Core/DBLayer: Prevent using prepared statements on wrong database
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@@ -416,7 +416,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
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if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
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{
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// prepare Quest Tracker datas
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
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stmt->setUInt32(0, questId);
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stmt->setUInt32(1, _player->GetGUID().GetCounter());
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