement* stmt);
PreparedResultSet* Query(PreparedStatementBase* stmt);
bool _Query(char const* sql, MySQLResult** pResult, MySQLField** pFields, uint64* pRowCount, uint32* pFieldCount);
bool _Query(PreparedStatement* stmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount);
bool _Query(PreparedStatementBase* stmt, MySQLResult** pResult, uint64* pRowCount, uint32* pFieldCount);
void BeginTransaction();
void RollbackTransaction();
@@ -25,7 +25,7 @@
#include <vector>
class MySQLConnection;
class PreparedStatement;
class PreparedStatementBase;
//- Class of which the instances are unique per MySQLConnection
//- access to these class objects is only done when a prepared statement task
@@ -58,7 +58,7 @@ class TC_DATABASE_API MySQLPreparedStatement
protected:
MySQLStmt* GetSTMT() { return m_Mstmt; }
MySQLBind* GetBind() { return m_bind; }
PreparedStatement* m_stmt;
PreparedStatementBase* m_stmt;
void ClearParameters();
void AssertValidIndex(uint8 index);
std::string getQueryString() const;
@@ -23,12 +23,12 @@
#include "Log.h"
#include "MySQLWorkaround.h"
PreparedStatement::PreparedStatement(uint32 index, uint8 capacity) :
PreparedStatementBase::PreparedStatementBase(uint32 index, uint8 capacity) :
m_stmt(nullptr), m_index(index), statement_data(capacity) { }
PreparedStatement::~PreparedStatement() { }
PreparedStatementBase::~PreparedStatementBase() { }
void PreparedStatement::BindParameters(MySQLPreparedStatement* stmt)
void PreparedStatementBase::BindParameters(MySQLPreparedStatement* stmt)
{
ASSERT(stmt);
m_stmt = stmt;
@@ -89,84 +89,84 @@ void PreparedStatement::BindParameters(MySQLPreparedStatement* stmt)
}
//- Bind to buffer
void PreparedStatement::setBool(const uint8 index, const bool value)
void PreparedStatementBase::setBool(const uint8 index, const bool value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.boolean = value;
statement_data[index].type = TYPE_BOOL;
}
void PreparedStatement::setUInt8(const uint8 index, const uint8 value)
void PreparedStatementBase::setUInt8(const uint8 index, const uint8 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.ui8 = value;
statement_data[index].type = TYPE_UI8;
}
void PreparedStatement::setUInt16(const uint8 index, const uint16 value)
void PreparedStatementBase::setUInt16(const uint8 index, const uint16 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.ui16 = value;
statement_data[index].type = TYPE_UI16;
}
void PreparedStatement::setUInt32(const uint8 index, const uint32 value)
void PreparedStatementBase::setUInt32(const uint8 index, const uint32 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.ui32 = value;
statement_data[index].type = TYPE_UI32;
}
void PreparedStatement::setUInt64(const uint8 index, const uint64 value)
void PreparedStatementBase::setUInt64(const uint8 index, const uint64 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.ui64 = value;
statement_data[index].type = TYPE_UI64;
}
void PreparedStatement::setInt8(const uint8 index, const int8 value)
void PreparedStatementBase::setInt8(const uint8 index, const int8 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.i8 = value;
statement_data[index].type = TYPE_I8;
}
void PreparedStatement::setInt16(const uint8 index, const int16 value)
void PreparedStatementBase::setInt16(const uint8 index, const int16 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.i16 = value;
statement_data[index].type = TYPE_I16;
}
void PreparedStatement::setInt32(const uint8 index, const int32 value)
void PreparedStatementBase::setInt32(const uint8 index, const int32 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.i32 = value;
statement_data[index].type = TYPE_I32;
}
void PreparedStatement::setInt64(const uint8 index, const int64 value)
void PreparedStatementBase::setInt64(const uint8 index, const int64 value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.i64 = value;
statement_data[index].type = TYPE_I64;
}
void PreparedStatement::setFloat(const uint8 index, const float value)
void PreparedStatementBase::setFloat(const uint8 index, const float value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.f = value;
statement_data[index].type = TYPE_FLOAT;
}
void PreparedStatement::setDouble(const uint8 index, const double value)
void PreparedStatementBase::setDouble(const uint8 index, const double value)
{
ASSERT(index < statement_data.size());
statement_data[index].data.d = value;
statement_data[index].type = TYPE_DOUBLE;
}
void PreparedStatement::setString(const uint8 index, const std::string& value)
void PreparedStatementBase::setString(const uint8 index, const std::string& value)
{
ASSERT(index < statement_data.size());
statement_data[index].binary.resize(value.length() + 1);
@@ -174,21 +174,21 @@ void PreparedStatement::setString(const uint8 index, const std::string& value)
statement_data[index].type = TYPE_STRING;
}
void PreparedStatement::setBinary(const uint8 index, const std::vector<uint8>& value)
void PreparedStatementBase::setBinary(const uint8 index, const std::vector<uint8>& value)
{
ASSERT(index < statement_data.size());
statement_data[index].binary = value;
statement_data[index].type = TYPE_BINARY;
}
void PreparedStatement::setNull(const uint8 index)
void PreparedStatementBase::setNull(const uint8 index)
{
ASSERT(index < statement_data.size());
statement_data[index].type = TYPE_NULL;
}
//- Execution
PreparedStatementTask::PreparedStatementTask(PreparedStatement* stmt, bool async) :
PreparedStatementTask::PreparedStatementTask(PreparedStatementBase* stmt, bool async) :
m_stmt(stmt), m_result(nullptr)
{
m_has_result = async; // If it's async, then there's a result
@@ -73,15 +73,15 @@ struct PreparedStatementData
class MySQLPreparedStatement;
//- Upper-level class that is used in code
class TC_DATABASE_API PreparedStatement
class TC_DATABASE_API PreparedStatementBase
{
friend class PreparedStatementTask;
friend class MySQLPreparedStatement;
friend class MySQLConnection;
public:
PreparedStatement(uint32 index, uint8 capacity);
~PreparedStatement();
explicit PreparedStatementBase(uint32 index, uint8 capacity);
virtual ~PreparedStatementBase();
void setNull(uint8 index);
void setBool(uint8 index, bool value);
@@ -109,22 +109,35 @@ class TC_DATABASE_API PreparedStatement
//- Buffer of parameters, not tied to MySQL in any way yet
std::vector<PreparedStatementData> statement_data;
PreparedStatement(PreparedStatement const& right) = delete;
PreparedStatement& operator=(PreparedStatement const& right) = delete;
PreparedStatementBase(PreparedStatementBase const& right) = delete;
PreparedStatementBase& operator=(PreparedStatementBase const& right) = delete;
};
template<typename T>
class PreparedStatement : public PreparedStatementBase
{
public:
explicit PreparedStatement(uint32 index, uint8 capacity) : PreparedStatementBase(index, capacity)
{
}
private:
PreparedStatement(PreparedStatement const& right) = delete;
PreparedStatement& operator=(PreparedStatement const& right) = delete;
};
//- Lower-level class, enqueuable operation
class TC_DATABASE_API PreparedStatementTask : public SQLOperation
{
public:
PreparedStatementTask(PreparedStatement* stmt, bool async = false);
PreparedStatementTask(PreparedStatementBase* stmt, bool async = false);
~PreparedStatementTask();
bool Execute() override;
PreparedQueryResultFuture GetFuture() { return m_result->get_future(); }
protected:
PreparedStatement* m_stmt;
PreparedStatementBase* m_stmt;
bool m_has_result;
PreparedQueryResultPromise* m_result;
};
+2 -2
View File
@@ -21,7 +21,7 @@
#include "Log.h"
#include "QueryResult.h"
bool SQLQueryHolder::SetPreparedQuery(size_t index, PreparedStatement* stmt)
bool SQLQueryHolder::SetPreparedQuery(size_t index, PreparedStatementBase* stmt)
{
if (m_queries.size() <= index)
{
@@ -86,7 +86,7 @@ bool SQLQueryHolderTask::Execute()
/// execute all queries in the holder and pass the results
for (size_t i = 0; i < m_holder->m_queries.size(); ++i)
if (PreparedStatement* stmt = m_holder->m_queries[i].first)
if (PreparedStatementBase* stmt = m_holder->m_queries[i].first)
m_holder->SetPreparedResult(i, m_conn->Query(stmt));
m_result.set_value(m_holder);
+2 -2
View File
@@ -24,12 +24,12 @@ class TC_DATABASE_API SQLQueryHolder
{
friend class SQLQueryHolderTask;
private:
std::vector<std::pair<PreparedStatement*, PreparedQueryResult>> m_queries;
std::vector<std::pair<PreparedStatementBase*, PreparedQueryResult>> m_queries;
public:
SQLQueryHolder() { }
virtual ~SQLQueryHolder();
bool SetPreparedQuery(size_t index, PreparedStatement* stmt);
bool SetPreparedQuery(size_t index, PreparedStatementBase* stmt);
void SetSize(size_t size);
PreparedQueryResult GetPreparedResult(size_t index);
void SetPreparedResult(size_t index, PreparedResultSet* result);
+1 -1
View File
@@ -24,7 +24,7 @@
//- Union that holds element data
union SQLElementUnion
{
PreparedStatement* stmt;
PreparedStatementBase* stmt;
char const* query;
};
+1 -1
View File
@@ -37,7 +37,7 @@ void Transaction::Append(char const* sql)
}
//- Append a prepared statement to the transaction
void Transaction::Append(PreparedStatement* stmt)
void Transaction::Append(PreparedStatementBase* stmt)
{
SQLElementData data;
data.type = SQL_ELEMENT_PREPARED;
+1 -1
View File
@@ -38,7 +38,7 @@ class TC_DATABASE_API Transaction
Transaction() : _cleanedUp(false) { }
~Transaction() { Cleanup(); }
void Append(PreparedStatement* statement);
void Append(PreparedStatementBase* statement);
void Append(char const* sql);
template<typename Format, typename... Args>
void PAppend(Format&& sql, Args&&... args)
+1 -1
View File
@@ -31,7 +31,7 @@ void AppenderDB::_write(LogMessage const* message)
if (!enabled || (message->type.find("sql") != std::string::npos))
return;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
stmt->setUInt64(0, message->mtime);
stmt->setUInt32(1, realmId);
stmt->setString(2, message->type);
@@ -44,7 +44,7 @@ void SmartWaypointMgr::LoadFromDB()
_waypointStore.clear();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
@@ -114,7 +114,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
for (uint8 i = 0; i < SMART_SCRIPT_TYPE_MAX; i++)
mEventMap[i].clear(); //Drop Existing SmartAI List
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMART_SCRIPTS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
+35 -35
View File
@@ -56,7 +56,7 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
if (GetId(username))
return AccountOpResult::AOR_NAME_ALREADY_EXIST; // username does already exist
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
stmt->setString(0, username);
stmt->setString(1, CalculateShaPassHash(username, password));
@@ -84,15 +84,15 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass
AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
{
// Check if accounts exists
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
loginStmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(loginStmt);
if (!result)
return AccountOpResult::AOR_NAME_NOT_EXIST;
// Obtain accounts characters
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->setUInt32(0, accountId);
@@ -131,25 +131,25 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
SQLTransaction trans = LoginDatabase.BeginTransaction();
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
loginStmt->setUInt32(0, accountId);
trans->Append(loginStmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
loginStmt->setUInt32(0, accountId);
trans->Append(loginStmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
loginStmt->setUInt32(0, accountId);
trans->Append(loginStmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
loginStmt->setUInt32(0, accountId);
trans->Append(loginStmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_MUTED);
loginStmt->setUInt32(0, accountId);
trans->Append(loginStmt);
LoginDatabase.CommitTransaction(trans);
@@ -159,7 +159,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
AccountOpResult AccountMgr::ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword)
{
// Check if accounts exists
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -205,7 +205,7 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newPassword);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
stmt->setString(0, CalculateShaPassHash(username, newPassword));
stmt->setUInt32(1, accountId);
@@ -243,7 +243,7 @@ AccountOpResult AccountMgr::ChangeEmail(uint32 accountId, std::string newEmail)
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newEmail);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EMAIL);
stmt->setString(0, newEmail);
stmt->setUInt32(1, accountId);
@@ -270,7 +270,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(newEmail);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_REG_EMAIL);
stmt->setString(0, newEmail);
stmt->setUInt32(1, accountId);
@@ -283,7 +283,7 @@ AccountOpResult AccountMgr::ChangeRegEmail(uint32 accountId, std::string newEmai
uint32 AccountMgr::GetId(std::string const& username)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ID_BY_USERNAME);
stmt->setString(0, username);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -292,7 +292,7 @@ uint32 AccountMgr::GetId(std::string const& username)
uint32 AccountMgr::GetSecurity(uint32 accountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_ACCOUNT_ACCESS_GMLEVEL);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -301,7 +301,7 @@ uint32 AccountMgr::GetSecurity(uint32 accountId)
uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, accountId);
stmt->setInt32(1, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -311,7 +311,7 @@ uint32 AccountMgr::GetSecurity(uint32 accountId, int32 realmId)
bool AccountMgr::GetName(uint32 accountId, std::string& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_USERNAME_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -326,7 +326,7 @@ bool AccountMgr::GetName(uint32 accountId, std::string& name)
bool AccountMgr::GetEmail(uint32 accountId, std::string& email)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -349,7 +349,7 @@ bool AccountMgr::CheckPassword(uint32 accountId, std::string password)
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -377,7 +377,7 @@ bool AccountMgr::CheckEmail(uint32 accountId, std::string newEmail)
uint32 AccountMgr::GetCharactersCount(uint32 accountId)
{
// check character count
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -398,7 +398,7 @@ std::string AccountMgr::CalculateShaPassHash(std::string const& name, std::strin
bool AccountMgr::IsBannedAccount(std::string const& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME);
stmt->setString(0, name);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -519,13 +519,13 @@ void AccountMgr::UpdateAccountAccess(rbac::RBACData* rbac, uint32 accountId, uin
// Delete old security level from DB
if (realmId == -1)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
trans->Append(stmt);
}
else
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realmId);
trans->Append(stmt);
@@ -534,7 +534,7 @@ void AccountMgr::UpdateAccountAccess(rbac::RBACData* rbac, uint32 accountId, uin
// Add new security level
if (securityLevel)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
stmt->setUInt32(0, accountId);
stmt->setUInt8(1, securityLevel);
stmt->setInt32(2, realmId);
@@ -37,7 +37,7 @@ AccountOpResult Battlenet::AccountMgr::CreateBattlenetAccount(std::string email,
if (GetId(email))
return AccountOpResult::AOR_NAME_ALREADY_EXIST;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ACCOUNT);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ACCOUNT);
stmt->setString(0, email);
stmt->setString(1, CalculateShaPassHash(email, password));
LoginDatabase.DirectExecute(stmt);
@@ -65,7 +65,7 @@ AccountOpResult Battlenet::AccountMgr::ChangePassword(uint32 accountId, std::str
if (utf8length(newPassword) > MAX_PASS_STR)
return AccountOpResult::AOR_PASS_TOO_LONG;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_PASSWORD);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_PASSWORD);
stmt->setString(0, CalculateShaPassHash(username, newPassword));
stmt->setUInt32(1, accountId);
LoginDatabase.Execute(stmt);
@@ -83,7 +83,7 @@ bool Battlenet::AccountMgr::CheckPassword(uint32 accountId, std::string password
Utf8ToUpperOnlyLatin(username);
Utf8ToUpperOnlyLatin(password);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHECK_PASSWORD);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHECK_PASSWORD);
stmt->setUInt32(0, accountId);
stmt->setString(1, CalculateShaPassHash(username, password));
@@ -103,7 +103,7 @@ AccountOpResult Battlenet::AccountMgr::LinkWithGameAccount(std::string const& em
if (GetIdByGameAccount(gameAccountId))
return AccountOpResult::AOR_ACCOUNT_BAD_LINK;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK);
stmt->setUInt32(0, bnetAccountId);
stmt->setUInt8(1, GetMaxIndex(bnetAccountId) + 1);
stmt->setUInt32(2, gameAccountId);
@@ -120,7 +120,7 @@ AccountOpResult Battlenet::AccountMgr::UnlinkGameAccount(std::string const& game
if (!GetIdByGameAccount(gameAccountId))
return AccountOpResult::AOR_ACCOUNT_BAD_LINK;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_GAME_ACCOUNT_LINK);
stmt->setNull(0);
stmt->setNull(1);
stmt->setUInt32(2, gameAccountId);
@@ -130,7 +130,7 @@ AccountOpResult Battlenet::AccountMgr::UnlinkGameAccount(std::string const& game
uint32 Battlenet::AccountMgr::GetId(std::string const& username)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_EMAIL);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_EMAIL);
stmt->setString(0, username);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
return (*result)[0].GetUInt32();
@@ -140,7 +140,7 @@ uint32 Battlenet::AccountMgr::GetId(std::string const& username)
bool Battlenet::AccountMgr::GetName(uint32 accountId, std::string& name)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_EMAIL_BY_ID);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_EMAIL_BY_ID);
stmt->setUInt32(0, accountId);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
{
@@ -153,7 +153,7 @@ bool Battlenet::AccountMgr::GetName(uint32 accountId, std::string& name)
uint32 Battlenet::AccountMgr::GetIdByGameAccount(uint32 gameAccountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_ID_BY_GAME_ACCOUNT);
stmt->setUInt32(0, gameAccountId);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
return (*result)[0].GetUInt32();
@@ -163,7 +163,7 @@ uint32 Battlenet::AccountMgr::GetIdByGameAccount(uint32 gameAccountId)
uint8 Battlenet::AccountMgr::GetMaxIndex(uint32 accountId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_MAX_ACCOUNT_INDEX);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_MAX_ACCOUNT_INDEX);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
+4 -4
View File
@@ -130,7 +130,7 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /*
void RBACData::SavePermission(uint32 permission, bool granted, int32 realmId)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, permission);
stmt->setBool(2, granted);
@@ -156,7 +156,7 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId
{
TC_LOG_TRACE("rbac", "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), permissionId, realmId);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, permissionId);
stmt->setInt32(2, realmId);
@@ -177,7 +177,7 @@ void RBACData::LoadFromDB()
TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
// Load account permissions (granted and denied) that affect current realm
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
@@ -190,7 +190,7 @@ QueryCallback RBACData::LoadFromDBAsync()
TC_LOG_DEBUG("rbac", "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
// Load account permissions (granted and denied) that affect current realm
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
stmt->setUInt32(0, GetId());
stmt->setInt32(1, GetRealmId());
@@ -523,7 +523,7 @@ void AchievementMgr<Player>::DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
@@ -539,7 +539,7 @@ void AchievementMgr<Guild>::DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
@@ -565,7 +565,7 @@ void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans)
if (!iter->second.changed)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, iter->first);
stmt->setUInt32(1, GetOwner()->GetGUID().GetCounter());
trans->Append(stmt);
@@ -587,7 +587,7 @@ void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans)
if (!iter->second.changed)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
stmt->setUInt32(0, GetOwner()->GetGUID().GetCounter());
stmt->setUInt16(1, iter->first);
trans->Append(stmt);
@@ -610,7 +610,7 @@ void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans)
template<>
void AchievementMgr<Guild>::SaveToDB(SQLTransaction& trans)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
std::ostringstream guidstr;
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
{
@@ -706,7 +706,7 @@ void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, P
// Removing non-existing criteria data for all characters
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt16(0, uint16(id));
CharacterDatabase.Execute(stmt);
@@ -769,7 +769,7 @@ void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, Pr
// we will remove not existed criteria for all guilds
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
stmt->setUInt16(0, uint16(id));
CharacterDatabase.Execute(stmt);
continue;
@@ -3445,7 +3445,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
// Remove non-existing achievements from all characters
TC_LOG_ERROR("achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
CharacterDatabase.Execute(stmt);
+1 -1
View File
@@ -97,7 +97,7 @@ void LoadFromDB()
void SaveAddon(std::string const& name, uint32 publicKeyCrc)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ADDON);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ADDON);
stmt->setString(0, name);
stmt->setUInt32(1, publicKeyCrc);
@@ -166,7 +166,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
{
// set owner to bidder (to prevent delete item with sender char deleting)
// owner in `data` will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, pItem->GetGUID().GetCounter());
trans->Append(stmt);
@@ -310,7 +310,7 @@ void AuctionHouseMgr::LoadAuctionItems()
}
// data needs to be at first place for Item::LoadFromDB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -356,7 +356,7 @@ void AuctionHouseMgr::LoadAuctions()
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
PreparedQueryResult resultAuctions = CharacterDatabase.Query(stmt);
if (!resultAuctions)
@@ -368,7 +368,7 @@ void AuctionHouseMgr::LoadAuctions()
// parse bidder list
std::unordered_map<uint32, std::unordered_set<ObjectGuid>> biddersByAuction;
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS);
uint32 countBidders = 0;
if (PreparedQueryResult resultBidders = CharacterDatabase.Query(stmt2))
@@ -876,7 +876,7 @@ uint32 AuctionEntry::GetAuctionOutBid() const
void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION);
stmt->setUInt32(0, Id);
@@ -889,7 +889,7 @@ void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
void AuctionEntry::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION);
stmt->setUInt32(0, Id);
stmt->setUInt8(1, houseId);
stmt->setUInt32(2, itemGUIDLow);
@@ -67,7 +67,7 @@ bool AuctionBotConfig::Initialize()
{
// find account guids associated with ahbot account
uint32 count = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);
stmt->setUInt32(0, ahBotAccId);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -430,7 +430,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
auction->bid = bidPrice;
// Update auction to DB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
+8 -8
View File
@@ -70,7 +70,7 @@ bool ArenaTeam::Create(ObjectGuid captainGuid, uint8 type, std::string const& te
ObjectGuid::LowType captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
stmt->setString(1, TeamName);
stmt->setUInt32(2, captainLowGuid);
@@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
stmt->setUInt32(0, playerGuid.GetCounter());
stmt->setUInt8(1, GetSlot());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -276,7 +276,7 @@ bool ArenaTeam::SetName(std::string const& name)
return false;
TeamName = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_NAME);
stmt->setString(0, TeamName);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -294,7 +294,7 @@ void ArenaTeam::SetCaptain(ObjectGuid guid)
CaptainGuid = guid;
// Update database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN);
stmt->setUInt32(0, guid.GetCounter());
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -361,7 +361,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb)
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
if (cleanDb)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBER);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -385,7 +385,7 @@ void ArenaTeam::Disband(WorldSession* session)
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
@@ -408,7 +408,7 @@ void ArenaTeam::Disband()
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);
stmt->setUInt32(0, TeamId);
trans->Append(stmt);
@@ -869,7 +869,7 @@ void ArenaTeam::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ARENA_TEAM_STATS);
stmt->setUInt16(0, Stats.Rating);
stmt->setUInt16(1, Stats.WeekGames);
stmt->setUInt16(2, Stats.WeekWins);
@@ -325,7 +325,7 @@ inline void Battleground::_ProcessOfflineQueue()
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, itr->first.GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_OFFLINE);
CharacterDatabase.Execute(stmt);
@@ -782,7 +782,7 @@ void Battleground::EndBattleground(uint32 winner)
SetWinner(BG_TEAM_NEUTRAL);
}
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
uint64 battlegroundId = 1;
if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
{
@@ -1076,7 +1076,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (bg && bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, player->GetGUID().GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_NO_ENTER_BUTTON);
CharacterDatabase.Execute(stmt);
+4 -4
View File
@@ -172,7 +172,7 @@ void CalendarMgr::RemoveEvent(uint64 eventId, ObjectGuid remover)
SendCalendarEventRemovedAlert(*calendarEvent);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
MailDraft mail(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody());
CalendarInviteStore& eventInvites = _invites[eventId];
@@ -218,7 +218,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*rem
return;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
stmt->setUInt64(0, (*itr)->GetInviteId());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -239,7 +239,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, ObjectGuid /*rem
void CalendarMgr::UpdateEvent(CalendarEvent* calendarEvent)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_EVENT);
stmt->setUInt64(0, calendarEvent->GetEventId());
stmt->setUInt32(1, calendarEvent->GetCreatorGUID().GetCounter());
stmt->setString(2, calendarEvent->GetTitle());
@@ -260,7 +260,7 @@ void CalendarMgr::UpdateInvite(CalendarInvite* invite)
void CalendarMgr::UpdateInvite(CalendarInvite* invite, SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CALENDAR_INVITE);
stmt->setUInt64(0, invite->GetInviteId());
stmt->setUInt64(1, invite->GetEventId());
stmt->setUInt32(2, invite->GetInviteeGUID().GetCounter());
+4 -4
View File
@@ -72,7 +72,7 @@ Channel::Channel(std::string const& name, uint32 team /*= 0*/) :
// If storing custom channels in the db is enabled either load or save the channel
if (sWorld->getBoolConfig(CONFIG_PRESERVE_CUSTOM_CHANNELS))
{
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHANNEL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHANNEL);
stmt->setString(0, name);
stmt->setUInt32(1, _channelTeam);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) // load
@@ -146,7 +146,7 @@ void Channel::UpdateChannelInDB() const
std::string banListStr = banlist.str();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
stmt->setBool(0, _announceEnabled);
stmt->setBool(1, _ownershipEnabled);
stmt->setString(2, _channelPassword);
@@ -161,7 +161,7 @@ void Channel::UpdateChannelInDB() const
void Channel::UpdateChannelUseageInDB() const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
stmt->setString(0, _channelName);
stmt->setUInt32(1, _channelTeam);
CharacterDatabase.Execute(stmt);
@@ -171,7 +171,7 @@ void Channel::CleanOldChannelsInDB()
{
if (sWorld->getIntConfig(CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION) > 0)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_CHANNELS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_CHANNELS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION) * DAY);
CharacterDatabase.Execute(stmt);
+1 -1
View File
@@ -48,7 +48,7 @@ std::vector<ChatCommand> const& ChatHandler::getCommandTable()
// calls getCommandTable() recursively.
commandTableCache = sScriptMgr->GetChatCommands();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_COMMANDS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
+1 -1
View File
@@ -100,7 +100,7 @@ void LFGMgr::_SaveToDB(ObjectGuid guid, uint32 db_guid)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_LFG_DATA);
stmt->setUInt32(0, db_guid);
trans->Append(stmt);
+2 -2
View File
@@ -102,7 +102,7 @@ void Corpse::SaveToDB()
DeleteFromDB(trans);
uint16 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
stmt->setUInt32(index++, GetOwnerGUID().GetCounter()); // guid
stmt->setFloat (index++, GetPositionX()); // posX
stmt->setFloat (index++, GetPositionY()); // posY
@@ -139,7 +139,7 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
void Corpse::DeleteFromDB(ObjectGuid const& ownerGuid, SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE);
stmt->setUInt32(0, ownerGuid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -1256,7 +1256,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
// update in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, m_spawnId);
trans->Append(stmt);
@@ -1669,7 +1669,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
sObjectMgr->DeleteCreatureData(spawnId);
// ... and the database
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, spawnId);
trans->Append(stmt);
@@ -903,7 +903,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask)
uint8 index = 0;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
trans->Append(stmt);
@@ -1023,7 +1023,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
// delete data from memory
sObjectMgr->DeleteGameObjectData(spawnId);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, spawnId);
trans->Append(stmt);
+8 -8
View File
@@ -336,7 +336,7 @@ void Item::SaveToDB(SQLTransaction& trans)
case ITEM_CHANGED:
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
@@ -379,7 +379,7 @@ void Item::SaveToDB(SQLTransaction& trans)
}
case ITEM_REMOVED:
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -481,7 +481,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
if (need_save) // normal item changed state set not work at loading
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
@@ -495,7 +495,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
/*static*/
void Item::DeleteFromDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid);
trans->Append(stmt);
}
@@ -512,7 +512,7 @@ void Item::DeleteFromDB(SQLTransaction& trans)
/*static*/
void Item::DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, itemGuid);
trans->Append(stmt);
}
@@ -1052,7 +1052,7 @@ void Item::SaveRefundDataToDB()
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -1070,7 +1070,7 @@ void Item::DeleteRefundDataFromDB(SQLTransaction* trans)
{
if (trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
(*trans)->Append(stmt);
@@ -1130,7 +1130,7 @@ void Item::ClearSoulboundTradeable(Player* currentOwner)
allowedGUIDs.clear();
SetState(ITEM_CHANGED, currentOwner);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
+9 -9
View File
@@ -346,7 +346,7 @@ bool Pet::LoadPetData(Player* owner, uint32 petEntry, uint32 petnumber, bool cur
if (getPetType() == HUNTER_PET)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
stmt->setUInt32(0, owner->GetGUID().GetCounter());
stmt->setUInt32(1, GetCharmInfo()->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -429,7 +429,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
trans = CharacterDatabase.BeginTransaction();
// remove current data
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
@@ -500,7 +500,7 @@ void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, guidlow);
trans->Append(stmt);
@@ -1103,7 +1103,7 @@ uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
void Pet::_LoadSpellCooldowns()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt);
@@ -1112,7 +1112,7 @@ void Pet::_LoadSpellCooldowns()
void Pet::_LoadSpells()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -1138,7 +1138,7 @@ void Pet::_SaveSpells(SQLTransaction& trans)
if (itr->second.type == PETSPELL_FAMILY)
continue;
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
switch (itr->second.state)
{
@@ -1181,7 +1181,7 @@ void Pet::_LoadAuras(uint32 timediff)
{
TC_LOG_DEBUG("entities.pet", "Loading auras for pet %u", GetGUID().GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -1253,7 +1253,7 @@ void Pet::_LoadAuras(uint32 timediff)
void Pet::_SaveAuras(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
@@ -1322,7 +1322,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
stmt->setUInt32(0, spellId);
+53 -53
View File
@@ -1059,7 +1059,7 @@ void Player::Update(uint32 p_time)
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
{
GetSession()->m_muteTime = 0;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0); // Set the mute time to 0
stmt->setString(1, "");
stmt->setString(2, "");
@@ -2968,7 +2968,7 @@ void DeleteSpellFromAllPlayers(uint32 spellId)
CharacterDatabaseStatements stmts[2] = {CHAR_DEL_INVALID_SPELL_SPELLS, CHAR_DEL_INVALID_SPELL_TALENTS};
for (uint8 i = 0; i < 2; i++)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(stmts[i]);
stmt->setUInt32(0, spellId);
@@ -4004,7 +4004,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
LeaveAllArenaTeams(playerguid);
// the player was uninvited already on logout so just remove from group
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guid);
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
@@ -4368,7 +4368,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
{
TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted %u days before...", keepDays);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
stmt->setUInt32(0, uint32(GameTime::GetGameTime() - time_t(keepDays * DAY)));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -4566,7 +4566,7 @@ void Player::KillPlayer()
void Player::OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans)
{
Corpse::DeleteFromDB(guid, trans);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, AT_LOGIN_RESURRECT);
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -6866,7 +6866,7 @@ void Player::_LoadCurrency(PreparedQueryResult result)
void Player::_SaveCurrency(SQLTransaction& trans)
{
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
{
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first);
@@ -7281,7 +7281,7 @@ void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
{
ObjectGuid::LowType guidLow = guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
stmt->setUInt32(0, guidLow);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -11689,7 +11689,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update
for (++itr; itr != allowedLooters.end(); ++itr)
ss << ' ' << itr->GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
stmt->setUInt32(0, pItem->GetGUID().GetCounter());
stmt->setString(1, ss.str());
CharacterDatabase.Execute(stmt);
@@ -12143,7 +12143,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, pItem->GetGUID().GetCounter());
@@ -15007,7 +15007,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker data
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
stmt->setString(2, GitRevision::GetHash());
@@ -15038,7 +15038,7 @@ void Player::CompleteQuest(uint32 quest_id)
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -17054,7 +17054,7 @@ void Player::_LoadBGData(PreparedQueryResult result)
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -17080,7 +17080,7 @@ void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
m_homebindAreaId = areaId;
// update sql homebind
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
stmt->setUInt16(0, m_homebindMapId);
stmt->setUInt16(1, m_homebindAreaId);
stmt->setFloat (2, m_homebindX);
@@ -17162,7 +17162,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder* holder)
if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS ||
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(m_name)))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -18395,7 +18395,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
item = NewItemOrBag(proto);
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
// Do not allow to have item limited to another map/zone in alive state
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
@@ -18515,7 +18515,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
void Player::_LoadMailedItems(Mail* mail)
{
// data needs to be at first place for Item::LoadFromDB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, mail->messageID);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -18586,7 +18586,7 @@ void Player::_LoadMail()
{
m_mail.clear();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -19153,7 +19153,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (deleteInstance)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, instanceId);
@@ -19209,7 +19209,7 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu
{
if (!unload)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, itr->second.save->GetInstanceId());
@@ -19244,7 +19244,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B
// update the save when the group kills a boss
if (permanent != bind.perm || save != bind.save || extendState != bind.extendState)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INSTANCE);
stmt->setUInt32(0, save->GetInstanceId());
stmt->setBool(1, permanent);
@@ -19257,7 +19257,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, B
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, save->GetInstanceId());
@@ -19590,7 +19590,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
ok = true;
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt32(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -19604,7 +19604,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt16(1, m_homebindMapId);
stmt->setUInt16(2, m_homebindAreaId);
@@ -19646,7 +19646,7 @@ void Player::SaveToDB(bool create /*=false*/)
sScriptMgr->OnPlayerSave(this);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
@@ -19989,7 +19989,7 @@ void Player::SaveInventoryAndGoldToDB(SQLTransaction& trans)
void Player::SaveGoldToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
stmt->setUInt64(0, GetMoney());
stmt->setUInt32(1, GetGUID().GetCounter());
trans->Append(stmt);
@@ -19997,7 +19997,7 @@ void Player::SaveGoldToDB(SQLTransaction& trans) const
void Player::_SaveActions(SQLTransaction& trans)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
{
@@ -20045,7 +20045,7 @@ void Player::_SaveActions(SQLTransaction& trans)
void Player::_SaveAuras(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20100,7 +20100,7 @@ void Player::_SaveAuras(SQLTransaction& trans)
void Player::_SaveInventory(SQLTransaction& trans)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
// force items in buyback slots to new state
// and remove those that aren't already
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
@@ -20241,7 +20241,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
void Player::_SaveVoidStorage(SQLTransaction& trans)
{
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
uint32 lowGuid = GetGUID().GetCounter();
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
@@ -20273,7 +20273,7 @@ void Player::_SaveVoidStorage(SQLTransaction& trans)
void Player::_SaveCUFProfiles(SQLTransaction& trans)
{
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
uint32 lowGuid = GetGUID().GetCounter();
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
@@ -20315,7 +20315,7 @@ void Player::_SaveMail(SQLTransaction& trans)
if (!m_mailsLoaded)
return;
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
@@ -20391,7 +20391,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
QuestStatusSaveMap::iterator saveItr;
QuestStatusMap::iterator statusItr;
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
@@ -20467,7 +20467,7 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20490,7 +20490,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20513,7 +20513,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20545,7 +20545,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20568,7 +20568,7 @@ void Player::_SaveLFGRewardStatus(SQLTransaction& trans)
return;
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_REWARDSTATUS_LFG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_REWARDSTATUS_LFG);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -20591,7 +20591,7 @@ void Player::_SaveLFGRewardStatus(SQLTransaction& trans)
void Player::_SaveSkills(SQLTransaction& trans)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
// we don't need transactions here.
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
{
@@ -20642,7 +20642,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
void Player::_SaveSpells(SQLTransaction& trans)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
{
@@ -20687,7 +20687,7 @@ void Player::_SaveStats(SQLTransaction& trans) const
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -20792,7 +20792,7 @@ void Player::SendAttackSwingNotInRange() const
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
stmt->setFloat(0, loc.GetPositionX());
stmt->setFloat(1, loc.GetPositionY());
@@ -20818,7 +20818,7 @@ void Player::SetUInt32ValueInArray(Tokenizer& Tokenizer, uint16 index, uint32 va
void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
stmt->setUInt8(0, customizeInfo->Gender);
stmt->setUInt8(1, customizeInfo->Skin);
@@ -21738,7 +21738,7 @@ void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const
void Player::RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
if (type == 10)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_GUID);
@@ -23078,7 +23078,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG);
CharacterDatabase.Execute(stmt);
@@ -26740,7 +26740,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
{
EquipmentSetInfo& eqSet = itr->second;
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
uint8 j = 0;
switch (eqSet.State)
{
@@ -26787,7 +26787,7 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
void Player::_SaveBGData(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
@@ -26828,7 +26828,7 @@ void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
if (persist)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(flags));
stmt->setUInt32(1, GetGUID().GetCounter());
@@ -26877,7 +26877,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
void Player::_SaveGlyphs(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -26911,7 +26911,7 @@ void Player::_LoadTalents(PreparedQueryResult result)
void Player::_SaveTalents(SQLTransaction& trans)
{
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
@@ -26959,7 +26959,7 @@ void Player::UpdateSpecCount(uint8 count)
ActivateSpec(0);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
// Copy spec data
if (count > curCount)
@@ -27167,7 +27167,7 @@ void Player::ActivateSpec(uint8 spec)
// load them asynchronously
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt8(1, GetActiveSpec());
@@ -27517,7 +27517,7 @@ void Player::SetRandomWinner(bool isWinner)
m_IsBGRandomWinner = isWinner;
if (m_IsBGRandomWinner)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
stmt->setUInt32(0, GetGUID().GetCounter());
@@ -27687,7 +27687,7 @@ void Player::_SaveInstanceTimeRestrictions(SQLTransaction& trans)
if (_instanceResetTimes.empty())
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
stmt->setUInt32(0, GetSession()->GetAccountId());
trans->Append(stmt);
@@ -49,7 +49,7 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag
{
itr->second.Flags |= flag;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
@@ -61,7 +61,7 @@ bool PlayerSocial::AddToSocialList(ObjectGuid const& friendGuid, SocialFlag flag
{
_playerSocialMap[friendGuid].Flags |= flag;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
@@ -83,7 +83,7 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag
if (!itr->second.Flags)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
@@ -94,7 +94,7 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid const& friendGuid, SocialFlag
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID());
@@ -113,7 +113,7 @@ void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const
itr->second.Note = note;
utf8truncate(itr->second.Note, 48); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, itr->second.Note);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
+3 -3
View File
@@ -203,7 +203,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
itr->second.done = 0;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
@@ -1624,7 +1624,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
// save the change to db
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_CONDITION_SAVE);
stmt->setUInt8(0, uint8(event_id));
stmt->setUInt32(1, condition);
trans->Append(stmt);
@@ -1669,7 +1669,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAME_EVENT_SAVE);
stmt->setUInt8(0, uint8(event_id));
trans->Append(stmt);
+14 -14
View File
@@ -1805,7 +1805,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
WorldDatabasePreparedStatement*stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
WorldDatabase.Execute(stmt);
return true;
@@ -1834,7 +1834,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
WorldDatabasePreparedStatement*stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, linkedGuidLow);
WorldDatabase.Execute(stmt);
@@ -2120,7 +2120,7 @@ void ObjectMgr::LoadCreatures()
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.spawnPoint);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
@@ -2466,7 +2466,7 @@ void ObjectMgr::LoadGameObjects()
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.spawnPoint);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
@@ -5270,7 +5270,7 @@ void ObjectMgr::LoadWaypointScripts()
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
@@ -5806,11 +5806,11 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -6537,7 +6537,7 @@ bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool per
// add link to DB
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
@@ -6588,7 +6588,7 @@ void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool
// remove link from DB
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
@@ -8541,7 +8541,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
_gameTeleStore[new_id] = tele;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
@@ -8570,7 +8570,7 @@ bool ObjectMgr::DeleteGameTele(const std::string& name)
{
if (itr->second.wnameLow == wname)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
@@ -8825,7 +8825,7 @@ void ObjectMgr::LoadCreatureDefaultTrainers()
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set<uint32> *skip_vendors)
{
// find all items from the reference vendor
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
stmt->setUInt8(1, type);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -9065,7 +9065,7 @@ void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
@@ -9089,7 +9089,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool per
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
+20 -20
View File
@@ -133,7 +133,7 @@ bool Group::Create(Player* leader)
sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
// Store group in database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
uint8 index = 0;
@@ -216,7 +216,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name) ||
!sCharacterCache->GetPlayerGuildIdByGUID(member.guid, member.guildId))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guidLow);
CharacterDatabase.Execute(stmt);
return;
@@ -239,7 +239,7 @@ void Group::ConvertToLFG()
m_lootMethod = NEED_BEFORE_GREED;
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -259,7 +259,7 @@ void Group::ConvertToLFR()
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -278,7 +278,7 @@ void Group::ConvertToRaid()
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -309,7 +309,7 @@ void Group::ConvertToGroup()
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -448,7 +448,7 @@ bool Group::AddMember(Player* player)
// insert into the table if we're not a battleground group
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, member.guid.GetCounter());
@@ -611,7 +611,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
// Remove player from group in DB
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
DelinkMember(guid);
@@ -721,7 +721,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
// forcing a new instance with another leader requires group disbanding (confirmed on retail)
if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId()))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
trans->Append(stmt);
@@ -738,7 +738,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
Group::ConvertLeaderInstancesToGroup(newLeader, this, true);
// Update the group leader
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
stmt->setUInt32(0, newLeader->GetGUID().GetCounter());
stmt->setUInt32(1, m_dbStoreId);
@@ -867,7 +867,7 @@ void Group::Disband(bool hideDestroy /* = false */)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
stmt->setUInt32(0, m_dbStoreId);
trans->Append(stmt);
@@ -1880,7 +1880,7 @@ bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -2042,7 +2042,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
// Preserve new sub group in database for non-raid groups
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -2234,7 +2234,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -2258,7 +2258,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
m_raidDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
stmt->setUInt8(0, uint8(m_raidDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -2372,7 +2372,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{
if (!ObjectAccessor::FindConnectedPlayer(member.guid))
{
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
stmt->setFloat(0, graveyardLocation->Loc.X);
stmt->setFloat(1, graveyardLocation->Loc.Y);
@@ -2393,7 +2393,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceSave->GetInstanceId());
@@ -2456,7 +2456,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, save->GetInstanceId());
@@ -2488,7 +2488,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
{
if (!unload)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
@@ -2747,7 +2747,7 @@ void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags fla
ToggleGroupMemberFlag(slot, flag, apply);
// Preserve the new setting in the db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
stmt->setUInt32(1, guid.GetCounter());
+42 -42
View File
@@ -193,7 +193,7 @@ inline uint32 Guild::LogHolder::GetNextGUID()
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
trans->Append(stmt);
@@ -267,7 +267,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
@@ -338,7 +338,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& conten
void Guild::NewsLogEntry::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, GetGUID());
stmt->setUInt8 (++index, GetType());
@@ -397,7 +397,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
@@ -421,7 +421,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran
if (logOnCreate)
TC_LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, m_rankId);
@@ -438,7 +438,7 @@ void Guild::RankInfo::SetName(std::string const& name)
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -455,7 +455,7 @@ void Guild::RankInfo::SetRights(uint32 rights)
m_rights = rights;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -472,7 +472,7 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
m_bankMoneyPerDay = money;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
@@ -489,7 +489,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAnd
if (saveToDB)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
@@ -535,7 +535,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -580,7 +580,7 @@ void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
m_name = name;
m_icon = icon;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
@@ -596,7 +596,7 @@ void Guild::BankTab::SetText(std::string const& text)
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
@@ -612,7 +612,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
m_items[slotId] = item;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
@@ -714,7 +714,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
m_publicNote = publicNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -727,7 +727,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
m_officerNote = officerNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -741,7 +741,7 @@ void Guild::Member::ChangeRank(SQLTransaction& trans, uint8 newRank)
if (Player* player = FindPlayer())
player->SetRank(newRank);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -752,7 +752,7 @@ void Guild::Member::AddActivity(uint64 activity)
m_totalActivity += activity;
m_weekActivity += activity;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_ACTIVITY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_ACTIVITY);
stmt->setUInt64(0, m_totalActivity);
stmt->setUInt64(1, m_weekActivity);
stmt->setUInt32(2, m_guid.GetCounter());
@@ -761,7 +761,7 @@ void Guild::Member::AddActivity(uint64 activity)
void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
@@ -813,7 +813,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
void Guild::Member::LoadProfessionDataFromDB(ObjectGuid guid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint8 professionIndex = 0;
@@ -836,7 +836,7 @@ void Guild::Member::LoadProfessionDataFromDB(ObjectGuid guid)
profession.Rank = value;
profession.RecipeUniqueBits.fill(0);
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt2->setUInt32(0, guid.GetCounter());
PreparedQueryResult result2 = CharacterDatabase.Query(stmt2);
@@ -917,7 +917,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId,
{
m_bankWithdraw[tabId] += amount;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
stmt->setUInt32(0, m_guid.GetCounter());
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
@@ -946,7 +946,7 @@ void Guild::Member::AddReputation(uint32 rep, Player *player)
m_weekReputation += rep;
m_totalReputation = player->GetReputation(PLAYER_GUILD_REPUTATION);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_WEEK_REPUTATION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_WEEK_REPUTATION);
stmt->setUInt32(0, m_weekReputation);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -959,11 +959,11 @@ void Guild::Member::ResetWeekActivityAndReputation()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_MEMBER_WEEK_ACTIVITY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_MEMBER_WEEK_ACTIVITY);
stmt->setUInt32(0, m_guid.GetCounter());
trans->Append(stmt);
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_MEMBER_WEEK_REPUTATION);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_MEMBER_WEEK_REPUTATION);
stmt2->setUInt32(0, m_guid.GetCounter());
trans->Append(stmt2);
@@ -1036,7 +1036,7 @@ void EmblemInfo::LoadFromDB(Field* fields)
void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
@@ -1455,7 +1455,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -1505,7 +1505,7 @@ void Guild::Disband()
DeleteMember(trans, itr->second->GetGUID(), true);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -1547,7 +1547,7 @@ void Guild::SaveToDB()
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EXPERIENCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EXPERIENCE);
stmt->setUInt32(0, GetLevel());
stmt->setUInt64(1, GetExperience());
stmt->setUInt64(2, GetTodayExperience());
@@ -1601,7 +1601,7 @@ bool Guild::SetName(std::string const& name)
return false;
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
@@ -1772,7 +1772,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
sScriptMgr->OnGuildMOTDChanged(this, motd);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
@@ -1793,7 +1793,7 @@ void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
sScriptMgr->OnGuildInfoChanged(this, info);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
@@ -2228,7 +2228,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
return;
// Delete bank rights for rank
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
@@ -2931,7 +2931,7 @@ bool Guild::_HasRankRight(Player const* player, uint32 right) const
void Guild::_DeleteMemberFromDB(SQLTransaction& trans, ObjectGuid::LowType lowguid) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt32(0, lowguid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -2964,7 +2964,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
/* Check if player can keep his guild reputation */
bool keepGuildReputation = false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_OLD_GUILD_DATA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_OLD_GUILD_DATA);
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -2997,7 +2997,7 @@ bool Guild::AddMember(SQLTransaction& trans, ObjectGuid guid, uint8 rankId)
bool ok = false;
// Player must exist
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt2->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt2))
{
@@ -3105,7 +3105,7 @@ void Guild::DeleteMember(SQLTransaction& trans, ObjectGuid guid, bool isDisbandi
{
if (!isDisbanding)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LEAVE_GUILD_DATA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LEAVE_GUILD_DATA);
stmt->setUInt32(0, lowguid);
stmt->setUInt32(1, m_id);
stmt->setUInt32(2, member->GetWeekReputation());
@@ -3214,7 +3214,7 @@ void Guild::_CreateNewBankTab()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
@@ -3235,7 +3235,7 @@ void Guild::_CreateDefaultGuildRanks(SQLTransaction& trans, LocaleConstant loc)
{
ASSERT(trans);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
@@ -3320,7 +3320,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
m_bankMoney -= amount;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt32(1, m_id);
trans->Append(stmt);
@@ -3336,7 +3336,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(trans, GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
trans->Append(stmt);
@@ -3878,7 +3878,7 @@ void Guild::CompleteChallenge(uint8 challengeType, Player* source)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, uint64(gold * 10000), true);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_CHALLENGE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_CHALLENGE);
stmt->setUInt32(0, _currChallengeCount[GUILD_CHALLENGE_TYPE_DUNGEON]);
stmt->setUInt32(1, _currChallengeCount[GUILD_CHALLENGE_TYPE_RAID]);
stmt->setUInt32(2, _currChallengeCount[GUILD_CHALLENGE_TYPE_RATED_BG]);
@@ -4006,7 +4006,7 @@ void Guild::ResetTimes(bool weekly)
{
InitializeGuildChallengeRewards();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RESET_CHALLENGE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RESET_CHALLENGE);
stmt->setInt32(0, m_id);
CharacterDatabase.Execute(stmt);
}
+5 -5
View File
@@ -148,7 +148,7 @@ void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest co
_membershipRequests[guildGuid].push_back(request);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, request.GetGuildId());
stmt->setUInt32(1, request.GetPlayerGUID());
stmt->setUInt8(2, request.GetAvailability());
@@ -181,7 +181,7 @@ void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId)
continue;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, itr2->GetGuildId());
stmt->setUInt32(1, itr2->GetPlayerGUID());
trans->Append(stmt);
@@ -207,7 +207,7 @@ void GuildFinderMgr::RemoveMembershipRequest(uint32 playerId, uint32 guildId)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, itr->GetGuildId());
stmt->setUInt32(1, itr->GetPlayerGUID().GetCounter());
trans->Append(stmt);
@@ -301,7 +301,7 @@ void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& s
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
stmt->setUInt32(0, settings.GetGUID());
stmt->setUInt8(1, settings.GetAvailability());
stmt->setUInt8(2, settings.GetClassRoles());
@@ -323,7 +323,7 @@ void GuildFinderMgr::DeleteGuild(uint32 guildId)
uint32 applicant = itr->GetPlayerGUID();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, itr->GetGuildId());
stmt->setUInt32(1, applicant);
trans->Append(stmt);
+2 -2
View File
@@ -453,7 +453,7 @@ void GuildMgr::LoadGuilds()
PreparedQueryResult criteriaResult;
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT);
stmt->setUInt32(0, itr->first);
achievementResult = CharacterDatabase.Query(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA);
@@ -641,7 +641,7 @@ void GuildMgr::ResetTimes(bool week)
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER_WITHDRAW));
// Delete too old old guild member
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_OLD_GUILD_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_OLD_GUILD_MEMBER);
stmt->setUInt32(0, uint32(GameTime::GetGameTime() - time_t(30 * DAY)));
CharacterDatabase.Execute(stmt);
@@ -536,7 +536,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
auction->bid = price;
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt32(0, auction->bidder);
stmt->setUInt32(1, auction->bid);
stmt->setUInt32(2, auction->Id);
@@ -600,7 +600,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
(bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_QUEUE);
CharacterDatabase.Execute(stmt);
+20 -20
View File
@@ -79,7 +79,7 @@ bool LoginQueryHolder::Initialize()
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
@@ -272,7 +272,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!(charInfo.Flags2 == CHAR_CUSTOMIZE_FLAG_CUSTOMIZE))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt32(1, charInfo.Guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -296,7 +296,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
{
// remove expired bans
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
@@ -442,7 +442,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, createInfo->Name);
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -454,7 +454,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
})
@@ -473,7 +473,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
@@ -623,7 +623,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
@@ -651,7 +651,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
@@ -974,13 +974,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendInitialPacketsAfterAddToMap();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
LoginDatabase.Execute(stmt);
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
loginStmt->setUInt32(0, GetAccountId());
LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
@@ -1276,7 +1276,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, renameInfo->Guid.GetCounter());
stmt->setUInt32(1, GetAccountId());
@@ -1311,7 +1311,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo>
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update name and at_login flag in the db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, renameInfo->Name);
stmt->setUInt16(1, atLoginFlags);
@@ -1392,7 +1392,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
@@ -1524,7 +1524,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
>> customizeInfo->FacialHair
>> customizeInfo->Face;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->setUInt32(0, customizeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1598,7 +1598,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
}
}
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
@@ -1780,7 +1780,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -1890,7 +1890,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
// All checks are fine, deal with race change now
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -2424,7 +2424,7 @@ void WorldSession::HandleReorderCharacters(WorldPacket& recvData)
recvData.ReadByteSeq(guids[i][2]);
recvData.ReadByteSeq(guids[i][7]);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
stmt->setUInt8(0, position);
stmt->setUInt32(1, guids[i].GetCounter());
trans->Append(stmt);
+1 -1
View File
@@ -881,7 +881,7 @@ void WorldSession::HandleGuildRenameRequest(WorldPacket& recvPacket)
if(pGuild)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setUInt32(1, pGuild->GetId());
stmt->setString(0, newName);
+1 -1
View File
@@ -1049,7 +1049,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
stmt->setUInt32(1, item->GetGUID().GetCounter());
stmt->setUInt32(2, item->GetEntry());
+2 -2
View File
@@ -224,7 +224,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
receiverAccountId = characterInfo->AccountId;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT);
stmt->setUInt32(0, receiverGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -470,7 +470,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
//we can return mail now, so firstly delete the old one
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, mailId);
trans->Append(stmt);
+2 -2
View File
@@ -566,7 +566,7 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData)
TC_LOG_DEBUG("network", "%s", type.c_str());
TC_LOG_DEBUG("network", "%s", content.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
stmt->setString(0, type);
stmt->setString(1, content);
@@ -1198,7 +1198,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
uint32 accid = player->GetSession()->GetAccountId();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
stmt->setUInt32(0, accid);
+4 -4
View File
@@ -666,7 +666,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (isdeclined)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
trans->Append(stmt);
@@ -679,7 +679,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
trans->Append(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
stmt->setString(0, name);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
@@ -911,7 +911,7 @@ void WorldSession::UpdatePetSlot(uint32 petNumberA, uint8 oldPetSlot, uint8 newP
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_SLOT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_SLOT);
stmt->setUInt32(0, oldPetSlot);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, newPetSlot);
@@ -930,7 +930,7 @@ void WorldSession::UpdatePetSlot(uint32 petNumberA, uint8 oldPetSlot, uint8 newP
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
stmt->setUInt32(0, newPetSlot);
stmt->setUInt64(1, _player->GetGUID().GetCounter());
stmt->setUInt32(2, petNumberA);
@@ -205,7 +205,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
// a petition is invalid, if both the owner and the type matches
// we checked above, if this player is in an arenateam, so this must be
// datacorruption
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, type);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -250,7 +250,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
ObjectGuid::LowType petitionGuidLow = petitionguid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
stmt->setUInt32(0, petitionGuidLow);
@@ -318,7 +318,7 @@ void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
uint32 type;
std::string name = "NO_NAME_FOR_GUID";
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt32(0, petitionguid.GetCounter());
@@ -389,7 +389,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
if (!item)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
stmt->setUInt32(0, petitionGuid.GetCounter());
@@ -457,7 +457,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
recvData >> petitionGuid; // petition guid
recvData >> unk;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
stmt->setUInt32(0, petitionGuid.GetCounter());
stmt->setUInt32(1, petitionGuid.GetCounter());
@@ -588,7 +588,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
recvData >> petitionguid; // petition guid
TC_LOG_DEBUG("network", "Petition %s declined by %u", petitionguid.ToString().c_str(), _player->GetGUID().GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
stmt->setUInt32(0, petitionguid.GetCounter());
@@ -625,7 +625,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
if (!player)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_TYPE);
stmt->setUInt32(0, petitionguid.GetCounter());
@@ -740,7 +740,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
uint32 type;
std::string name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
stmt->setUInt32(0, petitionGuid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
+1 -1
View File
@@ -416,7 +416,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
stmt->setUInt32(0, questId);
stmt->setUInt32(1, _player->GetGUID().GetCounter());
+2 -2
View File
@@ -265,7 +265,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))// wrapped?
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
stmt->setUInt32(0, item->GetGUID().GetCounter());
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
@@ -308,7 +308,7 @@ void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid
GetPlayer()->SaveInventoryAndGoldToDB(trans);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, itemGuid.GetCounter());
trans->Append(stmt);
+3 -3
View File
@@ -209,7 +209,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
if (!surveyIds.insert(subSurveyId).second)
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
@@ -220,7 +220,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recvData)
std::string comment; // just a guess
recvData >> comment;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
@@ -243,7 +243,7 @@ void WorldSession::HandleReportLag(WorldPacket& recvData)
recvData >> y;
recvData >> z;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
@@ -131,7 +131,7 @@ void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceid);
trans->Append(stmt);
@@ -155,7 +155,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
// save the resettime for normal instances only when they get unloaded
if (time_t resettime = itr->second->GetResetTimeForDB())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
stmt->setUInt64(0, uint64(resettime));
stmt->setUInt32(1, InstanceId);
@@ -208,7 +208,7 @@ void InstanceSave::SaveToDB()
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
stmt->setUInt32(0, m_instanceid);
stmt->setUInt16(1, GetMapId());
stmt->setUInt64(2, uint64(GetResetTimeForDB()));
@@ -360,7 +360,7 @@ void InstanceSaveManager::LoadResetTimes()
{
TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
CharacterDatabase.DirectExecute(stmt);
@@ -371,7 +371,7 @@ void InstanceSaveManager::LoadResetTimes()
uint64 newresettime = (oldresettime / DAY) * DAY + diff;
if (oldresettime != newresettime)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt64(0, uint64(newresettime));
stmt->setUInt16(1, uint16(mapid));
stmt->setUInt8(2, uint8(difficulty));
@@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes()
// initialize the reset time
t = today + period + diff;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
stmt->setUInt64(2, uint64(t));
@@ -418,7 +418,7 @@ void InstanceSaveManager::LoadResetTimes()
t = (t / DAY) * DAY;
t += ((today - t) / period + 1) * period + diff;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
stmt->setUInt64(0, uint64(t));
stmt->setUInt16(1, uint16(mapid));
stmt->setUInt8(2, uint8(difficulty));
@@ -644,7 +644,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
// delete/promote instance binds from the DB, even if not loaded
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
stmt->setUInt16(0, uint16(mapid));
stmt->setUInt8(1, uint8(difficulty));
trans->Append(stmt);
+1 -1
View File
@@ -66,7 +66,7 @@ void InstanceScript::SaveToDB()
if (data.empty())
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_DATA);
stmt->setUInt32(0, GetCompletedEncounterMask());
stmt->setString(1, data);
stmt->setUInt32(2, instance->GetInstanceId());
+7 -7
View File
@@ -60,7 +60,7 @@ void LootItemStorage::LoadStorageFromDB()
uint32 count = 0;
SQLTransaction trans = SQLTransaction(nullptr);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEMCONTAINER_ITEMS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEMCONTAINER_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
@@ -209,7 +209,7 @@ void LootItemStorage::RemoveStoredLootForContainer(uint32 containerId)
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS);
stmt->setUInt32(0, containerId);
trans->Append(stmt);
@@ -256,7 +256,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player)
if (loot->gold)
container.AddMoney(loot->gold, trans);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEMS);
stmt->setUInt32(0, loot->containerID);
trans->Append(stmt);
@@ -293,7 +293,7 @@ void StoredLootContainer::AddLootItem(LootItem const& lootItem, SQLTransaction&
if (!trans)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_ITEMS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_ITEMS);
// container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
stmt->setUInt32(0, _containerId);
@@ -316,7 +316,7 @@ void StoredLootContainer::AddMoney(uint32 money, SQLTransaction& trans)
if (!trans)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_MONEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_MONEY);
stmt->setUInt32(0, _containerId);
trans->Append(stmt);
@@ -330,7 +330,7 @@ void StoredLootContainer::RemoveMoney()
{
_money = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_MONEY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_MONEY);
stmt->setUInt32(0, _containerId);
CharacterDatabase.Execute(stmt);
}
@@ -348,7 +348,7 @@ void StoredLootContainer::RemoveItem(uint32 itemId, uint32 count)
}
// Deletes a single item associated with an openable item from the DB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEMCONTAINER_ITEM);
stmt->setUInt32(0, _containerId);
stmt->setUInt32(1, itemId);
stmt->setUInt32(2, count);
+3 -3
View File
@@ -125,7 +125,7 @@ void MailDraft::deleteIncludedItems(SQLTransaction& trans, bool inDB /*= false*/
if (inDB)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, item->GetGUID().GetCounter());
trans->Append(stmt);
}
@@ -165,7 +165,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender
Item* item = mailItemIter->second;
item->SaveToDB(trans); // item not in inventory and can be save standalone
// owner in data will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, receiver_guid);
stmt->setUInt32(1, item->GetGUID().GetCounter());
trans->Append(stmt);
@@ -213,7 +213,7 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
// Add to DB
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
stmt->setUInt32( index, mailId);
stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
stmt->setInt8 (++index, int8(sender.GetStationery()));
+8 -8
View File
@@ -3261,7 +3261,7 @@ void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans)
_respawnTimes.erase(info->handle);
// database
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
stmt->setUInt16(0, info->type);
stmt->setUInt32(1, info->spawnId);
stmt->setUInt16(2, GetId());
@@ -3977,7 +3977,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (load)
{
/// @todo make a global storage for this
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_INSTANCE);
stmt->setUInt16(0, uint16(GetId()));
stmt->setUInt32(1, i_InstanceId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -4214,7 +4214,7 @@ bool Map::GetEntrancePos(int32& mapid, float& x, float& y) const
bool InstanceMap::HasPermBoundPlayers() const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PERM_BIND_BY_INSTANCE);
stmt->setUInt16(0,GetInstanceId());
return !!CharacterDatabase.Query(stmt);
}
@@ -4428,7 +4428,7 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
stmt->setUInt16(0, info.type);
stmt->setUInt32(1, info.spawnId);
stmt->setUInt64(2, uint64(info.respawnTime));
@@ -4439,7 +4439,7 @@ void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
void Map::LoadRespawnTimes()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
stmt->setUInt16(0, GetId());
stmt->setUInt32(1, GetInstanceId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
@@ -4469,7 +4469,7 @@ void Map::LoadRespawnTimes()
/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
stmt->setUInt16(0, mapId);
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
@@ -4495,7 +4495,7 @@ void Map::LoadCorpseData()
{
std::unordered_map<ObjectGuid::LowType, std::unordered_set<uint32>> phases;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_PHASES);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_PHASES);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GetInstanceId());
@@ -4552,7 +4552,7 @@ void Map::LoadCorpseData()
void Map::DeleteCorpseData()
{
// DELETE cp, c FROM corpse_phases cp INNER JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ?
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSES_FROM_MAP);
stmt->setUInt32(0, GetId());
stmt->setUInt32(1, GetInstanceId());
CharacterDatabase.Execute(stmt);
@@ -88,7 +88,7 @@ void WaypointMgr::ReloadPath(uint32 id)
if (itr != _waypointStore.end())
_waypointStore.erase(itr);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID);
stmt->setUInt32(0, id);
+4 -4
View File
@@ -467,7 +467,7 @@ void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32
// load state from db
if (!triggerFrom)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_POOL_QUEST_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_POOL_QUEST_SAVE);
stmt->setUInt32(0, poolId);
@@ -823,7 +823,7 @@ void PoolMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_QUEST_POOLS);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_QUEST_POOLS);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
@@ -968,7 +968,7 @@ void PoolMgr::SaveQuestsToDB()
{
if (itr->second.isEmpty())
continue;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_POOL_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_POOL_SAVE);
stmt->setUInt32(0, itr->second.GetPoolId());
trans->Append(stmt);
}
@@ -977,7 +977,7 @@ void PoolMgr::SaveQuestsToDB()
{
if (IsSpawnedObject<Quest>(itr->first))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_POOL_SAVE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_POOL_SAVE);
stmt->setUInt32(0, itr->second);
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
+1 -1
View File
@@ -575,7 +575,7 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
{
if (itr->second.needSave)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->second.ID));
trans->Append(stmt);
+5 -5
View File
@@ -568,7 +568,7 @@ void WorldSession::LogoutPlayer(bool save)
// track if player logs out after invited to join BG
if (_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId) && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
CharacterDatabase.Execute(stmt);
@@ -659,7 +659,7 @@ void WorldSession::LogoutPlayer(bool save)
TC_LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
CharacterDatabase.Execute(stmt);
}
@@ -835,7 +835,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
index = CHAR_REP_PLAYER_ACCOUNT_DATA;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
stmt->setUInt32(0, id);
stmt->setUInt8 (1, type);
stmt->setUInt32(2, uint32(tm));
@@ -886,7 +886,7 @@ void WorldSession::SaveTutorialsData(SQLTransaction &trans)
return;
bool const hasTutorialsInDB = (m_TutorialsChanged & TUTORIALS_FLAG_LOADED_FROM_DB) != 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(hasTutorialsInDB ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
stmt->setUInt32(i, m_Tutorials[i]);
stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
@@ -1185,7 +1185,7 @@ public:
{
bool ok = true;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, accountId);
ok = SetPreparedQuery(GLOBAL_ACCOUNT_DATA, stmt) && ok;
+4 -4
View File
@@ -71,7 +71,7 @@ WorldSocket::~WorldSocket()
void WorldSocket::Start()
{
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1)));
@@ -537,7 +537,7 @@ void WorldSocket::SendPacket(WorldPacket const& packet)
void WorldSocket::HandleAuthSession(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession)
{
// Get the account information from the auth database
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setString(1, authSession->Account);
@@ -562,7 +562,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
@@ -729,7 +729,7 @@ void WorldSocket::HandleAuthContinuedSession(std::shared_ptr<WorldPackets::Auth:
_headerBuffer.Resize(sizeof(ClientPktHeader));
uint32 accountId = uint32(key.Fields.AccountId);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_CONTINUED_SESSION);
stmt->setUInt32(0, accountId);
_queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSocket::HandleAuthContinuedSessionCallback, this, authSession, std::placeholders::_1)));
+5 -5
View File
@@ -37,7 +37,7 @@ struct SpellHistory::PersistenceHelper<Player>
static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_CHAR_SPELL_COOLDOWNS;
static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_CHAR_SPELL_COOLDOWN;
static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); }
static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); }
static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
@@ -53,7 +53,7 @@ struct SpellHistory::PersistenceHelper<Player>
return true;
}
static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, cooldown.second.ItemId);
@@ -69,7 +69,7 @@ struct SpellHistory::PersistenceHelper<Pet>
static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_PET_SPELL_COOLDOWNS;
static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_PET_SPELL_COOLDOWN;
static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); }
static void SetIdentifier(PreparedStatementBase* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); }
static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
@@ -85,7 +85,7 @@ struct SpellHistory::PersistenceHelper<Pet>
return true;
}
static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
static void WriteCooldown(PreparedStatementBase* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd)));
@@ -122,7 +122,7 @@ void SpellHistory::SaveToDB(SQLTransaction& trans)
typedef PersistenceHelper<OwnerType> StatementInfo;
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
trans->Append(stmt);
+1 -1
View File
@@ -88,7 +88,7 @@ void CreatureTextMgr::LoadCreatureTexts()
mTextMap.clear(); // for reload case
//all currently used temp texts are NOT reset
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEXT);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
+4 -5
View File
@@ -93,7 +93,7 @@ void GmTicket::SaveToDB(SQLTransaction& trans) const
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
// id, type, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp, resolvedBy
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GM_TICKET);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GM_TICKET);
stmt->setUInt32( index, _id);
stmt->setUInt8 (++index, uint8(_type));
stmt->setUInt32(++index, _playerGuid.GetCounter());
@@ -120,7 +120,7 @@ void GmTicket::SaveToDB(SQLTransaction& trans) const
void GmTicket::DeleteFromDB()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GM_TICKET);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GM_TICKET);
stmt->setUInt32(0, _id);
CharacterDatabase.Execute(stmt);
}
@@ -304,8 +304,7 @@ void TicketMgr::ResetTickets()
_lastTicketId = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GM_TICKETS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GM_TICKETS);
CharacterDatabase.Execute(stmt);
}
@@ -326,7 +325,7 @@ void TicketMgr::LoadTickets()
_lastTicketId = 0;
_openTicketCount = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GM_TICKETS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GM_TICKETS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
+3 -3
View File
@@ -775,7 +775,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
bool incHighest = true;
if (guid && guid < sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID);
stmt->setUInt32(0, guid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
guid = sObjectMgr->GetGenerator<HighGuid::Player>().GetNextAfterMaxUsed(); // use first free if exists
@@ -791,7 +791,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) == CHAR_NAME_SUCCESS)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
name.clear(); // use the one from the dump
@@ -935,7 +935,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
// check if the original name already exists
name = GetColumn(ts, line, "name");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
+26 -21
View File
@@ -2301,7 +2301,7 @@ void World::LoadAutobroadcasts()
m_AutobroadcastsWeights.clear();
uint32 realmId = sConfigMgr->GetIntDefault("RealmID", 0);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_AUTOBROADCAST);
stmt->setInt32(0, realmId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -2430,7 +2430,7 @@ void World::Update(uint32 diff)
m_timers[WUPDATE_UPTIME].Reset();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
@@ -2447,7 +2447,7 @@ void World::Update(uint32 diff)
{
m_timers[WUPDATE_CLEANDB].Reset();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
stmt->setUInt32(1, uint32(time(0)));
@@ -2764,7 +2764,6 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, std::stri
BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 duration_secs, std::string const& reason, std::string const& author)
{
PreparedQueryResult resultAccounts = PreparedQueryResult(nullptr); //used for kicking
PreparedStatement* stmt = nullptr;
// Prevent banning an already banned account
if (mode == BAN_ACCOUNT && AccountMgr::IsBannedAccount(nameOrIP))
@@ -2774,8 +2773,9 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
switch (mode)
{
case BAN_IP:
{
// No SQL injection with prepared statements
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
stmt->setString(0, nameOrIP);
resultAccounts = LoginDatabase.Query(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_IP_BANNED);
@@ -2785,18 +2785,23 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
stmt->setString(3, reason);
LoginDatabase.Execute(stmt);
break;
}
case BAN_ACCOUNT:
{
// No SQL injection with prepared statements
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
stmt->setString(0, nameOrIP);
resultAccounts = LoginDatabase.Query(stmt);
break;
}
case BAN_CHARACTER:
{
// No SQL injection with prepared statements
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
stmt->setString(0, nameOrIP);
resultAccounts = CharacterDatabase.Query(stmt);
break;
}
default:
return BAN_SYNTAX_ERROR;
}
@@ -2819,7 +2824,7 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
if (mode != BAN_IP)
{
// make sure there is only one active ban
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
stmt->setUInt32(0, account);
trans->Append(stmt);
// No SQL injection with prepared statements
@@ -2844,7 +2849,7 @@ BanReturn World::BanAccount(BanMode mode, std::string const& nameOrIP, uint32 du
/// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string const& nameOrIP)
{
PreparedStatement* stmt = nullptr;
LoginDatabasePreparedStatement* stmt = nullptr;
if (mode == BAN_IP)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_IP_NOT_BANNED);
@@ -2892,7 +2897,7 @@ BanReturn World::BanCharacter(std::string const& name, std::string const& durati
//Use transaction in order to ensure the order of the queries
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// make sure there is only one active ban
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -2931,7 +2936,7 @@ bool World::RemoveBanCharacter(std::string const& name)
if (!guid)
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_BAN);
stmt->setUInt32(0, guid);
CharacterDatabase.Execute(stmt);
return true;
@@ -3172,7 +3177,7 @@ void World::SendAutoBroadcast()
void World::UpdateRealmCharCount(uint32 accountId)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_COUNT);
stmt->setUInt32(0, accountId);
_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1)));
}
@@ -3187,7 +3192,7 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, accountId);
stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
@@ -3341,7 +3346,7 @@ void World::ResetDailyQuestsAndRewards()
TC_LOG_INFO("misc", "Daily quests and rewards reset for all characters.");
// Reset daily quest status
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY);
CharacterDatabase.Execute(stmt);
// Reset daily lfg rewards
@@ -3375,7 +3380,7 @@ void World::ResetCurrencyWeekCap()
void World::LoadDBAllowedSecurityLevel()
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
stmt->setInt32(0, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -3397,7 +3402,7 @@ void World::ResetWeeklyQuestsAndRewards()
TC_LOG_INFO("misc", "Weekly quests and rewards reset for all characters.");
// Reset weekly quests
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_WEEKLY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_WEEKLY);
CharacterDatabase.Execute(stmt);
// Reset weekly lfg rewards
@@ -3424,7 +3429,7 @@ void World::ResetMonthlyQuests()
{
TC_LOG_INFO("misc", "Monthly quests reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_MONTHLY);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_MONTHLY);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3468,7 +3473,7 @@ void World::ResetEventSeasonalQuests(uint16 event_id)
{
TC_LOG_INFO("misc", "Seasonal quests reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_SEASONAL_BY_EVENT);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_SEASONAL_BY_EVENT);
stmt->setUInt16(0, event_id);
CharacterDatabase.Execute(stmt);
@@ -3481,7 +3486,7 @@ void World::ResetRandomBG()
{
TC_LOG_INFO("misc", "Random BG status reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -3582,7 +3587,7 @@ void World::setWorldState(uint32 index, uint64 value)
if (it->second == value)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
stmt->setUInt32(0, uint32(value));
stmt->setUInt32(1, index);
@@ -3591,7 +3596,7 @@ void World::setWorldState(uint32 index, uint64 value)
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
stmt->setUInt32(0, index);
stmt->setUInt32(1, uint32(value));
+11 -11
View File
@@ -88,7 +88,7 @@ public:
return false;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, expansion);
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
@@ -198,7 +198,7 @@ public:
static bool HandleAccountOnlineListCommand(ChatHandler* handler)
{
///- Get the list of accounts ID logged to the realm
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -222,9 +222,9 @@ public:
///- Get the username, last IP and GM level of each account
// No SQL injection. account is uint32.
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
stmt->setUInt32(0, account);
PreparedQueryResult resultLogin = LoginDatabase.Query(stmt);
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
loginStmt->setUInt32(0, account);
PreparedQueryResult resultLogin = LoginDatabase.Query(loginStmt);
if (resultLogin)
{
@@ -249,7 +249,7 @@ public:
{
if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(handler->GetSession()->GetRemoteAddress()))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
stmt->setString(0, location->CountryCode);
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
@@ -264,7 +264,7 @@ public:
}
else
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK_COUNTRY);
stmt->setString(0, "00");
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
@@ -275,7 +275,7 @@ public:
static bool HandleAccountLockIpCommand(ChatHandler* handler, bool state)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
if (state)
{
@@ -457,7 +457,7 @@ public:
std::string emailoutput;
uint32 accountId = handler->GetSession()->GetAccountId();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_EMAIL_BY_ID);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -513,7 +513,7 @@ public:
if (expansion > sWorld->getIntConfig(CONFIG_EXPANSION))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
stmt->setUInt8(0, expansion);
stmt->setUInt32(1, accountId);
@@ -573,7 +573,7 @@ public:
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
if (realmId == -1 && !AccountMgr::IsConsoleAccount(playerSecurity))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
stmt->setUInt32(0, accountId);
stmt->setUInt8(1, gmLevel);
+6 -6
View File
@@ -329,7 +329,7 @@ public:
else
targetGuid = target->GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
stmt->setUInt32(0, targetGuid);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -390,7 +390,7 @@ public:
static bool HandleBanListAccountCommand(ChatHandler* handler, char const* args)
{
PreparedStatement* stmt = nullptr;
LoginDatabasePreparedStatement* stmt = nullptr;
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
LoginDatabase.Execute(stmt);
@@ -512,7 +512,7 @@ public:
return false;
std::string filter(filterStr);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
stmt->setString(0, filter);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
@@ -529,7 +529,7 @@ public:
do
{
Field* fields = result->Fetch();
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banResult = CharacterDatabase.Query(stmt2);
if (banResult)
@@ -551,7 +551,7 @@ public:
std::string char_name = fields[1].GetString();
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
stmt2->setUInt32(0, fields[0].GetUInt32());
PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2);
if (banInfo)
@@ -592,7 +592,7 @@ public:
static bool HandleBanListIPCommand(ChatHandler* handler, char const* args)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
LoginDatabase.Execute(stmt);
char* filterStr = strtok((char*)args, " ");
@@ -146,7 +146,7 @@ public:
{
if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(handler->GetSession()->GetRemoteAddress()))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK_COUNTRY);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK_COUNTRY);
stmt->setString(0, location->CountryCode);
stmt->setUInt32(1, handler->GetSession()->GetBattlenetAccountId());
LoginDatabase.Execute(stmt);
@@ -160,7 +160,7 @@ public:
}
else if (param == "off")
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK_COUNTRY);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK_COUNTRY);
stmt->setString(0, "00");
stmt->setUInt32(1, handler->GetSession()->GetBattlenetAccountId());
LoginDatabase.Execute(stmt);
@@ -188,7 +188,7 @@ public:
if (!param.empty())
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_ACCOUNT_LOCK);
if (param == "on")
{
@@ -471,7 +471,7 @@ public:
return false;
char* battlenetAccountName = strtok((char*)args, " ");
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_LIST);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_LIST);
stmt->setString(0, battlenetAccountName);
if (PreparedQueryResult accountList = LoginDatabase.Query(stmt))
{
+12 -12
View File
@@ -103,7 +103,7 @@ public:
static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
PreparedQueryResult result;
PreparedStatement* stmt;
CharacterDatabasePreparedStatement* stmt;
if (!searchString.empty())
{
// search by GUID
@@ -222,7 +222,7 @@ public:
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.guid.GetCounter());
@@ -255,7 +255,7 @@ public:
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -359,7 +359,7 @@ public:
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, newName);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -421,7 +421,7 @@ public:
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -480,7 +480,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
if (target)
{
@@ -508,7 +508,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
if (target)
{
@@ -535,7 +535,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
{
@@ -588,9 +588,9 @@ public:
return false;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
stmt->setString(0, accountName);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
loginStmt->setString(0, accountName);
if (PreparedQueryResult result = LoginDatabase.Query(loginStmt))
newAccountId = (*result)[0].GetUInt32();
else
{
@@ -613,7 +613,7 @@ public:
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
stmt->setUInt32(0, newAccountId);
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.DirectExecute(stmt);
+2 -2
View File
@@ -187,7 +187,7 @@ public:
break;
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
stmt->setUInt32(0, entry);
stmt->setUInt8(1, disableType);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -312,7 +312,7 @@ public:
break;
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_DISABLES);
stmt->setUInt32(0, entry);
stmt->setUInt8(1, disableType);
PreparedQueryResult result = WorldDatabase.Query(stmt);
+1 -1
View File
@@ -165,7 +165,7 @@ public:
static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/)
{
///- Get the accounts with GM Level >0
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
stmt->setUInt8(0, uint8(SEC_MODERATOR));
stmt->setInt32(1, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
+1 -1
View File
@@ -546,7 +546,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
+1 -1
View File
@@ -367,7 +367,7 @@ public:
// If not, we extract it from the SQL.
if (!groupTarget)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
+1 -1
View File
@@ -98,7 +98,7 @@ public:
groupTarget = playerTarget->GetGroup();
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, guidTarget.GetCounter());
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
if (resultGroup)
+2 -2
View File
@@ -203,7 +203,7 @@ public:
// inventory case
uint32 inventoryCount = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
stmt->setUInt32(0, itemId);
result = CharacterDatabase.Query(stmt);
@@ -539,7 +539,7 @@ public:
Player* target;
ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
if (!*args)
return false;
+4 -4
View File
@@ -1161,7 +1161,7 @@ public:
limit = limitStr ? atoi(limitStr) : -1;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
stmt->setString(0, ip);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -1180,7 +1180,7 @@ public:
if (!Utf8ToUpperOnlyLatin(account))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME);
stmt->setString(0, account);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -1196,7 +1196,7 @@ public:
char* limitStr = strtok(nullptr, " ");
int32 limit = limitStr ? atoi(limitStr) : -1;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL);
stmt->setString(0, email);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -1228,7 +1228,7 @@ public:
uint32 accountId = fields[0].GetUInt32();
std::string accountName = fields[1].GetString();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC);
stmt->setUInt32(0, accountId);
PreparedQueryResult result2 = CharacterDatabase.Query(stmt);
+2 -2
View File
@@ -105,7 +105,7 @@ public:
{
if (channel)
channel->SetOwnership(true);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 1);
stmt->setString(1, channelStr);
CharacterDatabase.Execute(stmt);
@@ -115,7 +115,7 @@ public:
{
if (channel)
channel->SetOwnership(false);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_OWNERSHIP);
stmt->setUInt8 (0, 0);
stmt->setString(1, channelStr);
CharacterDatabase.Execute(stmt);
+21 -21
View File
@@ -121,7 +121,7 @@ public:
{
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@@ -1532,7 +1532,7 @@ public:
Player* target;
ObjectGuid targetGuid;
std::string targetName;
PreparedStatement* stmt = nullptr;
CharacterDatabasePreparedStatement* stmt = nullptr;
// To make sure we get a target, we convert our guid to an omniversal...
ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
@@ -1686,10 +1686,10 @@ public:
}
// Query the prepared statement for login data
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setUInt32(1, accId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
LoginDatabasePreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
stmt2->setInt32(0, int32(realm.Id.Realm));
stmt2->setUInt32(1, accId);
PreparedQueryResult result = LoginDatabase.Query(stmt2);
if (result)
{
@@ -1732,7 +1732,7 @@ public:
std::string nameLink = handler->playerLink(targetName);
// Returns banType, banTime, bannedBy, banreason
PreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO_BANS);
stmt2->setUInt32(0, accId);
PreparedQueryResult result2 = LoginDatabase.Query(stmt2);
if (!result2)
@@ -1754,9 +1754,9 @@ public:
// Can be used to query data from Characters database
stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP);
stmt2->setUInt32(0, lowguid);
PreparedQueryResult result4 = CharacterDatabase.Query(stmt2);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP);
stmt->setUInt32(0, lowguid);
PreparedQueryResult result4 = CharacterDatabase.Query(stmt);
if (result4)
{
@@ -1768,9 +1768,9 @@ public:
if (gguid != 0)
{
// Guild Data - an own query, because it may not happen.
PreparedStatement* stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED);
stmt3->setUInt32(0, lowguid);
PreparedQueryResult result5 = CharacterDatabase.Query(stmt3);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED);
stmt->setUInt32(0, lowguid);
PreparedQueryResult result5 = CharacterDatabase.Query(stmt);
if (result5)
{
Field* fields5 = result5->Fetch();
@@ -1872,9 +1872,9 @@ public:
// Mail Data - an own query, because it may or may not be useful.
// SQL: "SELECT SUM(CASE WHEN (checked & 1) THEN 1 ELSE 0 END) AS 'readmail', COUNT(*) AS 'totalmail' FROM mail WHERE `receiver` = ?"
PreparedStatement* stmt4 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_MAILS);
stmt4->setUInt32(0, lowguid);
PreparedQueryResult result6 = CharacterDatabase.Query(stmt4);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_MAILS);
stmt->setUInt32(0, lowguid);
PreparedQueryResult result6 = CharacterDatabase.Query(stmt);
if (result6)
{
Field* fields = result6->Fetch();
@@ -1961,7 +1961,7 @@ public:
if (handler->HasLowerSecurity (target, targetGuid, true))
return false;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
std::string muteBy = "";
if (handler->GetSession())
muteBy = handler->GetSession()->GetPlayerName();
@@ -2040,7 +2040,7 @@ public:
target->GetSession()->m_muteTime = 0;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0);
stmt->setString(1, "");
stmt->setString(2, "");
@@ -2088,7 +2088,7 @@ public:
// helper for mutehistory
static bool HandleMuteInfoHelper(uint32 accountId, char const* accountName, ChatHandler *handler)
{
PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
LoginDatabasePreparedStatement*stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_MUTE_INFO);
stmt->setUInt32(0, accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -2566,7 +2566,7 @@ public:
}
// If player found: delete his freeze aura
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -2586,7 +2586,7 @@ public:
static bool HandleListFreezeCommand(ChatHandler* handler, char const* /*args*/)
{
// Get names from DB
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_FROZEN);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
+8 -8
View File
@@ -475,7 +475,7 @@ public:
wait = 0;
// Update movement type
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
stmt->setUInt8(0, uint8(WAYPOINT_MOTION_TYPE));
stmt->setUInt32(1, lowGuid);
@@ -672,7 +672,7 @@ public:
const_cast<CreatureTemplate*>(cinfo)->faction = factionId;
// ..and DB
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
stmt->setUInt16(0, uint16(factionId));
stmt->setUInt32(1, creature->GetEntry());
@@ -701,7 +701,7 @@ public:
creature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
stmt->setUInt32(0, npcFlags);
stmt->setUInt32(1, creature->GetEntry());
@@ -847,7 +847,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
@@ -927,7 +927,7 @@ public:
// update position in memory
const_cast<CreatureData*>(data)->spawnPoint.Relocate(*player);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
@@ -1229,7 +1229,7 @@ public:
creature->Respawn();
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
@@ -1269,7 +1269,7 @@ public:
else
return false;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
stmt->setUInt32(0, uint32(spawnTime));
stmt->setUInt32(1, guidLow);
@@ -1701,7 +1701,7 @@ public:
sFormationMgr->CreatureGroupMap[lowguid] = group_member;
creature->SearchFormation();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
stmt->setUInt32(0, leaderGUID);
stmt->setUInt32(1, lowguid);
+1 -1
View File
@@ -263,7 +263,7 @@ public:
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
{
// prepare Quest Tracker datas
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
stmt->setUInt32(0, quest->GetQuestId());
stmt->setUInt32(1, player->GetGUID().GetCounter());
+1 -1
View File
@@ -429,7 +429,7 @@ public:
{
uint32 entry = uint32(atoi(*itr));
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
stmt->setUInt32(0, entry);
PreparedQueryResult result = WorldDatabase.Query(stmt);
+3 -3
View File
@@ -175,7 +175,7 @@ public:
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -249,7 +249,7 @@ public:
}
else if (targetGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -295,7 +295,7 @@ public:
return false;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
stmt->setUInt16(0, uint16(atLogin));
CharacterDatabase.Execute(stmt);
+1 -1
View File
@@ -130,7 +130,7 @@ public:
target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
stmt->setUInt32(0, target_guid.GetCounter());
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
+7 -7
View File
@@ -99,7 +99,7 @@ public:
pathid = target->GetWaypointPath();
else
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_ID);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_ID);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -120,7 +120,7 @@ public:
return true;
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_POINT);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_MAX_POINT);
stmt->setUInt32(0, pathid);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -187,7 +187,7 @@ public:
guidLow = target->GetSpawnId();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID);
stmt->setUInt32(0, guidLow);
@@ -244,7 +244,7 @@ public:
{
Creature* target = handler->getSelectedCreature();
PreparedStatement* stmt = nullptr;
WorldDatabasePreparedStatement* stmt = nullptr;
if (!target)
{
@@ -292,7 +292,7 @@ public:
char* show_str = strtok((char*)args, " ");
std::string show = show_str;
PreparedStatement* stmt = nullptr;
WorldDatabasePreparedStatement* stmt = nullptr;
// Check
if ((show != "add") && (show != "mod") && (show != "del") && (show != "listid"))
@@ -573,7 +573,7 @@ public:
uint32 pathid = 0;
uint32 point = 0;
Creature* target = handler->getSelectedCreature();
PreparedStatement* stmt = nullptr;
WorldDatabasePreparedStatement* stmt = nullptr;
// User did select a visual waypoint?
if (!target || target->GetEntry() != VISUAL_WAYPOINT)
@@ -742,7 +742,7 @@ public:
uint32 pathid = 0;
Creature* target = handler->getSelectedCreature();
PreparedStatement* stmt = nullptr;
WorldDatabasePreparedStatement* stmt = nullptr;
// Did player provide a PathID?
@@ -138,7 +138,7 @@ class AccountActionIpLogger : public AccountScript
{
// As we can assume most account actions are NOT failed login, so this is the more accurate check.
// For those, we need last_ip...
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
stmt->setUInt32(1, characterGuid);
@@ -149,7 +149,7 @@ class AccountActionIpLogger : public AccountScript
}
else // ... but for failed login, we query last_attempt_ip from account table. Which we do with an unique query
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FACL_IP_LOGGING);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_FACL_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
stmt->setUInt32(1, characterGuid);
@@ -231,7 +231,7 @@ class CharacterActionIpLogger : public PlayerScript
}
// Once we have done everything, we can insert the new log.
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
stmt->setUInt32(1, characterGuid);
@@ -291,7 +291,7 @@ public:
}
// Once we have done everything, we can insert the new log.
PreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
LoginDatabasePreparedStatement* stmt2 = LoginDatabase.GetPreparedStatement(LOGIN_INS_ALDL_IP_LOGGING);
stmt2->setUInt32(0, playerGuid);
stmt2->setUInt32(1, characterGuid);
@@ -565,7 +565,7 @@ char* DB2DatabaseLoader::Load(const char* format, int32 preparedStatement, uint3
void DB2DatabaseLoader::LoadStrings(const char* format, int32 preparedStatement, uint32 locale, char**& indexTable, std::list<char*>& stringPool)
{
PreparedStatement* stmt = HotfixDatabase.GetPreparedStatement(HotfixDatabaseStatements(preparedStatement));
HotfixDatabasePreparedStatement* stmt = HotfixDatabase.GetPreparedStatement(HotfixDatabaseStatements(preparedStatement));
stmt->setString(0, localeNames[locale]);
PreparedQueryResult result = HotfixDatabase.Query(stmt);
if (!result)
@@ -123,7 +123,7 @@ bool RASession::CheckAccessLevel(const std::string& user)
Utf8ToUpperOnlyLatin(safeUser);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS);
stmt->setString(0, safeUser);
PreparedQueryResult result = LoginDatabase.Query(stmt);
@@ -159,7 +159,7 @@ bool RASession::CheckPassword(const std::string& user, const std::string& pass)
std::string hash = AccountMgr::CalculateShaPassHash(safe_user, safe_pass);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME);
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_CHECK_PASSWORD_BY_NAME);
stmt->setString(0, safe_user);
stmt->setString(1, hash);